Staredit Newtork
Community
StarCraft
Games
Site
Favourites
Idea For a Map

Creator: ws-Impeached
Time: Jun 17 2008, 6:43 pm

Post #1     ws-Impeached Jun 17 2008, 6:43 pm

[Avatar]
Beat that horse!
 offline contact
Well, it'd go like this. There are two teams, each has a commander and three heroes.

The commander is a builder, he plays kind of like melee. The commander can build the most important buildings, spawn points for the heroes, almost anywhere on the map. Spawn points act kind of like pylons, letting more buildings be built beside them. There are a few vespene guysers around the map which provide income, and the commander must build a spawn point beside the guyser to get the resources from it. Whenever a hero dies, he may respawn at the home base or at any spawn point.

The commander may also build different buildings to give the heroes more spells/techs, i.e. an armory to give the heroes a new type of gun, or an academy to let heroes spawn as [insert superman here]. The commander may also temporarily give the heroes bonuses or enemy heroes penalties from time to time. The commander may not build any units except a maximum of 3 builders.


There are 6 different classes for heroes that I've thought of so far for heroes. Heroes will gain experience and gold for kills. They may either donate their gold to their commander so he can build more stuff, or save their gold to spawn as a super unit one time. Super units are buildable after commander builds X or Y building.

Units that a hero can be (one a time per team):
Swordsman (Zealot). Weapons: Gauss Rifle (marine out for a sec, limited ammo), Rocket Launcher (siege mode for a sec, limited ammo)
Abilities: Rage (plus attack for a short duration), Savage Slice (do a chunk of large damage) COST: FREE
--
Scout (zergling, no speed/attack speed). Weapons: Rifle (long range, low damage), Sniper Rifle (longer range, higher damage, loowwww reload time, low ammo).
Abilities: Burrow, Cloak (automatically ends if too near enemy), Place scout-post (1 at a time, places an observer which slowly dies). COST: FREE
--
Builder (SCV, can't build).
Weapons: Shotgun (low range, high damage), Semi-Automatic (medium range, medium damage).
Abilities: Construct Ammo Depot (1 at a time, lasts 60 seconds. Allies can refill ammo here), Construct turret (lasts 30 seconds, 1 at a time), Repair (go near an ally building and .. repair it). COST: FREE
---
Heavy (Marine no stim)
Weapons (besides rifle): Grenade Launcher (infested terran, aim and attack), Explosive (spider mine, maximum three out at a time, 2 ammo).
Abilities: Invincibility (invincible for 30 seconds), Battlecry (medic heals for 15 seconds)
Cost: 400 Gold. Requires: Engineering Bay & Armory
---
Special Forces (need a name) (ghost. no cloak or lockdown)
Weapons (besides rifle): Daggers (short-range, OK damage, disables rifle while being used), Throw Daggers (two ammo, instant kill if you hit. aimed by a mutalisk which you guardian to fire, easily misses.
Abilities: Nuclear strike (nuke costs commander 250 gold to build at silo, ghost calls the strike), Camouflage (move very slowly, cannot be attacked or seen unless enemy moves right beside you)
Cost: 500 Gold. Requires: Science Facility
---
Tank (Ultralisk)
Weapons: Cannon (tank comes out and fires), Smoke Grenade (dark swarming-able defiler).
Abilities: Trample (nearby enemy takes huge damage), turbo boost (+speed for a little bit).
Cost: 800 Gold. Requires: Factory, attached machine shop, science facility with physics lab

So..yeah. Each team has a 'home base' building, which heroes can spawn at. The commander will spend the game buffing/debuffing heroes, getting donations from them, and building stuff to help heroes tech or building defenses or building spawn points/gas. If your base dies, you lose.

Thoughts? I'm really not sure if this would work...I thought up all the abilities etc on the spot, to give some idea of how things would be.
(signature image)
Reverie World Studios Scenario Scripter
Top

Post #2     JaFF Jun 17 2008, 7:00 pm

[Avatar]
Anonymoose DELIVERS.
 offline contact
This concept is not new to the mapping world, sorry. Your layout gives more or less specific data on the heroes, so it can be used to create a new map.
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

Don't be afraid to care. ~Pink Floyd
Top

Post #3     ws-Impeached Jun 17 2008, 7:10 pm

[Avatar]
Beat that horse!
 offline contact
I know someone did it before (Majesty RPG), but I wasn't sure if it had been done Player vs Player.

