Hey guys, im new to this forum but ive been playing Ts since it came out. After playing it so many times, i wanna share these spell strats with you guys. (Note: noob talking, feel free to critique. also from west)
Spell strats (MT)As you may know TS has 12 heros, each has it's own weakness and strengths. Generally i play random, but my tops are warrior and assassin. Anyways moving on. Ill try to cover most of the units, their strats, and some matchups. Due to time limits ill try to cover each hero perpost.
Special Ops (Marine)The general unit, it has a quick attack, strong hp and spells are decent.
Pros: A fast unit, has base capturing potential.
Cons: How should i say this, ranged quick attack can make it a bit prone to units who are a bit armor reliant. Spells arent so hot either.
l1:Mines
This is probably most versatile spell there is. It can be used as a base capturing mechanism, a way to scout the map, a defensive move, or just something to block the enemy while running. The down side is that it can sometimes do so much splash damage to you that it will lead to your death. My usage: Place spider mines near the geysers on the left side of the map. These geysers are so crucial that if left unchecked it can give the enemy as massive advantage if they decide to sim.Also, probe floats, so u can detect them simming without them knowing that you know, hehe. Since p7//p8 units dont give vis during the night, if you're gonne sim that area, might as well know wut its status is.
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The Mine Wall: Well, this aint much of a strat, if you stack mines upon each other they wont move until the enemy comes in contact, which works great on running units with low hp.
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The Mine trap: This is generally a good strat if you can read your opponent's moves. Basically you spam l1 for as much as you can near the opponent's entrance( the one you will think they will return to) Try to get other teammates to go guard the other 2 . Then go attack the unexpecting foe. Generally this does not work on volt or vult mech. Try using this strat on anything else that does not float
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L2: Scv
Well, people almost never use scv due to its easily countered buildings. I try to use scv as more of a supplement to my builds than a main. If you have some free gas during your grinding, send scv back to base and build turrets around the edge(near the water) Ya it may seem like a waste, but at 15 gas, i think it's well worth it. The turrets can easily counter those suspecting bats who just rush to l4 and go for the nuke build, psh... You could grind in your own bunker though, as it gives extra range to rine but beware of certain anti bunker units like summoner, who can swarm and easily surround and kill you.
l3: Sci vessel
Volt players fear the rine once they see the sci vessel. It has a generally good support as it can detect and offer some spells. I always have a good time messing with people once i get sci vessel. Always try to hide your vessel as much as possible. They give massive exp and can lead to your defeat if left unchecked. Hotkey them and check on them regularly.
-Dmatrix: ehh generally good spell, only good for ups below 10 or so. Because Dmatrix value is about 250, ups on lets say assassin and zeal above 10 deal about 100 in 1 strike. Ya, surpressing about 2 hits from these two can be quite helpful. It's useful when you or your ally is running back to base with about 10 hp.
-Emp: Gahaha gotta love emp. Its use is probably best to harass volt. On some occasions use it to emp a LM just to stop it from storming spawn or emp a DM just to uncloak it after it consumed it's l4, which is kind of rare on some occasions.
-Irrad: Hohoho, probably the most innovative spell on vessel. Place vessels near the opponent's entrances and after harassing them with rine. If they have about <200 hp, irrad them. Better Yet Vaccum them, try to get 4 vessels and irrad them, then hover them over the unsuspecting ling//hydra// bat//summoner. The irrad overlaps and causes massive hp loss, about 200 dmg after 7 seconds, which is pretty good for an air unit dealing dmg. Some units can burrow though, which makes vaccuming useless. Generally, sci vessel is a spell which can make your opponents play more defensively.
l4: Mine drone (scourge)
Most people call this overpowered, i call shenanigans. Well it is kinda. Volt gets pwned by rines l3 but is immune to his l4, funny. The general strat is kind of the same as the l1 except you can control it and tell it to go places you dont have access to. Use it to capture bases since it's invincible. Use it to harass turtles in base. Basically it's an invincible l1 with a control handle.
Well thats it for Rine, ill see what people see about my spell strats. If people like it than ill post more
. If not, ill just be rdy to sneak back into the background.
Post has been edited 5 time(s), last time on Nov 5 2010, 12:05 am by LoTu)S.
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