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Hero Sanctuary v1.10, Punching balance in the FACE!!

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Creator: Norm
Time: Sep 26 2009, 8:33 pm

Post #741     Norm Feb 28 2010, 9:14 pm

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Here, I dunno if anyone wants this, but I put it here anyway...
Attachments:
scx file
Hero Sanctuary [1.05].scx (415.82 kb)
10 hits.

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Post #742     fat_flying_pigs Feb 28 2010, 9:56 pm

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Quote from Norm
Here, I dunno if anyone wants this, but I put it here anyway...
It's about time...

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When playing CoM you run the risk of some strange things happening. This is unavoidable because CoM at this stage of the game has been deemed 'too fucked up to bother fixing'.
I lol'd :lol:

(>^^)>
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Post #743     Norm Feb 28 2010, 10:04 pm

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Just played my first game on 1.05

It feels sexy. I got 4 kills as serpent, so I was pretty happy about that.





Also, thanks reload.

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Post #744     O)Lt.Church Mar 1 2010, 3:22 am

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how does ninja send an ally AI back to base again? i havent played ninja much so im not knowledgeable on stuff

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Post #745     Xero Mar 1 2010, 3:27 am

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Ninja can stand next to his allies and poof back to base. Any allies next to him will tele to where the obs is including the ninja. Teleporting your whole team to the front lines and back can prove to be very useful.

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Post #746     -BW-Map_God Mar 1 2010, 5:03 am

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Wouldn't they have to teleport you to a mineral patch to save you if your the A.I. and get stuck somewhere? So that you could gather more fuel and all. Not sure I follow how getting you back to base would help. But then I've only played twice as the A.I.

Too bad about the CoM errors, I guess it's just a risk I'll have to take with selecting random everytime, CoM has come up about 15% of the time so far selecting random (for me).

Glad to see 1.05 is out even if we don't get to hear about what changed :P .

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Post #747     gentlemEn. Mar 1 2010, 7:21 pm

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Is my origin up in 1.05? xD
Anyway.. what all is new in 1.05?

Quote from fat_flying_pigs
use a splash unit, or the CW, or storm. It gets a ton of exp, and will reduce the lag.

At the time I was in the game, I had been Samurai for a while and a Necro/MM team had destroyed my base defenses and left me with no spawn to help me. The NE team was spawning wayyyy too much for me to tear through all the spawned ghosts, so I ended up losing.

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Post #748     Xero Mar 1 2010, 11:31 pm

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Quote from -BW-Map_God
Wouldn't they have to teleport you to a mineral patch to save you if your the A.I. and get stuck somewhere? So that you could gather more fuel and all. Not sure I follow how getting you back to base would help. But then I've only played twice as the A.I.

AI can refuel at base.

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Post #749     Norm Mar 2 2010, 1:28 am

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Quote from Xero
Quote from -BW-Map_God
Wouldn't they have to teleport you to a mineral patch to save you if your the A.I. and get stuck somewhere? So that you could gather more fuel and all. Not sure I follow how getting you back to base would help. But then I've only played twice as the A.I.

AI can refuel at base.

Truth. Also, if AI has no gas, it can't extract gas from mineral patch because it costs 1gas to do so.



Sorry for not providing much of a changelog guys. All I can say is that it's a tad more balanced now, and the map size has been decreased by 3kbs. (Weeded out about 70-75 unneeded triggers)

I didn't include any additional back stories into 1.05 because there are like 4? that i haven't gotten around to editing / including yet. I guess that means that I owe you guys a 1.06.


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MOD PLZ READ THIS


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Post #750     -BW-Map_God Mar 2 2010, 2:27 pm

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Whoa.. never noticed the A.I. could refuel at base, that would have been a lot easier than my long trip around the map to it's resource spots to refuel. Will definitely keep that in mind next time I randomly get AI :bleh: .

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Post #751     Liberty-Prime Mar 12 2010, 6:58 pm

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Samurai seriously needs to be nerfed...

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Post #752     Norm Mar 12 2010, 10:36 pm

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Quote from Liberty-Prime
Samurai seriously needs to be nerfed...

Again? He was nerfed once already from 1.04 --> 1.05

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Post #753     fat_flying_pigs Mar 13 2010, 5:22 am

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Quote from Liberty-Prime
Samurai seriously needs to be nerfed...

Again? He was nerfed once already from 1.04 --> 1.05
liberty-prime has 1 activity. My guess is that he's just some pub/nub that played the game a couple times, and has no idea how to counter the sam, or possibly how to farm effectively.

(>^^)>
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Post #754     gentlemEn. Mar 14 2010, 9:35 pm

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actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.

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Post #755     fat_flying_pigs Mar 15 2010, 9:10 am

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Quote from gentlemEn.
actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.
oh? Then please elaborate. Exactly what does the sammy do to be so op, any what did the other heroes do/not do to allow this to take place.

edit: are you playing version 1.5? The sam was nerfed a lil bit.
This post was edited 1 time, last edit by fat_flying_pigs: Mar 15 2010, 5:32 pm.

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Post #756     HCM™stickynote Mar 15 2010, 3:28 pm

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None of these heroes are particularly overpowered. All have effective counters. If he was OP, then blame yourself for letting him get so strong.

