Staredit Network > Forums > SC1 Map Production > Topic: Division of Heroes
Division of Heroes
Nov 18 2009, 4:06 am
By: MetalGear
Pages: 1 2 3 >
 

Nov 18 2009, 4:06 am MetalGear Post #1



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So why play this?
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- 9 heroes and 45 unique spells
- Spells interact with each other (negative and positve boosters)
- Sexy sound FX
- Cool password system allows for secret hero (gain by getting a good kill score ratio)
- Accurate chance system implemented
- Advanced kills to cash system (gives additional gold and EXP according to the level of your enemy)
- Advanced infinate leveling system (each level requires more exp)
- Infinate mana system
- Skill based game
- Complex vision and range system
- Control of targeting specific heroes (including allies)
- Configure unit priority (forces your units to auto target enemy heroes)
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Specifications
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Tileset: Jungle
Map size: 256x256
Players: 6
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Objective
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Like all the other AoS maps, the idea is to kill as many units as possible and upgrade your hero and eventually kill the enemy base. Heroes use a leveling system and each advanced level requires more EXP. Each character has 4 spells and a passive ability.
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Screenies


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Heroes
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Zealot - Axe COMPLETED!
Axe is highly trained in the art of physical combat and hunts his prety through an array of deadly spells. His bloodthirsty passion for battle allows him to gain tremendous strength. Even if he dies, his spirit sometimes has the momentum to reincarnate his body and continue fighting.
Blink Strike: Teleports to an enemy hero and staggers them for 1 second
Inner Spirit: Uses his strength to restore his shields (+1000)
Psi Blade: Impels enemy heroes to fight him and gives a +10% chance to reincarnate
Projection: Generates an image of an allied or enemy hero
Reincarnation: Gives a 23% chance to reincarnate if he dies
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Dragoon - Phantom COMPLETED!
Through his illusions he provides good damage (images are worth 25% of hero) and is extremely hard to kill because he can switch positions between units. The untrained eye can miss his transitions. Though he suffers a lack of hit points, if used to his true potential, his power can be devastating.
Switch: Switches positions between you and an allied or enemy hero
Division: Generates 2 images and gives a +11% chance to conjure image
Transit: Switches positions between you and an image
Oversight: Summons a powerful air unit
Conjure Image: Gives an 11% chance every second to generate an image
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Dark Templar - Trueblade COMPLETED!
He walks through the shadows and rips his enemies apart using his deadly blade. He aims to break the laws of reality by manipulating time and space. His enemies fear him even if he is outnumbered.
True Strike: Teleports to an enemy hero and summons an air unit for 5 seconds
Ghost Walk: Renders the substance of his body and goes out of sight
Time Walk: Teleports and transforms his body into the location of an image and increases allied spell timers by 35%
Blade Fury: Summons powerful images near enemy heroes anywhere on the map
Prosperous: Gives +50 armor
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Samir Duran - Slayer COMPLETED!
Driven by fame and riches, Assassin fears nothing and has a strong agenda to kill any brave beings who stand in his way. Despite his weak body, he is capable of inflicting incredible damage through his skills.
Spellbind: Teleports enemy heroes to your location
Violate: Destroys an allied spawn unit and uses the energy from the dead spirit to gain 100 energy points
Firestorm: Summons 3 ground units
Elimination: Summons a powerful air unit and gives a 15% chance to transfer his remaining energy points into gold
Estates: Improves generated gold by 50%.
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Goliath - Techie COMPLETED!
Techie was built to survive and in dangerous situations reform his vehicle structure to deal devasting damage. He uses advanced technology to weaken his prey and uses his robust vehicle to hunt them down.
Remain: Surrounds his vehicle in a defensive energy and obstructs targeted damage
Rewire: Uses advanced machinery to reprogram the mind of an enemy hero and staggers them for 3.5 seconds
Silence: Targets enemy heroes and prohibits their use of spell conjuring
Reform: Adjusts his vehicle structure and transforms into a transit bomb
Reset: Gives a 63% chance to reform again
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Tank - Destroyer COMPLETED!
Destroyer was designed to be the ultimate defensive unit. Though he lacks speed, his superior combat skills allow him to avoid threatening situations and destroy anything in his way.
Gateway: Teleports his vehicle and other allied heroes to his Temple
Trueshot: Summons an air unit
Spell Shield: Surrounds his vehicle in a defensive energy and obstructs targeted spells
Siren: Uses advanced machinery to resonate an intrusive siren and staggers enemy heroes for 5 seconds
Cripple: Destroys surrounding weak units. Uses 50 energy points for each kill
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Hydralisk - Bandit COMPLETED!
This deadly hyrbrid creature is most distinguished by his transformation powers. By morphing into his more powerful form he can cause horrific damage to his opponents and also has the advantage of speed.
Metamorphosis: Transforms into an attainable spawn unit
Destroy: Kills 3 spawn units
Ruination: Targets enemy heroes and steals 50% of their gold. Also reverts their energy points. Lasts 10 seconds
Manifest: Morphs into his true form and rectifies his attained beings
Languish: Weakens enemy passive abilities by 50%
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Ultralisk - Beastmaster COMPLETED!
This monstrous beast was once the ruler of his colony. Though relatively weak, he has the ability to influence units near him and can build powerful armies. His shamanic powers also allow him to rectify powerful beings and heal his units in times of danger.
Conversion: Convinces a spawn unit to join his army
Unify: Teleports converted units to an enemy hero
Sacrifice: Destroys 5 of his spawn units and uses the energy from the spirit world to summon a powerful being
Vitality: Uses his inner powers to heal his entire army
Retaliate: Gives a 23% chance to summon an air unit every time his army suffers a death
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SECRET HERO
Tassadar Templar
- Sorcerer COMPLETED!
Revealed to those worthy of his presence, Sorcerer has the potential to cause devasting damage. He is most hated because of his passion to defend his allied buildings and does a great job of it.
Defend: Teleport to an allied Defensive Tower
Motion: Summons 7 ground units. Lasts 6 seconds.
Impel: Targets enemy heroes and assigns them to their current locations in 5 seconds
Starfall: Summons an air unit and staggers enemy heroes
Restore: Gives a 26% chance to gain triple energy points


