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Doodad question, Limit?
Creator: lolzzzzzzzz
Time: May 13 2008, 5:58 pm
 Kenoli May 16 2008, 10:11 am Post #21
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Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
Irrelevant.
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 NudeRaider May 16 2008, 12:34 pm Post #22
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Quote from Kenoli
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Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
Irrelevant.
Be careful Kenoli, you might reveal relevant information if you keep on telling us so much.
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 O)FaRTy1billion[MM] May 17 2008, 5:29 pm Post #23
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The 499 limit is some arbitrary sprite-loading limit... The actual sprite limit in-game is much higher (even higher than the unit limit...) The map limits link shows this.
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 NudeRaider May 18 2008, 1:28 am Post #24
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Quote from O)FaRTy1billion[MM]
The 499 limit is some arbitrary sprite-loading limit... The actual sprite limit in-game is much higher (even higher than the unit limit...) The map limits link shows this.
Yeah because technicall everything is a sprite. A sprite is just a 2D picture and those are used to represent everything you can see in sc. Still that fact doesn't tell us about the 499 limit and its correlation to weapon sprites.
This post was edited 1 time, last edit by NudeRaider: May 18 2008, 8:42 am.
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 Falkoner May 18 2008, 3:25 am Post #25
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No, those are technically called "Images" in SC, sprites are something else(if you want to see the difference, check out DatEdit)
 O)FaRTy1billion[MM] May 18 2008, 7:43 am Post #26
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Well, if you really want to get technical... Units are made up of flingies. Flingies are made up of sprites. Sprites are made up of images. Images are made up of GRPs (the actual bitmap data). Each one has its own addition of information.
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