Starcraft: Sons Of War, We ought to give it a second try...
Post #62
l)ark_ssj9kevin
Jan 25 2009, 5:34 pm
Post #63
Devourer
Jan 25 2009, 5:49 pm
Post #65
Corbo
Jan 25 2009, 6:43 pm
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That is absolutely wrong.
Of course the model if most of the times longer in creating than the rendering but that doesn't make it fast. I can most likely say that creating a texture is as long as the model and usually harder as well as it requires far more test renders. I have done architectural models that take around 18 hours to render one single frame. The texturing you just say it's fast because you've never painted your own textures and most likely never used UVW unwrap correctly. SgtHK> I have seen all of your youtube videos already a long time ago. I even saw the physics presentation thing They're all pretty amazing. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #66 SgtHK Jan 25 2009, 10:43 pm
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Half of our time has been on the map and mod work. We just can't show to you our mapping progress for obvious reasons Even though what you said was true about 3d models taking longer to make, we try to keep the CGI progress from lagging behind the map and mod work I agree with you. Texturing a model well takes almost twice as long (for me, at least) than to actually make the model. The 3d mesh forms the structure of your model. But it's the textures that really make it shine. And thanks I appreciate your comment ![]() ![]() ![]() ![]() ![]() ![]() |
Post #67
Devourer
Jan 25 2009, 10:47 pm
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Back in action!
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You only need to design 1 3D-Model, the texture and rendering goes fast. Of course the model if most of the times longer in creating than the rendering but that doesn't make it fast. I can most likely say that creating a texture is as long as the model and usually harder as well as it requires far more test renders. I have done architectural models that take around 18 hours to render one single frame. The texturing you just say it's fast because you've never painted your own textures and most likely never used UVW unwrap correctly. Yes, sorry... I edited post... ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #68
[Vi3t-X]:]
Jan 26 2009, 3:29 am
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Hello.
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Sorry for the long reply. I just had problems posting this here. I call automatic in. I've never really done anything because as we know, half of the people on this site are lazy. If you assigned me a task, that might work out. Maybe. I don't remember. |
Post #73
Sand Wraith
Mar 17 2009, 8:11 pm
Post #75
Biophysicist
Mar 18 2009, 12:45 am
Post #77 SgtHK Apr 29 2009, 2:20 am
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The alpha version of Tormidal's unit portrait is now out ^_^
![]() We still need to trim it down to the proper dimensions and the proper frame count to port it into SCBW. In this update we were mainly focusing on the lighting and atmosphere. Also, our gallery site has been updated with a ton of goodies. Check them out. http://www.sonsofwar.uuuq.com/ ![]() ![]() ![]() ![]() ![]() ![]() |
Post #78 thunderaga Apr 30 2009, 2:10 am
Post #80 bajadulce Apr 30 2009, 3:34 am
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Nice portrait! That is pro-league. I so wish I had the time to explore and study 3dsmax more. I've only scratched the surface of the program.
Yes. When the SoW team says total conversion, they mean a TOTAL conversion. ![]() ![]() ![]() ![]() ![]() ![]() |
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