Detecting Keys Pressed (EUDs), Took forever....
Post #1
Morphling
Feb 21 2009, 2:27 am
Post #2 Elvang Feb 21 2009, 4:15 am
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Thanks for the list. A couple notes, one of 'none' entries is actually shift, another is Pause/Break. For some reason two entries will detect Num_5, and your missing all the number pad numbers (Num_X). I had a list of the additions all typed up in a reply, will add it later as the browser crashed when I made it halfway through the list and I'm pissed off at starforge atm
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Post #3
Morphling
Feb 21 2009, 4:18 am
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If it was a None* it's because I assumed. If it was just a plain None, then I missed it.
As for the number pad, I have a laptop.... so no dice. Edit: I made a little map with the triggers in it. Edit: Map wouldn't work with "D" This post was edited 2 times, last edit by Morphling: Feb 21 2009, 3:21 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
Hug A Zergling
Feb 21 2009, 3:43 pm
Post #9
Biophysicist
Feb 21 2009, 3:47 pm
Post #13
HCM™stickynote
Feb 21 2009, 5:05 pm
Post #15
HCM™stickynote
Feb 21 2009, 5:32 pm
Post #17
Morphling
Feb 21 2009, 5:39 pm
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I can detect enter. So just set a dc when they do. And make sure eveything activates when you don't press enter.
Edit: With some testing, I found out that almost every action will cause players to drop except display text, set leaderboard, play wav, mute, and unmute. I should have known these euds were to good to be true. They would still make a kick-ass one player map. This post was edited 3 times, last edit by Morphling: Feb 21 2009, 7:05 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
Kaias
Feb 21 2009, 7:16 pm
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You'd also have to detect escape and the lag window, if it was multiplayer, but that doesn't really matter since it doesn't work for multiplayer.
Edit: With some testing, I found out that almost every action will cause players to drop except display text, set leaderboard, play wav, mute, and unmute. I should have known these euds were to good to be true. They would still make a kick-ass one player map. ![]() ![]() ![]() ![]() ![]() ![]() |
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. All keys on the keyboard can be detected and holding two keys at the same time doesn't cancel the first one pressed. It's single player so if you have actions that affect gameplay like set deaths and create unit. It can be multiplayer if you use the actions like display text and leaderboard.



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