Starcraft: Sons Of War, We ought to give it a second try...
Post #45
Ahli
Jan 22 2009, 12:32 pm
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Nothing yet! Almost done. Very powerful, very strong.
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not me, not nude...
torrasque dropped due inactivity. no, we aren't ready we still need to have much work to be done. We have a new page: http://sonsofwar.uuuq.com/ and many new guys in the team like FlyingHat who is missing in the team section. flyingHat will try to create new AIs This post was edited 1 time, last edit by Ahli: Jan 22 2009, 7:01 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #47 newBorn Jan 22 2009, 5:30 pm
Post #50
Biophysicist
Jan 22 2009, 9:39 pm
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:(){ :|:& };:
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Anyway, would you be interested in another modeler? I'm not ZOMGUBER, but I'm pretty good. (Organic models are hard for me, though.)
This post was edited 1 time, last edit by Killer_Kow: Jan 23 2009, 12:18 am. Reason given: Use it, don't spam it ![]() ![]() ![]() ![]() ![]() ![]() Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #55
Biophysicist
Jan 22 2009, 10:16 pm
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:(){ :|:& };:
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Yah, but not until after midterms, I'm really busy studying. You can also look at my project, Biophysics. I posted some models I made in the first post. Admittedly, they are pretty bad, but that's because they are organic models, which are my weak point. ![]() ![]() ![]() ![]() ![]() ![]() Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #56 SgtHK Jan 25 2009, 5:44 am
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Sorry for the long reply. I just had problems posting this here.
Did you ever tried applying for SoW? Torrasque kinda left 6 months ago and only last December did I gain access to SoW's email. Man there's a heapload of stuff there >.< --------------------------------------------- @newBorn: Yeah I checked your sound samples. I've seen (or heard) that they've already been edited. Do you have raw samples? ---------------------------------------------Yup. I checked out your 3d works in BioPhysics. Well I have to say your organic models aren't quite up to our standards. But perhaps your non-organic models would. Right now, we're looking for someone with the 3d skills who can make good-looking random doodads in the environment like buildings, rocks, trees, etc. I could do that myself or the other modelers. But the 3d team, including myself, are caught up with alot of stuff right now and an extra hand would be great. Until you can send me your samples, I'll just put you on the waiting list. Would that be ok? Sure, I'll post every update I can post. As you may of course know, I can't post stuff about the maps or the story info. :D I'll start with how the actual game is doing: Our Phalanx sprite has remained relatively unchanged. ![]() But our other sprites, like the Rattail and Vanguard sprites you see in the pretious posts, were lost since the person who made them left without notice. Anyway, we modified the designs of the said units so we might as well make new sprites. The most I can give you right now are our graphics work. Here's the new rattail design by praetormike ![]() Yeah I know. We're still discussing stuff about the arms, legs, gun, and the wierd tail <_< Here's the modified design of the Protoss Vanguard: ![]() ![]() ![]() And a YouTube video http://www.youtube.com/watch?v=oAzeKCzGlCs...re=channel_page What we're mainly working right now are the maps which we can't show to anyone outside of the project. But overall, things are progressing nicely, aside from occassional setbacks. For more info, visit the newly modified Sons of War webpage: http://www.sonsofwar.uuuq.com/index2.html -------------------------------------- Now some of you may wanna ask: how can the SC community help this project? Well the team already has sufficient strength in the fields of mapping, modding, and graphics design to keep things going. However, there are skills in certain fields which we currently lack. The most important of these current needs are voice actors who could portray our new heroes and units, experienced sound editors who could create and master the various voices and special FX sounds for both our in-game and CGI cinematics dialogue, and musicians who could compose new music for the mod. We're also currently looking for experienced AI script writers who can make custom AI scripts for our campaign maps. With custom-made AI scripts, we can tell the comp to do exactly what we want it to do instead of relying on complicated triggers. All applicants can send their samples to: sc.sonsofwar@gmail.com Thank you very much and we really appreciate you for reading this! This post was edited 3 times, last edit by Killer_Kow: Jan 25 2009, 2:10 pm. Reason given: Imageshack links are annoying. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #57
Biophysicist
Jan 25 2009, 5:59 am
Post #59
Biophysicist
Jan 25 2009, 6:38 am
Post #60
MC˛poiuy_qwert
Jan 25 2009, 6:41 am
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PyMS and ProTRG developer
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Really SgtHK, that is an amazing model. I can't wait to see some other renders from you
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