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I paid -54 minerals for THIS?
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You are incorrect. You are able to pause in multiplayer by going to the menu and pressing pause game or preessing the pause button on your keyboard next to scroll lock. ![]() ![]() ![]() ![]() ![]() ![]() Build-a-Ship Workshop
() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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Write your own destiny, or else someone will write it for you!
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This isn't actually a difference between MP and SP but I still think it is of relevance:
The values you enter for waits are real time. They do NOT change when you alter the game speed. So in bnet where virtually only one speed exists (Speed 7 - fastest) you know when you wait 1000ms that 12 trigger loops will pass in that time. When doing single player campaigns ppl will probably change the speed, thus cinematics that you time using waits will run differently on different speeds. So it's recommended to only use death counter timers for single player mode maps. Death counter timers are always synched to the game (8 timer ticks = 1 game second). ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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eight archons burning...
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and everyone forgot to mention that saving / loading really only applies to single player, saving in multi shows the lagger or something But if it's the same computers/cd-keys and ppl involved, with the same mp format, it works fine. ![]() ![]() ![]() ![]() ![]() ![]() "If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." - Jack Handey
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