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Creator: lil-Inferno
Time: Apr 6 2008, 1:57 am

Post #81     Biophysicist Feb 2 2009, 5:37 pm

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Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.
Actually, creating the unit somewhere out-of-play, moving, and then killing it is better, because you don't get the Unit Unplaceable error.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #82     youarenotworthy Feb 2 2009, 10:43 pm

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Nevermind~
This post was edited 1 time, last edit by youarenotworthy: Feb 3 2009, 12:59 am.

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Post #83     [Vi3t-X]:] Feb 22 2009, 5:29 am

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Hello.
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Do EUD visual effects count now? :O

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Post #84     samsizzle! May 14 2009, 3:00 am

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Quote from A_of-s_t[MM]
Quote from [lil-Inferno]:]
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:
(user posted image)

I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though
Attachments:
scx file
Dream.scx (44.07 kb)
23 hits.

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Post #85     A_of-s_t May 17 2009, 6:11 pm

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Quote from samsizzle
Quote from A_of-s_t[MM]
Quote from [lil-Inferno]:]
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:
(user posted image)

I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though
WTF. That's MY map. Where the hell did you get it?

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Post #86     samsizzle! May 17 2009, 7:43 pm

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i have no idea actually, I think i got it in some experimental map pack somewhere... I dont know. hah.

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Post #87     Pigy_G May 22 2009, 10:13 pm

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I found that map quite entertaining.. However I dont think it is the same one. I saw no scarabs.

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Post #88     samsizzle! May 23 2009, 1:16 am

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its the only thing i could think of that looked exremely similiar.

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Post #89     payne Jul 2 2009, 6:38 pm

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In fact, I remember seeing something similar in the right most part of Deep Blue's terrain (in the editor).

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Post #90     lil-Inferno Jul 3 2009, 9:10 pm

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If you really want to know where it's from, message Rantent; he originally posted it.

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