MPQ protection would kill off any tool that doesn't directly access storm.dll.
That's actually what Shadow Protector used, IIRC, however, both OS Map 2 and Unused Unprotector 2 at least have the option to use storm.dll, so even the two unprotectors that are no longer being updated can beat that protection.
None.
SDE, BWAPI owner, hacker.
O RLY?I doubt it was corrupted to its full capacity.
As in all cases, deferring to statements made by Heinermann is the best choice.
Yes I know that few if any maps actually use the protection, but it exists.
All of the St. Marissa betas use something like it, but there were a few MPQ changes I was making that caused horrible, horrible string problems... and yet the map still loaded and tried its darndest.
Agreed, the only way he could possibly be doing it, if it does in actuality crash hex editors...
I said it could not be
viewed properly in
Hex Workshop. Simpler hex editors may do the trick.
None.
Yeah, apparently your oh so mighty protection can be unprotected with a combination of UU2 and OS Map 2
None.
how would one use 2 unprotectors together?
None.
how would one use 2 unprotectors together?
Run the map through one and then the other?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
i see, im supposing unprotecting is the same?
None.