1. I place Zerg Egg on the map in editor for player 9, will it stay there throughout the duration of my game under normal circumstances?
There shall be Zerg Eggs placed for player 10 throughout my map. These represent Chests - whose contents may be acquired via attacking.
2. How does one make a dropship system? Wiki is noobin me on this one.
Fair enough, not yet sure how this will be implemented.
3. How do I change the value of a mineral patch via triggers?
Answered, but on second thought, I don't know if this will be required.
4. I want to make a complex equipment system with Weapon, Armor, and Accessory. What is best method?
My map will feature equip-able items: Armor and Accessory. Input on methods still appreciated.
5. I want to have spells purchasable and then equipt to spell slots for use. Will this be too complex for the average player?
Of course it is >< I will need to construct a tutorial.
6. Has anyone ever seen a method similar to Diablo2's Town portal pulled off in a SC map? (It's where allies can enter the portal, but it will dissapear once you enter it from town.)
It has been done =) So, it won't be an issue to come up with a way myself to do a similar system.
7. What are some cool things people would want to buy in a shop in an RPG? (So far I have consumable items, materials, weapons, accessories, armors...)
Players will be able to purchase Consumable items, Raw Materials (used in alchemy, equipment), and Accessories.
8. What are some good examples of SC RPGs where a team travels the land and ultimately defeats a giant boss at the end?
9. What is the best way to do a stash system? (Stash from Diablo2) How can I best combine this with a dropship system used for items carried on you?
10. What is the best way to go about alchemy or transmuting system in a SC RPG?
11. Chests are placed in set areas among the land. What's better, random contents? or pre-determined contents?
I have decided to take this shit to the maximum level and make dynamic randomized chests, with some pre-determined ones thrown in.
12. What is the idea party size in a co-operative SC RPG?
We are leaning toward 4... Any other opinions?
Post has been edited 1 time(s), last time on Jun 4 2009, 7:38 pm by Norm.
None.