Staredit Newtork
Community
StarCraft
Games
Site
Favourites
Difference between SP and MP

Creator: Daedalus
Time: May 21 2008, 9:49 pm

Post #21     Ahli Jun 22 2008, 3:51 pm

[Avatar]
Mappr
 offline contact
pressing F10 pauses the game in SP.

Singleplayer has no lag. At least bnet has the lag about 1 second. I'm not sure about that in local area networks.
(user posted image)
Top

Post #22     KyleIs1337 Jul 10 2008, 8:41 am

[Avatar]
I paid -54 minerals for THIS?
 offline contact
Quote from PCFredZ
Pause and Unpause are SP-only actions.

You are incorrect. You are able to pause in multiplayer by going to the menu and pressing pause game or preessing the pause button on your keyboard next to scroll lock.
Build-a-Ship Workshop

() )) (CRAYOLA) )) >

Quote from O.o: because I've found my form in your forms where It should not be.
Top

Post #23     O)FaRTy1billion[MM] Jul 10 2008, 8:53 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
Those aren't trigger actions... Those are player actions.

Quote from Ahli
pressing F10 pauses the game in SP.
Any menu, minimizing, or losing focus pauses it.

Quote from Ahli
Singleplayer has no lag. At least bnet has the lag about 1 second. I'm not sure about that in local area networks.
That is the latency. It isn't lag itself, it is to prevent lag by giving a bit of buffer time for all the players' games to communicate.
This post was edited 1 times, last edit by FaRTy1billion: Jul 10 2008, 8:58 am.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #24     Ahli Jul 10 2008, 2:12 pm

[Avatar]
Mappr
 offline contact
Quote from Our skilled Farty
Quote from Ahli
Singleplayer has no lag. At least bnet has the lag about 1 second. I'm not sure about that in local area networks.
That is the latency. It isn't lag itself, it is to prevent lag by giving a bit of buffer time for all the players' games to communicate.
The "latency" is still there even if you play alone in a game on battle.net. Playing in singleplayer the player's actions are instant.
(user posted image)
Top

Post #25     O)FaRTy1billion[MM] Jul 10 2008, 8:38 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
It's anywhere in MultiPlayer. :P
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
Top

Post #26     NudeRaider Aug 15 2008, 7:36 pm

[Avatar]
Write your own destiny, or else someone will write it for you!
 offline contact
This isn't actually a difference between MP and SP but I still think it is of relevance:
The values you enter for waits are real time. They do NOT change when you alter the game speed.
So in bnet where virtually only one speed exists (Speed 7 - fastest) you know when you wait 1000ms that 12 trigger loops will pass in that time.
When doing single player campaigns ppl will probably change the speed, thus cinematics that you time using waits will run differently on different speeds.
So it's recommended to only use death counter timers for single player mode maps. Death counter timers are always synched to the game (8 timer ticks = 1 game second).
(signature image)
sonsofwar.pyrom.net/current/index2.html_0% (user posted image) 100%
Top

Post #27     Bolshevik Aug 21 2008, 2:02 am

[Avatar]
 offline contact
and everyone forgot to mention that saving / loading really only applies to single player, saving in multi shows the lagger or something
Top

Post #28     StrikerX22 Aug 23 2008, 7:03 am

[Avatar]
eight archons burning...
 offline contact
Quote from Bolshevik
and everyone forgot to mention that saving / loading really only applies to single player, saving in multi shows the lagger or something
Not true at all. It just requires that the same people join the game, and all still have the save file (each are given one). I'm not sure about the details beyond that, such as if someone other than the host can host a save (since only the host can save it to begin with), and I know for sure that switching from udp to bnet (same cd key for that one) doesn't work... it won't keep them in the game once it starts (host stays, and I think they crash).

But if it's the same computers/cd-keys and ppl involved, with the same mp format, it works fine.
"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." - Jack Handey
Top

Post #29     Falkoner Aug 23 2008, 7:04 am

[Avatar]
Taking StarCraft Map Making to the Limit!
 offline contact
The only reason it shows the lagger when you save is if they have a slow computer, so they lag when attempting to save a file.
Top
Users in this topic:


[04:30 am]
NerdyTerdy -- Once you've been around long enough it will reveal itself to you
[04:30 am]
NerdyTerdy -- It's hiding from you.
[04:24 am]
zenome -- where is the search feature on this forum
[03:43 am]
Mafia.Mayor -- damn you, you bought them before me
[03:38 am]
KrayZee -- damn you
[03:31 am]
poiuy_qwert -- wew that was a lot of negative costing items :)
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions