Staredit Network > Forums > Modding Projects > Topic: Starcraft: Sons Of War
Starcraft: Sons Of War
Feb 29 2008, 4:48 pm
By: ITSTORRASQUE4U
Pages: < 1 « 2 3 4 5 67 >
 

Jan 25 2009, 5:20 pm Syphon Post #61



How do you want voice acting applications?



None.

Jan 25 2009, 5:34 pm l)ark_ssj9kevin Post #62

Just here for the activity... well not really

Maybe this sounds insulting, but can you try to work on the mapping/modding instead of the models?
I mean yeah, they look godly, but the models take longer than map/modding.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jan 25 2009, 5:49 pm Devourer Post #63

Hello

Quote from l)ark_ssj9kevin
Maybe this sounds insulting, but can you try to work on the mapping/modding instead of the models?
I mean yeah, they look godly, but the models take longer than map/modding.
Making a modle doesn't require much time.
You only need to design 1 3D-Model per frame-set, the texture takes long if you do it by yourself and the rendering goes fast.
EDIT: Corbo is right, my fault, sorry

Post has been edited 1 time(s), last time on Jan 25 2009, 6:50 pm by DeVouReR.



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Jan 25 2009, 6:22 pm FlyingHat Post #64



I can assure you that plenty of maps and a goodly amount of moddery has been done.


Except that they have a certain mentally handicapped hat working on the AI's. :hurr:



None.

Jan 25 2009, 6:43 pm Corbo Post #65

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Devourer
You only need to design 1 3D-Model, the texture and rendering goes fast.
That is absolutely wrong.
Of course the model if most of the times longer in creating than the rendering but that doesn't make it fast.
I can most likely say that creating a texture is as long as the model and usually harder as well as it requires far more test renders.

I have done architectural models that take around 18 hours to render one single frame.
The texturing you just say it's fast because you've never painted your own textures and most likely never used UVW unwrap correctly.


SgtHK> I have seen all of your youtube videos already a long time ago.
I even saw the physics presentation thing :P
They're all pretty amazing.



fuck you all

Jan 25 2009, 10:43 pm SgtHK Post #66



Quote from l)ark_ssj9kevin
Maybe this sounds insulting, but can you try to work on the mapping/modding instead of the models?
I mean yeah, they look godly, but the models take longer than map/modding.

Half of our time has been on the map and mod work. We just can't show to you our mapping progress for obvious reasons :P Even though what you said was true about 3d models taking longer to make, we try to keep the CGI progress from lagging behind the map and mod work ^^


Quote from Corbo
Quote from Devourer
You only need to design 1 3D-Model, the texture and rendering goes fast.
That is absolutely wrong.
Of course the model if most of the times longer in creating than the rendering but that doesn't make it fast.
I can most likely say that creating a texture is as long as the model and usually harder as well as it requires far more test renders.

I have done architectural models that take around 18 hours to render one single frame.
The texturing you just say it's fast because you've never painted your own textures and most likely never used UVW unwrap correctly.
I agree with you. Texturing a model well takes almost twice as long (for me, at least) than to actually make the model. The 3d mesh forms the structure of your model. But it's the textures that really make it shine. And thanks I appreciate your comment :D



None.

Jan 25 2009, 10:47 pm Devourer Post #67

Hello

Quote from Corbo
Quote from Devourer
You only need to design 1 3D-Model, the texture and rendering goes fast.
That is absolutely wrong.
Of course the model if most of the times longer in creating than the rendering but that doesn't make it fast.
I can most likely say that creating a texture is as long as the model and usually harder as well as it requires far more test renders.

I have done architectural models that take around 18 hours to render one single frame.
The texturing you just say it's fast because you've never painted your own textures and most likely never used UVW unwrap correctly.


Yes, sorry... I edited post...



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Jan 26 2009, 3:29 am Vi3t-X Post #68



Quote from SgtHK
Sorry for the long reply. I just had problems posting this here.

Quote from Vi3t-X
I call automatic in. :bleh:

I've never really done anything because as we know, half of the people on this site are lazy.
If you assigned me a task, that might work out. :bleh:
Did you ever tried applying for SoW? Torrasque kinda left 6 months ago and only last December did I gain access to SoW's email. Man there's a heapload of stuff there >.<

Maybe. I don't remember. :hurr:



None.

Jan 26 2009, 8:40 am SgtHK Post #69



Quote from Syphon
How do you want voice acting applications?

Well we would prefer them to be raw and unedited. :)



None.

Mar 13 2009, 4:18 am m.0.n.3.y Post #70



god dammit, i just keep finding better and better mods. THIS IS SWEET!! Finish it soon please? lol
:yahoo: :w00t: :wallbash:



None.

Mar 17 2009, 7:41 pm SgtHK Post #71



I'd like to let you all know that the Vanguard sprite is finally finished :)




None.

Mar 17 2009, 7:44 pm Devourer Post #72

Hello

Looks nice.



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Mar 17 2009, 8:11 pm Sand Wraith Post #73

she/her

That is impressive! That unit seamlessly blends in with the standard Protoss units. Impressive, especially since it's an infantry unit with all of its various animations, frames, etc.




Mar 18 2009, 12:39 am Corbo Post #74

ALL PRAISE YOUR SUPREME LORD CORBO

The blades don't convince me that much like the rest of the unit. It basically looks like it's not part of the unit since the width decreases where it joins in the arm and the fact that it's a little too bright.

I still like the phlanax more :P



fuck you all

Mar 18 2009, 12:45 am Biophysicist Post #75



I actually thought that those were muzzle flashes for a while...



None.

Mar 18 2009, 1:06 am Fisty Post #76



Not to be picky but I think the Vanguard looks too good. Like it doesn't match the rest of SC.



None.

Apr 29 2009, 2:20 am SgtHK Post #77



The alpha version of Tormidal's unit portrait is now out ^_^

We still need to trim it down to the proper dimensions and the proper frame count to port it into SCBW. In this update we were mainly focusing on the lighting and atmosphere.

Also, our gallery site has been updated with a ton of goodies. Check them out.
http://www.sonsofwar.uuuq.com/



None.

Apr 30 2009, 2:10 am thunderaga Post #78



1 question?
Campaign involved with this?



None.

Apr 30 2009, 2:28 am FlyingHat Post #79



Quote from thunderaga
1 question?
Campaign involved with this?
Yes. When the SoW team says total conversion expansion, they mean an TOTAL conversion EXPANSION.

Post has been edited 2 time(s), last time on May 15 2009, 3:06 am by FlyingHat.



None.

Apr 30 2009, 3:34 am bajadulce Post #80



Nice portrait! That is pro-league. I so wish I had the time to explore and study 3dsmax more. I've only scratched the surface of the program.

Quote from FlyingHat
Yes. When the SoW team says total conversion, they mean a TOTAL conversion.
NO. SoW is NOT a TC. It's an Expansion and a campaign. A TC changes Starcraft, SoW ADDS to Starcraft. They're just going the extra mile in that department! :)



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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