And the reason I'm not sure it would work is because gameplay might be too slow with only 3 heroes per team.
(signature image)
Reverie World Studios Scenario Scripter
Top

Post #4     Kaias Jun 19 2008, 8:56 am

[Avatar]
Thats not going to happen
 offline contact
Quote from JaFF
This concept is not new to the mapping world, sorry. Your layout gives more or less specific data on the heroes, so it can be used to create a new map.
Very little ever is new to the mapping world.
Top

Post #5     Axii Jun 19 2008, 4:15 pm

[Avatar]
 offline contact
Quote from Kaias
Quote from JaFF
This concept is not new to the mapping world, sorry. Your layout gives more or less specific data on the heroes, so it can be used to create a new map.
Very little ever is new to the mapping world.
So true :/.
Top

Post #6     ClansAreForGays Jun 19 2008, 10:45 pm

[Avatar]
 online contact
Quote from ws-Impeached
Well, it'd go like this. There are two teams, each has a commander and three heroes.

The commander is a builder, he plays kind of like melee. The commander can build the most important buildings, spawn points for the heroes, almost anywhere on the map. Spawn points act kind of like pylons, letting more buildings be built beside them. There are a few vespene guysers around the map which provide income, and the commander must build a spawn point beside the guyser to get the resources from it. Whenever a hero dies, he may respawn at the home base or at any spawn point.
99% Storm the Fort
Gerard DuGalle: "You vastly underestimate me, my dear."
Infested Kerrigan: "I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again."
Top

Post #7     NerdyTerdy Jun 19 2008, 10:53 pm

[Avatar]
"Atheism is a non-prophet organization"
 offline contact
Quote from ClansAreForGays
Quote from ws-Impeached
Well, it'd go like this. There are two teams, each has a commander and three heroes.

The commander is a builder, he plays kind of like melee. The commander can build the most important buildings, spawn points for the heroes, almost anywhere on the map. Spawn points act kind of like pylons, letting more buildings be built beside them. There are a few vespene guysers around the map which provide income, and the commander must build a spawn point beside the guyser to get the resources from it. Whenever a hero dies, he may respawn at the home base or at any spawn point.
99% Storm the Fort

The spawn points idea is completely different from Storm the Fort. In StF spawn points act as a place for the computer to spawn moar units. In Impeached's idea spawn points act as a place for heroes to respawn and as a place to gain resources. Fairly different, imo.

Edit: One thing I'm unclear on. How do heroes choose which spawn point to spawn at? Or does the commander choose? If so, how does he choose? This seems like it could work, but the map would have to be small-ish because of the lack of lots of people running around. Damn 8 player limit :(
This post was edited 1 time, last edit by NerdyTerdy: Jun 19 2008, 11:00 pm.
[23:05] fiercesob: lol no I just went up to him and he was like "oh what are you going to do bitch!" and I just fucking grabbed him and threw him against the car and went to town on his shit
[23:06] KingXander[TCB]: went to town on his shit? does that mean you ate his ass?
[23:06] KingXander[TCB]: sorry, im not a straight up thug like fierce
[23:06] KingXander[TCB]: i don't know the lingo
Top

Post #8     ws-Impeached Jun 20 2008, 2:53 am

[Avatar]
Beat that horse!
 offline contact
Quote
99% Storm the Fort
Not at all. One or two concepts similar, like heroes and building buildings to do stuff (though the heroes don't build the buildings).

@Terdy: Well, I have two systems in mind, not sure which would be better. Both start like this: Once a player dies, he has to choose a new hero to spawn as, according to his money/his team's tech level. Then, either:
1. They will have their view centered on their main base, then unload from a dropship or something like that to simply center view on the bottom-left-nearest spawn point. They'll unload from the dropship to choose a spot to spawn at, which can be the main base or any other spawn point centered on.
2. Spawn point placement will be restricted to say, one at each guyser (4 on the map) and 4 at other places. Then, the heroes will be spawned at a 'minimap' area, where they will go into bunkers which appear for the allied commander whenever they have a spawnpoint at a corresponding spot.

Again, like you said I'm not sure whether I will make this because of the 'damn 8 player limit :( '.

It still could be fun, perhaps I could add commander-controlled but AoS-style auto-attacking armies, that heroes can order around. But then it'd be so..typical. :><:
This post was edited 1 time, last edit by Impeached: Jun 20 2008, 3:01 am.
(signature image)
Reverie World Studios Scenario Scripter
Top
0 members in this topic: None
+ 0 guest(s)


[07:30 pm]
MillenniumArmy -- man you suck
[07:16 pm]
DeVouReR -- drunk?
[07:15 pm]
Paravin. -- TUDUDUDUDHUHU
[07:15 pm]
Paravin. -- YEAH, THAT'S LIFE
[07:15 pm]
Paravin. -- IT'S A BITTER SWEET SYMPHONY
[07:15 pm]
DeVouReR -- wtf*
[07:14 pm]
DeVouReR -- lol stop that ftw
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions