BUMP FOR SWEET JUSTICE.
I played this with some regulars last night, and it was amazing. After being away from SC for so long, i had forgotten the immense level of awesome that this map provides. To anyone that wants to play, I'm about to host in a few minutes.
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Hero Sanctuary needs to be revived.
Yeah, but I need some practice. Just got my shit wrecked playin 2v2 yesterday.
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So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.
You're welcome.
Post has been edited 1 time(s), last time on Jun 7 2010, 2:24 am by Norm.
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And oh how sweet it is, very nice work Norm. We definitely need to get a tourny going sometime soon.
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So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.
You're welcome.
Sounds too good to be true. I hope I'm wrong.
I've been enjoying all the HSing that has been going on the past few days. IT'S BEEN GREAT! Keep it going Norm.
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Well shit, It just came to my attention a game breaking glitch.
I was meaning to changing some things around anyway, so I guess this is my excuse to work on a 1.07. If anyone has suggestions/bugs/comments for the upcoming version (1.07) please speak now or forever hold your peace. Thanks you guys.
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What is this game breaking glitch you speak of?
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What is this game breaking glitch you speak of?
Something to do with MM, i'd rather not say it out loud.
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What is this game breaking glitch you speak of?
Something to do with MM, i'd rather not say it out loud.
I see... well hope you fix it. Also, it appears that there is still some slight lag in a 3v3 game even without a player that lags. But it is very minimal. Are you planning on nerfing the Ninja at all, because late game its 2x L2 is pretty imba, as it allows it to pretty much wreck a cannon set without taking hardy any damage. I kind of think that CM's mass ling spell (idk what lv it is) is slightly imba early game, as it can pretty much one-hit any other hero, which I don't think any other hero is capable of doing? Do share informations if I'm wrong.
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Sure enough, late game ninja is getting some focus on the new version. I'm probably not going to touch COM though...
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The game still has noticeable cpu lag
I got a new computer and I am able to play Hero Sanctuary again, hurrah. Map lag varies on players and RAM
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Alright guys, 1.07 is coming along pretty good. Today I messed with spawner balance, and added a much-needed computer unit cap for purchased spawners =). Will continue work tomorrow.
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Sup guys? I made something for you:
Included a changelog as well.
1.06 ---> 1.07
• +1XX max HP for Illu
• -XXX Max HP for Sam
• -XX HP on conjured
• -100 HP on Defense Mechanisms
• -3 armor on Defense Mechanisms
• Defense Mechanism now only costs $35
• +1 Base dmg for AI (Goliath Form)
• -4 Base dmg for Nec
• -1 armor on both pests and dooms
• -10 HP on pest
• -21 HP on dooms
• Night time is now shorter
• Daytime and dusk are now longer
• Slight modifications to the cost of Necro specific buildings
• Slight modifications to the cost of Spawners
• Hall of Fangs now only spawns 3 fangs
• Hall of the Oath now only spawns 2 Oaths
• Hall of Flames now only spawns 3 flames
• Hall of Destruction now only spawns 2 Destructions
• Spawners no longer spam units once the CPU reaches a certain amount of men
• New necro spell. "Necromind" It provides detection
• MM's tank now costs slightly more to repair
• Samurai's Tiamat wing nerfed from 160power to 90power (It still owns though)
• Samurai's crying heavens attack duration reduced by .4seconds/.5seconds/.8seconds respectively
• Fixed a critical bug that allowed MM players to acquire 2 or more tanks
• Changed force information to reflect current version
• Additional efforts to reduce lag, but it's roughly the same amount as 1.06
Post has been edited 1 time(s), last time on Jun 11 2010, 9:02 pm by Norm.
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Epic... I'm so glad that night is shorter, it was WAY too long as it allowed the Ninja, CoM and Crimson Wolf to have a huge advantage as those units train better at night, and are more effective at night. I personally think that the daytime should be of equal length as the prenight and night times combined. The Sammy nerf is definitely needed, as it is way to hard to kill late game.
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Hm, If my math doesn't suck, Day should be about 30 seconds longer than Dusk and Night combined in 1.07.
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Sweet, that is perfect then, it give the night heroes and the day hereos an equal chance.
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