[quote=name:Paravin.]It would be cooler if different areas would have different terrain. Like the first level would have have some trees. 3rd would have some large overpass signs.
Not really neccesary, though.[/quote]
I will try. Though traffic signs will only get in the way since after all, you can't place creep there. As soon as I'm finished with the map, I will attempt to add more roads to increase difficulty.
[quote=name:Epoch]another use for the power ups like you said for points, cash in points for secret codes. This way, you have to keep trying for secret codes. Don't make them lyke 1 point for 1 code, make it like 1000 points or something for 1 code, and the power up is 1 point. That way, they will have to play till they blow out their brains to get a code.[/quote]
Interesting but isn't 1000 points a bit, vague? Just to get a code? They can easily forget it, or if their friends gotten the code, they can easily give it away. I'll just keep it all a secret, making sure the players have to unveil by breaking the codes themselves. It isn't like WarCraft III where each code have specific numbers for a specific person.
[quote=name:HavoK]Dude that's awesome man! I CANT WAIT TO TRY IT OUT!! WOOT!! :shout: :shout: :shout: :shout: :shout: :shout: :shout: :D[/quote]
Thanks, HavoK. I always happen to say this a lot but Solar may invite me to Clan Oo as soon as this map is completely finished. ^^
I will try. Though traffic signs will only get in the way since after all, you can't place creep there. As soon as I'm finished with the map, I will attempt to add more roads to increase difficulty.
Interesting but isn't 1000 points a bit, vague? Just to get a code? They can easily forget it, or if their friends gotten the code, they can easily give it away. I'll just keep it all a secret, making sure the players have to unveil by breaking the codes themselves. It isn't like WarCraft III where each code have specific numbers for a specific person.
Thanks, HavoK. I always happen to say this a lot but Solar may invite me to Clan Oo as soon as this map is completely finished.
And plus in real life, street signs are never attached to the road, only around it which is the sidewalk. No clue why Blizzard made doodads like that. :lol:
And plus in real life, street signs are never attached to the road, only around it which is the sidewalk. No clue why Blizzard made doodads like that.
[quote=name:KrAzY][quote=name:HavoK]Dude that's awesome man! I CANT WAIT TO TRY IT OUT!! WOOT!! :shout: :shout: :shout: :shout: :shout: :shout: :shout: :D[/quote]
Thanks, HavoK. I always happen to say this a lot but Solar may invite me to Clan Oo as soon as this map is completely finished. ^^[/quote]
Nice! Can't wait to see you join! Good Luck! :D
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.