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Hero Sanctuary v1.10, Punching balance in the FACE!!

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Creator: Norm
Time: Sep 26 2009, 8:33 pm

Post #781     Norm May 30 2010, 5:52 pm

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BUMP FOR SWEET JUSTICE.

I played this with some regulars last night, and it was amazing. After being away from SC for so long, i had forgotten the immense level of awesome that this map provides. To anyone that wants to play, I'm about to host in a few minutes.

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Post #782     ClansAreForGays May 30 2010, 7:05 pm

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Hero Sanctuary needs to be revived.

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Post #783     Norm May 31 2010, 10:03 pm

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Yeah, but I need some practice. Just got my shit wrecked playin 2v2 yesterday.

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Post #784     Norm Jun 1 2010, 5:33 pm

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So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.
This post was edited 1 time, last edit by Norm: Jun 7 2010, 2:24 am.

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Post #785     ThedarKOne Jun 1 2010, 8:02 pm

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And oh how sweet it is, very nice work Norm. We definitely need to get a tourny going sometime soon.

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Post #786     ClansAreForGays Jun 1 2010, 8:39 pm

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Quote from Norm
So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.
Sounds too good to be true. I hope I'm wrong.

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Post #787     Norm Jun 1 2010, 10:59 pm

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Quote from ClansAreForGays
Quote from Norm
So, I was just chillin yesterday. Not a big deal but I kinda got to thinking: "Yo, people would probably like HS even more if it didn't have so much map lag." Then, I released 1.06.


You're welcome.
Sounds too good to be true. I hope I'm wrong.

Try it out for yourself.

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Post #788     ThedarKOne Jun 2 2010, 4:11 pm

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I've been enjoying all the HSing that has been going on the past few days. IT'S BEEN GREAT! Keep it going Norm.

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Post #789     Norm Jun 2 2010, 10:30 pm

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Well shit, It just came to my attention a game breaking glitch.

I was meaning to changing some things around anyway, so I guess this is my excuse to work on a 1.07. If anyone has suggestions/bugs/comments for the upcoming version (1.07) please speak now or forever hold your peace. Thanks you guys.

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Post #790     ThedarKOne Jun 2 2010, 11:03 pm

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What is this game breaking glitch you speak of?

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Post #791     Norm Jun 2 2010, 11:41 pm

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What is this game breaking glitch you speak of?

Something to do with MM, i'd rather not say it out loud.

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Post #792     ThedarKOne Jun 4 2010, 12:55 pm

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What is this game breaking glitch you speak of?

Something to do with MM, i'd rather not say it out loud.

I see... well hope you fix it. Also, it appears that there is still some slight lag in a 3v3 game even without a player that lags. But it is very minimal. Are you planning on nerfing the Ninja at all, because late game its 2x L2 is pretty imba, as it allows it to pretty much wreck a cannon set without taking hardy any damage. I kind of think that CM's mass ling spell (idk what lv it is) is slightly imba early game, as it can pretty much one-hit any other hero, which I don't think any other hero is capable of doing? Do share informations if I'm wrong. :P

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Post #793     Norm Jun 4 2010, 9:30 pm

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Sure enough, late game ninja is getting some focus on the new version. I'm probably not going to touch COM though...

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Post #794     ClansAreForGays Jun 4 2010, 10:02 pm

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The game still has noticeable cpu lag

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Post #795     HCM™LoTu)S Jun 4 2010, 10:04 pm

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I got a new computer and I am able to play Hero Sanctuary again, hurrah. Map lag varies on players and RAM :P

(user posted image)
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Post #796     Norm Jun 6 2010, 1:00 am

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Alright guys, 1.07 is coming along pretty good. Today I messed with spawner balance, and added a much-needed computer unit cap for purchased spawners =). Will continue work tomorrow.

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Post #797     Norm Jun 7 2010, 2:23 am

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Sup guys? I made something for you:

Included a changelog as well.

+
1.06 ---> 1.07

This post was edited 1 time, last edit by Norm: Jun 11 2010, 9:02 pm.

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Post #798     ThedarKOne Jun 7 2010, 3:11 pm

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Epic... I'm so glad that night is shorter, it was WAY too long as it allowed the Ninja, CoM and Crimson Wolf to have a huge advantage as those units train better at night, and are more effective at night. I personally think that the daytime should be of equal length as the prenight and night times combined. The Sammy nerf is definitely needed, as it is way to hard to kill late game.

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Post #799     Norm Jun 7 2010, 3:30 pm

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Hm, If my math doesn't suck, Day should be about 30 seconds longer than Dusk and Night combined in 1.07.

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Post #800     ThedarKOne Jun 7 2010, 7:50 pm

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Sweet, that is perfect then, it give the night heroes and the day hereos an equal chance.

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