Staredit Network > Forums > Modding Assistance > Topic: Decompiling Explosions / looking for good GIF
Decompiling Explosions / looking for good GIF
Nov 25 2008, 3:31 am
By: RoryFenrir  

Nov 25 2008, 3:31 am RoryFenrir Post #1



Okay, this is pretty off the subject of starcraft modding... but im making this Java game with a friend where you move a tank around with a mouse and shoot at stuff. Its pretty cool, i am using AutoCad and Gmax to do all the graphics and it is getting close to being done. Having modded alot a year ago, i knew how to rip sounds and graphics off of stardat.mpq so i now have a bunch of cool sounds.

Anyway what im really trying to do is get some explosion images. I have only found a couple of very good explosions via google and i need each GIF broken down frame by frame so i thought, hey why not get them from starcraft! But as i recall the explosions have a wierd color scheme when you decompile the.... ugh what were they called... GRPs!!! (it has been a long time) ANYWAY i was just wondering if there is a way to decompile all the RPG images with the true color OR if anyone has any good explosion GIFs that i could use.

Thanks.


(sorry if this is kind of the wrong topic, i guess it does have something to do with modding. And sorry for using the forum for something other than sc modding, but if it helps, after december ish i plan to finish my long lost mod that is so close to being completed...)



None.

Nov 25 2008, 3:38 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Use Farty's PalEdit2 and use the "preview" function to load the proper pallete into the explosion grp you wish to have. Additionally I think SFGRPConv would do the job if you use the right pallete.



fuck you all

Nov 25 2008, 4:56 am poiuy_qwert Post #3

PyMS and ProTRG developer

Yeah any GRP converter can do it if you use FaRTy's converted special palettes, get it in the PalPack.




Nov 26 2008, 3:44 am RoryFenrir Post #4



k i thought it had something to do with pallets thanks



None.

Nov 27 2008, 6:54 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

PalPack: http://www.staredit.net/maplantis/index.php?mod=452

(We miss you. :C)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Nov 28 2008, 11:29 pm RoryFenrir Post #6



thanks, im actually getting back into sc. doing some terrain and i have a sweet mod idea that i would really like to start on



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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