Hero Sanctuary v1.10, Punching balance in the FACE!!
Post #742 fat_flying_pigs Feb 28 2010, 9:56 pm
Post #746 -BW-Map_God Mar 1 2010, 5:03 am
Post #747 gentlemEn. Mar 1 2010, 7:21 pm
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Is my origin up in 1.05? xD
Anyway.. what all is new in 1.05? At the time I was in the game, I had been Samurai for a while and a Necro/MM team had destroyed my base defenses and left me with no spawn to help me. The NE team was spawning wayyyy too much for me to tear through all the spawned ghosts, so I ended up losing. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #749
Norm
Mar 2 2010, 1:28 am
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Truth. Also, if AI has no gas, it can't extract gas from mineral patch because it costs 1gas to do so. Sorry for not providing much of a changelog guys. All I can say is that it's a tad more balanced now, and the map size has been decreased by 3kbs. (Weeded out about 70-75 unneeded triggers) I didn't include any additional back stories into 1.05 because there are like 4? that i haven't gotten around to editing / including yet. I guess that means that I owe you guys a 1.06. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #750 -BW-Map_God Mar 2 2010, 2:27 pm
Post #751 Liberty-Prime Mar 12 2010, 6:58 pm
Post #753 fat_flying_pigs Mar 13 2010, 5:22 am
Post #754 gentlemEn. Mar 14 2010, 9:35 pm
Post #755 fat_flying_pigs Mar 15 2010, 9:10 am
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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning. edit: are you playing version 1.5? The sam was nerfed a lil bit. This post was edited 1 time, last edit by fat_flying_pigs: Mar 15 2010, 5:32 pm. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #756
HCM™stickynote
Mar 15 2010, 3:28 pm
Post #757 Liberty-Prime Mar 17 2010, 1:01 am
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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning. edit: are you playing version 1.5? The sam was nerfed a lil bit. He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05 This post was edited 2 times, last edit by Liberty-Prime: Mar 17 2010, 1:19 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #758 fat_flying_pigs Mar 17 2010, 3:40 am
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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning. edit: are you playing version 1.5? The sam was nerfed a lil bit. He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05 A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel). ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #759 Liberty-Prime Mar 24 2010, 5:58 am
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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning. edit: are you playing version 1.5? The sam was nerfed a lil bit. He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05 A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel). How the samurai counters your "counters" Runemage Impulse/Counjered - Crying heavens Mindlock/Wizardry Orb - Crying heavens Anything else The Samurai can just tank. Psychopath Dropship - Crying Heavens (Undead) Berserker - Easily Tanked Mines are either tanked, avoided with Defensive Stance (Multiple Castings) or Killed with spells (spells, like black dragon, keep enemies away). Alchemist (steel spells) Shrapnel - Tanked or Avoided Defensive Stance (Multiple Castings) Inferno - Defensive Stance (Multiple Castings) Ninja is the only decent counter I've seen but countering with Ninja can only be done with multiple castings of Shadow Stitch, at night. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #760 fat_flying_pigs Mar 24 2010, 9:22 pm
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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning. edit: are you playing version 1.5? The sam was nerfed a lil bit. He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05 A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel). How the samurai counters your "counters" Runemage Impulse/Counjered - Crying heavens Mindlock/Wizardry Orb - Crying heavens Anything else The Samurai can just tank. Psychopath Dropship - Crying Heavens (Undead) Berserker - Easily Tanked Mines are either tanked, avoided with Defensive Stance (Multiple Castings) or Killed with spells (spells, like black dragon, keep enemies away). Alchemist (steel spells) Shrapnel - Tanked or Avoided Defensive Stance (Multiple Castings) Inferno - Defensive Stance (Multiple Castings) Ninja is the only decent counter I've seen but countering with Ninja can only be done with multiple castings of Shadow Stitch, at night. Mindlock is used as a trap or ambush. It's easy to sneak it in the zealot's escape path and rape him. The goons w/ range upgrade & ups will rape zealot if he is low on life. The dropship has a distinct advantage against the sam, as archons have a small range. A skilled player will be able to out maneuver the zealot, and do much damage. In addition, attacking with spawn nullifies the effect of crying heaven, as the ds isn't automatically targeted. The alch will ass rape the zealot night 1 to night 2. Alch has the fastest exp gain in the game, and w/ steel spells, does a ton of damage to small units like the zealot (even w/o spells). The bat can also manual attack, making offensive stance moot. Later in the game, the zealot does have an advantage over the alch. (assuming the alch didn't steal all his kills from splash). This post was edited 1 time, last edit by fat_flying_pigs: Mar 24 2010, 9:34 pm. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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