Staredit Network > Forums > SC1 Map Production > Topic: Untitled Cyber Map
Untitled Cyber Map
Aug 29 2007, 1:53 pm
By: Demented Shaman
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Sep 8 2008, 8:19 pm lil-Inferno Post #41

Just here for the pie

Quote from name:Mayor
Also, in addition to posting name suggestions, bonus points for people who make a banner/picture with the name on it. I'll put it up in the first post :P

Spent a lot of time on this, hope it doesn't go to waste.




Sep 8 2008, 9:49 pm Demented Shaman Post #42



Quote from lil-Inferno
Quote from name:Mayor
Also, in addition to posting name suggestions, bonus points for people who make a banner/picture with the name on it. I'll put it up in the first post :P

Spent a lot of time on this, hope it doesn't go to waste.
Awesome.
Posted at the top :)

Map Update: I'm tweaking the terrain, because of the distances weren't the same going north to south.



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Sep 8 2008, 11:36 pm Demented Shaman Post #43



Another terrain update:




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Sep 9 2008, 8:10 am Riney Post #44

Thigh high affectionado

SCM.scx



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Sep 9 2008, 9:05 am Ultraviolet Post #45



I think the terrain is too large and most of it will go to waste.




Sep 9 2008, 11:39 am Vi3t-X Post #46



Super Awesome Epic Mega Worker Rush.



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Sep 9 2008, 3:00 pm Lingie Post #47



Zerg Worker Rush Kekekekeke. ^_^;;



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 9 2008, 9:49 pm Demented Shaman Post #48



Quote from name:NerdyTerdy
I think the terrain is too large and most of it will go to waste.
Nah. I'm thinking of ways to make more interesting paths such as more unwalkable areas as well as maybe a base/outpost type thing such as in Temple Siege where you can control them for strategic purposes or for some kind of bonus. If I were to include something like that I'd place them around the outer ring just inside the catwalk outer edge like in the corners where the dome doodads and some in the middle far left and right.

I'm also thinking of using the mine ability to "mark" such bases/beacons so that if you have a mine there you control that thing and if its destroyed you lose control and another person can lay a mine there to claim control.

Anyway what I tried to do in the latest change is make it so the paths aren't just straight lines from top to bottom.

Also I want to encourage more spreadout play because it is CTF and you're trying to get to the opponents flag and take it back to your base. The smart players would try to go in a roundabout or backdoor path or unused path and try to be sneaky like that.

Post has been edited 1 time(s), last time on Sep 9 2008, 10:42 pm by Mayor.



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Sep 9 2008, 10:12 pm Impeached Post #49



Machine Melee? Machine Massacre?
Contraption Combat?
System Skirmish?

Post has been edited 2 time(s), last time on Sep 9 2008, 10:44 pm by Impeached.



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Sep 10 2008, 1:20 am Demented Shaman Post #50



Also, I'm taking team names. Currently its just "Top" vs "Bottom". Preferably color based such as "Alpha" - Red and "Bravo" - Blue or just Red vs Blue so that the display texts can use those colors for easy identification.

Post has been edited 2 time(s), last time on Sep 10 2008, 2:51 am by Mayor.



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Sep 10 2008, 2:55 am Demented Shaman Post #51




Update: I've added Khaydarin Crystal Formations to the corners of the maps. Haven't figured out exactly what I'm going to do with them. Also added a bunch of strategically placed upper/pit door doodads. Their default setting will be open. Each door has a corresponding patch of solar panel terrain which marks where a mine should be placed. Placing a mine there will close the door and keep it closed as long as its there. I think this will allow people to strategically open and close certain doors in order to change paths making it easier to defend your flag and harder for the other team to get to yours.


I changed the four sets of doors around on the immediate left and right of each flag since I took the picture because there was a problem with the V and ^ shape where the point where they met was passable even when the doors were closed. I just changed it so that they just go in a straight line. The top two sets of doors look like \ and / and the bottom two look like / and \

Post has been edited 1 time(s), last time on Sep 10 2008, 4:01 am by Mayor.



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Sep 10 2008, 4:07 am Demented Shaman Post #52



Screens of open and closed doors.



















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Sep 10 2008, 10:14 pm Demented Shaman Post #53



Looking for testers. Anyone interested?



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Sep 11 2008, 12:52 am Lingie Post #54



If I get un IPed from east again, I'll test.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 11 2008, 1:05 am Demented Shaman Post #55



Update: I added a little mining system which will be used for getting resources for upgrades and stuff. There are four mineral patches, one in each corner, and one command centers on each side. The command centers are shared by all players so that when you are next to it you own it.








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Sep 11 2008, 1:12 am Impeached Post #56



I'm up for it; ws-Impeached @USEast



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Sep 11 2008, 5:49 pm Lingie Post #57



Well, I've got nothing better to do, and my IP is off. I'll test.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 13 2008, 7:31 pm Demented Shaman Post #58



I've added a message for when you try to cast a spell and your target is out of range.
It displays, "Target is out of range" and it plays one of the SC errors sounds.

I'm also going to add some sound notifications such as if you don't have enough gas to cast a spell or something and you try to do it it will use the SC sound saying "We require more vespene gas."



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Sep 14 2008, 1:37 pm Vi3t-X Post #59



You need massive traps, live a floor hatch that chops people to pieces.
Something that makes high ground effective.
Bomberman :omfg:



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Sep 14 2008, 5:27 pm Symmetry Post #60

Dungeon Master

Quote from name:NerdyTerdy
I think the terrain is too large and most of it will go to waste.

On this note, the terrain's pretty good size-wize. Most areas of the map see use.



:voy: :jaff: :voy: :jaff:

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