Making game boy advanced games with no prior knowledge to any sort of programming sounds ridiculous. but... with the help of this guide (
the guide) and the HAM editor (
HAM (50mb)) it can be done in no time.
None.
...? Is this supposed to be for help or just propagating some sort of guide?
I could only program GB games as I only know z80 and not ARM7TDMI or whatever...
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
...? Is this supposed to be for help or just propagating some sort of guide?
I could only program GB games as I only know z80 and not ARM7TDMI or whatever...
The ARM in the GBA is not that slow, you can program it in C and C++.
None.