Mods
Post #1
MC˛Voyager7456
May 29 2008, 10:53 am
Post #10
MC˛Voyager7456
May 29 2008, 10:15 pm
Post #11
IskatuMesk
May 29 2008, 11:08 pm
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Worldedit had no "modding" support. It was a map editor. The second you tried to step out of the bounds of map editing you were on your own. However you could backdoor this by loading the map files into a secmpq. So this is the first sign that Blizzard has actually begun to recognize what modding actually is - not restricted to maps. |
Post #13
IskatuMesk
May 30 2008, 12:08 am
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So you're telling me that changing stats and stuff in SE counts as modding?
Everything you do in a map doesn't suddenly make it a mod. Dota is not a mod. It's a map. Mods are global. Yes, they're upgrading what mappers can do - cool. That's what they did with WE. But implementing these changes into a mod has always been a pain in the ass. SC2 looks like it's going to have a data loading menu like what supcom has. That's the first step towards supporting mods that they've ever taken, except maybe softcoding dlls in diablo 2. |
Post #16
FatalException
Jul 6 2008, 6:13 am
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