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Post #757     Liberty-Prime Mar 17 2010, 1:01 am

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Quote from fat_flying_pigs
Quote from gentlemEn.
actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.
oh? Then please elaborate. Exactly what does the sammy do to be so op, any what did the other heroes do/not do to allow this to take place.

edit: are you playing version 1.5? The sam was nerfed a lil bit.

He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05
This post was edited 2 times, last edit by Liberty-Prime: Mar 17 2010, 1:19 am.

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Post #758     fat_flying_pigs Mar 17 2010, 3:40 am

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Quote from Liberty-Prime
Quote from fat_flying_pigs
Quote from gentlemEn.
actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.
oh? Then please elaborate. Exactly what does the sammy do to be so op, any what did the other heroes do/not do to allow this to take place.

edit: are you playing version 1.5? The sam was nerfed a lil bit.

He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05
That's just listing his powers. That's not describing what happened that game. I could also say that the Illu has the strongest final that can kill a player anywhere on the map, although that is only true if he has a ton of ups and mana.

A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel).

(>^^)>
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Post #759     Liberty-Prime Mar 24 2010, 5:58 am

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Quote from fat_flying_pigs
Quote from Liberty-Prime
Quote from fat_flying_pigs
Quote from gentlemEn.
actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.
oh? Then please elaborate. Exactly what does the sammy do to be so op, any what did the other heroes do/not do to allow this to take place.

edit: are you playing version 1.5? The sam was nerfed a lil bit.

He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05
That's just listing his powers. That's not describing what happened that game. I could also say that the Illu has the strongest final that can kill a player anywhere on the map, although that is only true if he has a ton of ups and mana.

A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel).

How the samurai counters your "counters"

Runemage
Impulse/Counjered - Crying heavens
Mindlock/Wizardry Orb - Crying heavens
Anything else The Samurai can just tank.

Psychopath
Dropship - Crying Heavens
(Undead) Berserker - Easily Tanked
Mines are either tanked, avoided with Defensive Stance (Multiple Castings) or Killed with spells (spells, like black dragon, keep enemies away).

Alchemist (steel spells)
Shrapnel - Tanked or Avoided Defensive Stance (Multiple Castings)
Inferno - Defensive Stance (Multiple Castings)

Ninja is the only decent counter I've seen but countering with Ninja can only be done with multiple castings of Shadow Stitch, at night.

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Post #760     fat_flying_pigs Mar 24 2010, 9:22 pm

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Quote from Liberty-Prime
Quote from fat_flying_pigs
Quote from Liberty-Prime
Quote from fat_flying_pigs
Quote from gentlemEn.
actually me & libby play this all the time on west and the samurai is p. op'd if you know how to use him @ beginning.
oh? Then please elaborate. Exactly what does the sammy do to be so op, any what did the other heroes do/not do to allow this to take place.

edit: are you playing version 1.5? The sam was nerfed a lil bit.

He has the highest health, upgrades by 6s and long stun times. The green aura allow him to keep pumping out mana at a high rate which allows him to constantly use stunning spells and because of the gold arua he gets increased mineral gain so he normally has more upgrades than you so he can do insanely high damage at a fast rate while you're stunned, because of the health and higher upgrades he can take anything you can dish out. He is definitely Over Powered. And yes I am playing 1.05
That's just listing his powers. That's not describing what happened that game. I could also say that the Illu has the strongest final that can kill a player anywhere on the map, although that is only true if he has a ton of ups and mana.

A pro Samurai won't be able to get a lot of hp and spells, shields, and weapons all at the same time. The Sam's main counters are the dt, rm, psycho, and alch (mid game with steel).

How the samurai counters your "counters"

Runemage
Impulse/Counjered - Crying heavens
Mindlock/Wizardry Orb - Crying heavens
Anything else The Samurai can just tank.

Psychopath
Dropship - Crying Heavens
(Undead) Berserker - Easily Tanked
Mines are either tanked, avoided with Defensive Stance (Multiple Castings) or Killed with spells (spells, like black dragon, keep enemies away).

Alchemist (steel spells)
Shrapnel - Tanked or Avoided Defensive Stance (Multiple Castings)
Inferno - Defensive Stance (Multiple Castings)

Ninja is the only decent counter I've seen but countering with Ninja can only be done with multiple castings of Shadow Stitch, at night.
Impulse isn't a hero killing spell, but rather a base killer.
Mindlock is used as a trap or ambush. It's easy to sneak it in the zealot's escape path and rape him. The goons w/ range upgrade & ups will rape zealot if he is low on life.

The dropship has a distinct advantage against the sam, as archons have a small range. A skilled player will be able to out maneuver the zealot, and do much damage. In addition, attacking with spawn nullifies the effect of crying heaven, as the ds isn't automatically targeted.

The alch will ass rape the zealot night 1 to night 2. Alch has the fastest exp gain in the game, and w/ steel spells, does a ton of damage to small units like the zealot (even w/o spells). The bat can also manual attack, making offensive stance moot. Later in the game, the zealot does have an advantage over the alch. (assuming the alch didn't steal all his kills from splash).
This post was edited 1 time, last edit by fat_flying_pigs: Mar 24 2010, 9:34 pm.

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