Post has been edited 44 time(s), last time on Jan 26 2010, 4:37 pm by MetalGear.



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Nov 18 2009, 4:25 am Norm Post #2



What makes this AoS worth playing over the countless others?

Only 32 spells?
Only 8 Characters?
No Items?



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Nov 18 2009, 4:29 am Neki Post #3



Any sort of synergy between any character? ANY? It seems like they're just a mish-mash of spells you pasted onto a bunch of templates

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Also, the spells upgrade automatically in random order as you gain levels
This does not even sound like a good idea, I don't think people enjoy having someone else decide what they want to upgrade.

.


Post has been edited 1 time(s), last time on Nov 18 2009, 4:54 am by Ultimo.



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Nov 18 2009, 4:49 am Norm Post #4



That's true. You're going to need to form the heroes to compliment/contrast each other to make it interesting.



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Nov 18 2009, 5:00 am Riney Post #5

Thigh high affectionado

Quote from Norm
That's true. You're going to need to form the heroes to compliment/contrast each other to make it interesting.

And make it like every other AoS?

I see where this is going :hurr:



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-- Updated as of December 2021 --

Nov 18 2009, 5:24 am MetalGear Post #6



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What makes this AoS worth playing over the countless others?
i think the way the spells use the % chance system to gain extra potential will make this map much more exciting and replayable. it gives that factor of unpredictability. people love that.
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Only 32 spells?
Only 8 Characters?
yes... 32 unique spells. not just summons here and summons there.
8 characters should be enough considering its only a 4 player map.
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It seems like they're just a mish-mash of spells you pasted onto a bunch of templates
i see your point. however some of the characters do have synergy between spells. for example, go take a look at the zealot. his first spell compliments his passive ability. also ultralisks third spell compliments his passive. also, the tank has a chance in his ultimate to active his passive 3 times. also the tank can go into siege mode, so i gave him good defensive abilities to give him time to uinsiege. its not just a mishmash of spells.
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I don't think people enjoy having someone else decide what they want to upgrade
can i get some other opinions on this?



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Nov 18 2009, 5:32 am Xero Post #7



The coolest spells in the land of Starcraft are from those Korean arena maps. :bleh: So is this map about hero vs hero?

