WOW! This map sux ass!! I can't believe you wasted so much time on this map and you produced such crappiness!!!
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lol Just Kidding... <3 It was amazing.
However, I do have some recommendations...
First thing first, there's one glitch.
When a person loses (bankcrupts) he leaves, and if you're the next one up, the dice doesn't reset and will move you the same # of squares as the dice was for the person who just lost... it's a bit anoying but it's not detrimental.
Now referring to fritfrat's recent comments, I'm also not sure of the official rules of monopoly, and I feel that house rules do prolong the game a bit. I think it's important that the monopoly on SC is made to be as short as possible, as many people don't have this much time to play :C and your game will be rm'ed as much as possible.... Soo, in that respect, I agree with fritfrat that you should stick to the official rules...
There when I entered the game, if I had no knowledge of any functionalities of SC and/or Monopoly, I'd be dead in the water. Which is a major factor when trying to "sell" ur game.
The first thing that comes to mind is that there's no Help for the newbies. You should make a trigger that Centerviews the players on the dice (siege tanks) for the first time. and then centerview on where the player moves. And centerview on the "End ur turn here" location after a while... most other things are self-explanatory...
Next, there is a considerable lack of repetition and contrast in both the units which represent money/properties, and the properties themselves. This would've been easy to fix with SCMdraft. Please make all the units representing money into one race (probly terran), and properties should be in the same race. Like.. why are yellow property units = Vulture, Goliath .. and Ghost??? .. would've been better if they were vulture, goliath and tank...
The properties themselve lack any recognition... which was extremely difficult for me to see wtf was going on in the beginning.. Altho this may seem to be a small problem, there's a easy way to add some coloration into the mix...
There're exactly 8 different property groups. Each of them have a different color.. Make these color = player colors, and give p12 units to them, and then give it back to p12...
For example, for the Marvin Gardens property groups (yellow) .. give the p12 buildings there to the player who's yellow.. the buildings will appear yellow.. then give it back to p12. The buildings will remain yellow.. this'd help a bit (altho in the mini-map it'd still be aqua colored).
Another thing which would be really neat if u did is make the terrain different between the different properties.. like for Baltic and Mediterranean, you can make the terran muddy, add some bone doodads, and voila.. For james way, and new york ave, add some supply depots named houses/apartments...
Add a road for illonois, and put an overlord named car that cycles around those groups...
for the marvin gardens, make it green, add sm trees..
for the pacific group, make the terrain pop out into the water... a beach-like terrain..
and for park place and boardwalk, add a fountain on the side... or a waterfall... a bridge.. etc...
You know.. things that makes it look cool.. This also allow people to mess around in the area that they're stuck in.. because right now it is fairly boring when others are negotiating...
Also, another bugger is that when someone else moves, we do not know where he moved to.. and this is the same for the chance and community chest cards.. We would not know what he got... This is a problem... as it is just not as fun not knowing that someone has won the ugly contest :S... The text must be given out to all players.
If u can, add a mini-game on the side... just to keep ppl interested .. but this is highly optional lol..
But this recommendation you (n fritfrat) should really consider... why don't you guys make an SC version of monopoly?
The properties can be different planets.
You can be as creative as you want..
and you can add / take out rules that could make the game go faster.
Since you guys have the triggers down.. it's just the matter of changing the terrain and unit/event names.
I think that'd be awesome.
Anyway... the map itself is very fun.. But There can be more!!
MORE MORE MORE!
None.