Aha! I can't believe it's taken me this long to find this topic! I can't sit still in my seat 'cause I'm so ready to write down my
Dark Mage builds!
First, I shall post a few different builds.
1 --- *The L4 rush*1 - Money *You need to get 3 attack ASAP to one-hit spawns*
2 - Mana, Your
Dark Orb's maelstrom is higher priority then l2 in the early game.
3-4-5 - L2
6-7 - Mana, 120 by now, You need to be able to l2 twice in an emergency, (because how much does having your l4 before 120 mana help? It doesn't.)
8-9-10 - L3
11-12-13 - L4
14-15-16-17-etc. - Mana (with one or two HPs if you die or have a close call)
Upsides: You get your l4 quickly(DUH), and you are almost guaranteed to get at least one kill if you land it on someone.
Downsides: Your attack upgrades are not near as high as they would be late-game, and if you somehow miss hitting someone with your l4, you have NOTHING but 1-3 maels and ensnare to save you (and teammates).
2 --- *Power Dark Mage**Spend all money on attack upgrades, by the time you get your L3, you will already have at least 10 att upgrades.
1 - Money (2 att)
2 - Mana
3 - Money (4-5 att)
4 - HP
5-6-7 - L2
8 - Mana
9 - Money (7-8 att)
10 - HP
11-12-13-14-etc. - Alternate between HP and Money (spend on att). May get L3 and L4 anytime one wishes to get it.
Upsides: You'll almost certainly deal the single most damage per attack out of all the heros.
Downsides: You do not have very many defenses, as most "Power Heros" get very little defense, therefore take full/most damage from spawn, summoner goblins, & other attacks.
1 --- *My Strategy*First things first, I am a DEFENSIVE Dm, I do not get pure attack upgrades, I get my 3 attack to one hit spawns, then 6 defense, then 9 attack, then 9 defense, then alternate between the two to keep them even from then on. I always use my civs in THIS ORDER:
1 - Money (2 attack)
2 - Mana (80)
3 - Money (3-4 defense) *Get 3 attack before you spend on defense*
4-5-6 - L2
7a - If there are no sims by now or planning to be built, Money. (Get 9 attack before goblins come)
7b - Mana (100)
8-9-10 - Mana (160)
11-12-13 - L3
14 - Mana (180)
15-16-17 - L4
18-19-20-21-etc. - Alternate between HP and Mana.
Upsides: I'll almost always have SOMETHING to defend me, whether it be 3 consecutive l2s or ensnare or maelstrom, and getting the early defense REALLY helps against spawn.
Downsides: I usually do not have the highest attack with this strategy, and if nobody is simming, then I will suffer, because I can't get all the upgrades I need via farming. (that is, I can't get the upgrades before I need them)
Well, there you have it, 3 builds I've taken the time to transfer from my head to this screen. Later, I might write "HOW TO USE THESE BUILDS TO YOUR ADVANTAGE" or something like that.
Thanks for reading.
*Edit#1: Changed all "strategys" to "builds"*
*Edit#2: Forgot to finish Edit#1
*
Post has been edited 2 time(s), last time on Oct 29 2009, 9:12 pm by OlimarandLouie.
None.