Edit: Oh nevermind, forgot the AoS part. Anyways, lookin forward to see how this map turns out.



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Nov 18 2009, 5:33 am Norm Post #8



Here's the thing, there are AoS maps coming out with 12 more more characters with 7+ unique spells EACH. This is becoming standard, and basic characters aren't going to be able to keep up with the flow of things. I see no alternate forms, no potential for teamwork, no special abilities (non-spells).

Your characters seem very 1 dimensional which is a major flaw in a lot of AoS's that are overshadowed by the ones with multidimensional characters, elaborate builds, items and equipment, etc. I'm sorry, but you're going to have to inject MORE MORE AND MORE into this, unless no one is going to want to play it given the choice between this and a big-name AoS map. Push some limits, man. Nothing here sounds new at all.



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Nov 23 2009, 3:07 pm Norm Post #9



Hey... You're still going to work on this, right?



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Nov 23 2009, 4:30 pm scwizard Post #10



Man why don't people ever post "another helms deep style map"

I mean helms deep is imba and badly designed. But the style of map is good. Heaven's Last Stand really shows the potential that style of map has, but instead everyone is like "AoS, AoS, AoS!"

I mean, why not just play DOTA?



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Nov 23 2009, 6:37 pm Pr0nogo Post #11



Quote from scwizard
I mean, why not just play DOTA?

Because DotA sucks and this is not WarCraft.




Nov 23 2009, 9:48 pm Norm Post #12



Quote from name:Pronogo
Quote from scwizard
I mean, why not just play DOTA?

Because DotA sucks and this is not WarCraft.

SC doesn't have any AoS maps that compare to Dota, so more AoS maps must be made to fill this void.
(I've actually never played Dota, I'm just assuming that it's good.)



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Nov 23 2009, 10:56 pm Pr0nogo Post #13



You obviously haven't played the very popular Temple Siege, Kerrigan's Demise, Impossible Scenarios or Desert Strike map series. These fill the void enough that if they were all named "DotA" they'd fill up over four fifths (80+%) of the UMS line-up ion U.S. East just as well as DotA does in the WarCraft servers.

Anyways, let this guy do his thing (or at least release more information) before screaming "HERESY! IT SUCKS!"




Nov 24 2009, 12:26 am MEMEME670 Post #14



Im exited for this post, so here goes.

@Norm: Dont base the comparison on your own map, you have a psychological bias from the start, and that cant be changed much.

Also, I dislike your items system tbh. But its not that big, certainly not big enough to be one of three aspects pointed out.

Heroes dont need to complement each other at all. As long as you keep to the (about five, three arguably, if your willing to take time) aspects, theyll come together as long as no hero is fully independent.

Theres ONE AoS coming out with 7+ spells for each character, and it has a ways to go as of balancing, and that would be yours.

Items and equipment are only comparable if your talking about DotA, which im going to assume your not.

@Ultimo: If you base characters on synergy, certain teams will arise....and that can be horrible. This isnt CoH, its not going to be two set teams vs each other, due to their synergy.

@Metalgear: People like randomness, but they dont like when it decides their matches. Think of this. You work and work and work (im going to use TS as i only have two chars to work with in this forum) and finally, you have warriors l3, so your able to counter that damned rine. Well now rines l1 has a chance to drain 50 mana on casting, albeit 10 percent. You run up to him, he casts l1 once and l2, draining your mana to 30, which makes your l3 unable to cast. Your friends rush to cast but even with l1 you cannot survive being iradiated and having the 12 upgs damage rine pressuring you.

A four player AoS is REALLY pushing it, imo. However ill support you if you think itll turn out.

Either make them upg in a set strategic order, but give the player control of some aspect as to make it possible to counter and avoid being fully countered, (think DotA, no stat control, but full spell control, with spells coming and becoming useless fast) People wont like it being random as they will feel they arent fully playing their character.

@Pronogo: Although your right about this not being Warcraft, you obviously havent fully seen DotA.

Also, your comparison is horrible, if i have one child with five degrees named John Jacob Jinglehimer Schmidt, and my friend has five kids, each with one degree, all named John Jacob Jinglehimer Schmidt, (dam i loved writing that) his family is not superior to mine, due to each kid having one set of flaws (and in this case, each map being different, but ill critisize that soon) and having its own set of flaws, while my child has only one and is much more set up to fix those.

