Note: ima complete nub when it comes to map making.so im making this map called sniper arena where its basicly bald locks but in the beggining of the game u choose the arena u want to play in. i have only just started so ive got one arena done but for some reason about 5 minutes into the game all my triggers work is if i forgot to put "preserve trigger" i think it has to do with the way i used the hyper triggers or the death counts for randomization.HALP!
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the only waits i have are for the hyper trigs , which are set to 0 milliseconds.
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Perhaps if your ghost gets killed you get +1 death for "any unit". Try using "At least 8 deaths of any unit", or using something other than "any unit".
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actually i just looked at it again and noticed that i do have a wait for somethign else. i have a wait for the current player to ally and a wait for 800 milliseconds.
and ill try that advice tosee if it works ty.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I think you cannot add to the deaths of "any unit". So your respawn triggers shouldn't work properly (it will work 8 times because every ghost death is inside the death count of "any unit").
you should better chose a death count unit like vespin geysir or some powerups or other units.
okay yeai think i see what i did wrong. i read the wiki on randomization and it had said "any unit" i think it ment to use any unit not use the "any unit"
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You CAN add [any unit] but you should NEVER do it. It will 1 death to the death counts of each unit (used or unused).
The wait(800) definetely causes a wait block, because it's run under all players, like the hyper triggers.
replace all waits except the one of the hypers with death counters and you should be fine.
When writing triggers, it's usually best to be as specific as possible with actions and conditions, generalizing leads to errors that are difficult to find.
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Problem Solved. Please petition me if there is a valid reason to reopen this topic.
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Alternatively, move the hyper triggers to the bottom of the list so they are executed last.Now that I have actually looked at the map, I see that this is incorrect. Disregard my post.
Post has been edited 1 time(s), last time on Jul 3 2008, 7:35 pm by Mini Moose 2707.