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Doodad question, Limit?
Creator: lolzzzzzzzz
Time: May 13 2008, 5:58 pm
 lolzzzzzzzz May 13 2008, 5:58 pm Post #1
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Just wanted to know the limit of doodads allowed to place in one map. I know once I reached the limit but I forgot the number, I think it was around 50?

Also, is there a way to copy-paste doodads? I've seen some maps that are... well, hefty on doodads.
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 Kenoli May 13 2008, 6:17 pm Post #2
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Staredit limits you to 250 "doodads with sprites". These basically include doodads that have a part that units can move behind, such as a tree, road sign, or whatever. Any doodad that doesn't have a sprite doesn't count toward that limit and you can use as many as you'd like.
The actual sprite limit of Starcraft is 499. You can place that many in Scmdraft2.
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 NudeRaider May 13 2008, 8:00 pm Post #3
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Map Limits

ScmDraft 2 can mark, copy and paste doodads when you select doodad layer.
Also Uber@tion 2 can copy whole layers.
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 [grAffe] May 13 2008, 8:50 pm Post #4
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There are some "dodads" that are just terrain in SCM Draft, found in the terrain tileset index. You'd have to place them one square by one, but it has no limit at all.
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 NudeRaider May 13 2008, 9:55 pm Post #5
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Doodads don't have a limit. And you can do what you just explained by right clicking the doodad and convert to terrain.
However some doodads have sprites connected to them which ARE limited.
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 Falkoner May 13 2008, 10:07 pm Post #6
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There is no doodad limit, proof:
(user posted image)

There is, however, a sprite limit, which not all doodads use, sprites are the parts of the doodads you walk behind, or that flash or move. Doodads are just an imaginary organization of a sprite and terrain, but many doodads are only terrain, like the ones you saw above.
 lolzzzzzzzz May 13 2008, 10:56 pm Post #7
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Alright, thx for the info guys, will make use of it on my map.
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 Kenoli May 13 2008, 11:42 pm Post #8
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I hear Falkoner likes doodads - a lot.
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 lolzzzzzzzz May 14 2008, 12:22 am Post #9
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Oh, one last question about doodads. If I convert them into terrain, it won't count towards the actual doodad limit right? For example, right now, I just converted all tree doodad sprites into terrain, will they count into my doodad limit count if I copy-paste them in my map?
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 Kenoli May 14 2008, 12:42 am Post #10
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The doodad limit and the sprite limit are the same thing.

Turning a tree doodad to terrain+sprite doesn't really change much.
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 lolzzzzzzzz May 14 2008, 12:52 am Post #11
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Hmm, alright thx for the info man, so it's 499 max sprites? Looks like I'll have to spare some along the way.
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 [Vi3t-X] May 14 2008, 12:56 am Post #12
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Basically the Doodad Limit is a thing created in the original StarEdit. Doodad Limit = Sprite Limit. Blizzard just made the doodad limit 250 because if it was any greater, some units might not be able to attack (Which means never place anything close to 499 sprites, or your map is screwed).

Sumarization

Doodad Limit = Sprite Limit
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 Heimdal May 14 2008, 1:02 am Post #13
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Falkoner explained it best. There is no doodad limit in the SC engine*. There is a sprite limit. Some doodads use sprites. Converting a doodad into terrain + sprite does not help you; it still uses a sprite.

StarEdit limits how many doodads you can place.

*this is probably incorrect, but for doodads that do not use a sprite, converting them into terrain basically makes them free.
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 O)FaRTy1billion[MM] May 14 2008, 1:39 am Post #14
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Staredit only limits sprited doodads, as far as I know. I've spammed maps with soooo many unsprited doodads.
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 Kenoli May 14 2008, 4:03 am Post #15
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Quote
Blizzard just made the doodad limit 250 because if it was any greater, some units might not be able to attack (Which means never place anything close to 499 sprites, or your map is screwed).
Actually placing 499 sprites doesn't prevent units from attacking, but it does prevent certain attacks from being visible. Lurkers, for example, still attack and deal damage, but their spikes don't show up.
I'd probably limit myself to 400-450 to prevent that sort of thing from happening.

Quote
Staredit only limits sprited doodads, as far as I know. I've spammed maps with soooo many unsprited doodads.
Yes.
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 Falkoner May 14 2008, 7:41 pm Post #16
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Actually placing 499 sprites doesn't prevent units from attacking, but it does prevent certain attacks from being visible. Lurkers, for example, still attack and deal damage, but their spikes don't show up.
I'd probably limit myself to 400-450 to prevent that sort of thing from happening.

But certain attacks, such as Valkyries missiles, cannot attack at all.

In RPGs, don't worry about sprites too much, since usually not too many units are attacking at the same time, the amount that you worry about sprites should really depend on how many units will be attacking at once in your map. Also note that certain sprites, such as moving sprites, can create massive lag if you overuse them.
 Kenoli May 15 2008, 11:32 am Post #17
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But certain attacks, such as Valkyries missiles, cannot attack at all.
Try it.
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 Falkoner May 15 2008, 10:05 pm Post #18
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I have :P Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
 [Vi3t-X] May 15 2008, 10:10 pm Post #19
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Its gayer in Defence Maps. :O
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 NudeRaider May 15 2008, 10:40 pm Post #20
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Quote from Falkoner
I have :P Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
Yeah its funny. Some can attack and show animation, but most can't attack and show no animation but some show animation without attacking and then there's the lurker exception. :wtfage:
But I guess Kenoli is implying that it's different when you used 500 sprites but 0 weapon sprites. Because all those mass maps fail when more than 100 units try to shoot.
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