Hero Sanctuary v1.10, Punching balance in the FACE!!
Post #782
ClansAreForGays
May 30 2010, 7:05 pm
Post #785 ThedarKOne Jun 1 2010, 8:02 pm
Post #786
ClansAreForGays
Jun 1 2010, 8:39 pm
Post #788 ThedarKOne Jun 2 2010, 4:11 pm
Post #789
Norm
Jun 2 2010, 10:30 pm
Post #790 ThedarKOne Jun 2 2010, 11:03 pm
Post #792 ThedarKOne Jun 4 2010, 12:55 pm
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What is this game breaking glitch you speak of? Something to do with MM, i'd rather not say it out loud. I see... well hope you fix it. Also, it appears that there is still some slight lag in a 3v3 game even without a player that lags. But it is very minimal. Are you planning on nerfing the Ninja at all, because late game its 2x L2 is pretty imba, as it allows it to pretty much wreck a cannon set without taking hardy any damage. I kind of think that CM's mass ling spell (idk what lv it is) is slightly imba early game, as it can pretty much one-hit any other hero, which I don't think any other hero is capable of doing? Do share informations if I'm wrong. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #794
ClansAreForGays
Jun 4 2010, 10:02 pm
Post #798 ThedarKOne Jun 7 2010, 3:11 pm
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Epic... I'm so glad that night is shorter, it was WAY too long as it allowed the Ninja, CoM and Crimson Wolf to have a huge advantage as those units train better at night, and are more effective at night. I personally think that the daytime should be of equal length as the prenight and night times combined. The Sammy nerf is definitely needed, as it is way to hard to kill late game.
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Post #800 ThedarKOne Jun 7 2010, 7:50 pm
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