Does anyone have any ideas for what that new building that was freed up could do (supply depot
for terran, spore colony for zerg, and cybernetics core for protoss)? I'm all dried up.
Name it the same thing as another building. Like if you have something for like "house" for example...to make variety? idk wut the spore would be in a ship RPG tho.
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Madzombie - I mean what function could it serve on the ship?
How about nothing?
Well that wouldn't be very fun, would it? lol
I have an idea: You know how the building that gives you extra experience AND upgrades your vHP? Well we could make it so that the supply depot/spore colony/whatever gives you extra exp and the science facility just upgrades your vHP. How does that sound?
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I think we should write a new list entirely. I noticed a few things that need addressing, like the Terrans getting weapon upgrades before the other races, how to handle Spire>Greater Spire, if we're using ICCs, etc. Also, this way, we can discuss the list as we're writing it, which would be a big help for balance and concepting. Now, we'll probably end up keeping most of our existing lists, so it won't be "ZOMG I HAVE TO INVENT OVER 9000 THINGIES!".
And btw, I think we could use Terran add-ons for something. The ComSat Station, at least, would be very easy to use for either it's original function or for a spell. (eg. "Cast Scanner Sweep to fire photon bomb.")
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I think you guys are going --overboarrrddd- on the complexity with every single building doing something. How can you manage to have in-game 'what building does what' explanation interface that isn't confusing to use/textspammy?
Perhaps you should limit to 5-8 per civ, if even that many.
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What if you build something useless to the current situation because you had no idea what the building did?
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Player commands at least (1) Extractor
Give all units to PLAYER.
Wait 3 seconds
Give all units to P12 (retains colour).
Wait 3 seconds
Preserve Trigger
USE WITH HYPERS FOR MAXIMUM EFFICENCY.
Quote from name:TassadarZeratul
I don't understand the point of that... Why would I give all the player's units to Neutral?
I also don't....and why 3 seconds??
Because, then the extractor retains its colour, and is un-mine-able.
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But giving
all units? o.O
And I had three ideas:
1. If we change the Factory to Small Armor, then we can make it so that the Machine Shop makes all Factories invulnerable. The result is that building a Factory with an attached Machine Shop is equivilant to a Large Armor. (We can also use constructing factory units to set off other defensive abilities, eg. temporary invulnerability?)
2. Make the CC be the "hero" building. Then, set it so that Scanner Sweep sets off the "Signature Skill". The end result is that the Factory's functions are transfered to the ComSat. This stops the player from getting sig. skill before they upgrade to hero, which might be good or bad, depending on what you think. (We could also reverse it so that CC = Enable Sig. Skill [build SCV to activate] and ComSat = "hero", if you like that better.)
3. Transfer the CC's function (create two Scourge when lifted) to the Science Facility. Then, set it so that three Scourges are spawned if the player has a Covert Ops, and four spawn if the player has a Physics Lab.
Also, what's the point of making an extra Probe as the Toss? Just realized that.
(And I think we can use the Infested Command Center for something. And there's probably a better use for the Nydus Canal and Greater Spire. [Change it so that morphing Scourges at your Hatchery sets off the Skill, maybe?])
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Looks like a cool map =O.. .Reminds me of Space Pirates RPG... XD
The only problem I see is switching from the ship to the ship's picture.. but that should be fine....
Hooray for mediocre compliment!!
(But seriously, this map looks fun
)
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Don't look at me when the map turns out too complicated, btw.
It's definitely looking that way.
Post has been edited 1 time(s), last time on Oct 24 2008, 11:18 pm by Impeached.
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Impeached, your comments have been duly noted. It will serve no purpose to keep telling us to make the map less complicated.
I was thinking of moving a civ or something to spawn a flying ICC over the base, so the player can land it wherever he/she wants. I don't think using it as a secret building would be a good idea.
I agree with your idea for the CC. Maybe we could do something similar with the Nuclear Silo? Eg. build nuke (Mineral loss detection or something) to instantly raise the vEnergy a little bit?
We'll need to do some building juggling now, tho...
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I disagree, madroc. I don't think the players will get confused. (We could give them a warning message, if you want.)
EDIT: I also think we should change the Protoss firing mechanism to the Cybernetics Core and the Zerg engine to the Spire. The reason is that then all the players gain access to weapons upgrades at the same time.
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