Detecting Keys Pressed (EUDs), Took forever....
Thanks for the list. A couple notes, one of 'none' entries is actually shift, another is Pause/Break. For some reason two entries will detect Num_5, and your missing all the number pad numbers (Num_X). I had a list of the additions all typed up in a reply, will add it later as the browser crashed when I made it halfway through the list and I'm pissed off at starforge atm .
If it was a None* it's because I assumed. If it was just a plain None, then I missed it.
As for the number pad, I have a laptop.... so no dice.
Edit: I made a little map with the triggers in it.
Edit: Map wouldn't work with "D"
This post was edited 2 times, last edit by Morphling: Feb 21 2009, 3:21 pm.
I can detect enter. So just set a dc when they do. And make sure eveything activates when you don't press enter.
Edit: With some testing, I found out that almost every action will cause players to drop except display text, set leaderboard, play wav, mute, and unmute.
I should have known these euds were to good to be true. They would still make a kick-ass one player map.
This post was edited 3 times, last edit by Morphling: Feb 21 2009, 7:05 pm.
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NudeRaider -- teamfight gangbang ftw. Would do it all night.
Raitaki -- Teamfight gangbang 24/7? :\
Raitaki -- Why do you want it as 5v5 or 6v6 anyway? On such a small map?
Raitaki -- It's not a laning map sheesh :\
Raitaki -- Um, yeah. You go in and duke it out with the enemy champ.
Wing Zero -- I wanted a bigger map. not a smaller one.
Wing Zero -- In the picture i saw of it there was only mid lane and the two river bushes. nothing else