Kerrigans Demise isnt popular anymore, and was horrible from the get-go. Such a waiting fest on such a map...

I'll give you TS, Impossible (although some of those are horribly imbalanced and have major flaws) and DS.

However, none of those have been recognized by blizzard or any outside company (it gives out money, ill count it. Im void of a better word) which is the main reason they cant.

Post has been edited 1 time(s), last time on Nov 24 2009, 12:53 am by MEMEME670.



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Nov 24 2009, 12:59 am Pr0nogo Post #15



Kerrigan's Demise is actually still pretty popular on U.S. East, although I haven't ever played it.

And you forgot to mention Desert Strike.

As for your bit with the John German-Name Schmidt, I don't see how this relates to it at all. Just because StarCraft has several different UMS-type maps that can be equivalent to the amount of games of DotA on WarCraft 3 doesn't mean the two games are better or worse than each other. I was referring to the fact that Norm stated that AoS maps HAD TO BE made to fill the void, which is untrue.

I will give you the 'Blizzard doesn't recognize those series,' although it really doesn't matter. Blizzard doesn't recognize porn maps, either, and you can still find PLENTY of those on StarCraft.

And if you've played DotA, you can easily see that you don't need to be flawless or completely balanced to be popular. DotA is just as shit as half the fanboy-made Impossible maps that have no "impossible" in them whatsoever, yet they are still played in horrendous amounts.




Nov 24 2009, 2:03 am MEMEME670 Post #16



Quote from name:Pronogo
Kerrigan's Demise is actually still pretty popular on U.S. East, although I haven't ever played it.

And you forgot to mention Desert Strike.

As for your bit with the John German-Name Schmidt, I don't see how this relates to it at all. Just because StarCraft has several different UMS-type maps that can be equivalent to the amount of games of DotA on WarCraft 3 doesn't mean the two games are better or worse than each other. I was referring to the fact that Norm stated that AoS maps HAD TO BE made to fill the void, which is untrue.

I will give you the 'Blizzard doesn't recognize those series,' although it really doesn't matter. Blizzard doesn't recognize porn maps, either, and you can still find PLENTY of those on StarCraft.

And if you've played DotA, you can easily see that you don't need to be flawless or completely balanced to be popular. DotA is just as shit as half the fanboy-made Impossible maps that have no "impossible" in them whatsoever, yet they are still played in horrendous amounts.

I gave you DS. I havent seen Kerrigans Demise around since its big about two months, or so.

Misunderstood you, but it was damn fun to write.

Porn maps have no community, DotA has an immense one, along with it being recognized by GameBattles.

Last statement is all opinion, which has nothing to do in arguments. Facts only please?



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Nov 24 2009, 2:06 am Pr0nogo Post #17



Lawl at "Porn maps have no community."

I remember this one dude, he used to run through the sexy pics shit from #1 to #708 and then go back. Took him three days for one run-through. Fucking sugar-hack pot-smoker.

Anyways, that was offtopic.

You said "TS" not "DS" (temple siege not desert strike). Also note that Defense maps (Tank Defense, Cannon Defense etc.) are HUGE. I forgot those.

And I will attempt to refrain from keeping my opinion from the argument.

stem cell research is good and so is abortion, the pope is wrong and religion is lying to you

Yeah.




Nov 24 2009, 2:22 am ForTheSwarm Post #18



Hey Pronogo Impossible Maps aren't AoS and neither is Desert Strike.



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Nov 24 2009, 3:51 am MEMEME670 Post #19



Porno maps may have A community, but do they have a community such as DotA has, I think not.

Your required to dl the map online lest get banned instantly. And then for your first few days youll be constantly asked to leave unless youve read enough guides and understand AoS thoroughly enough, and are able to get the abbreviations.

DotA prolly has more players join every five minuites then any three SC maps you can name.

Excluding melee maps, but maybe..



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Nov 24 2009, 6:09 am DevliN Post #20

OVERWATCH STATUS GO

If you want to discuss AoS maps overall, take it to another thread more specifically about that topic. If you want to talk about this map specifically, continue to post here.


Otherwise, I'll get to deleting posts and possibly closing the topic.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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