Hi all, I want to ask you about the maps.
How do you think, 1 map = custom campaign?
If yes then why?
If not then why?
No, I do not consider a single map a campaign.
Just a glitch in the Matrix
In military jargon, a campaign is a large scale, long duration, military plan incorporating a series of inter-related battles, and the same applies to videogames, in which campaigns are made up by multiple scenarios, maps or levels tied by a story. It is totally legit to make a complex, time-consuming mission encompassing several different styles that almost feels like a campaign, but in the end it will be a single map. Two-missions campaigns can theoretically exist, but they would feel strange. In my opinion, the bare minimum number of maps for a campaign is three (obviously I'm talking about playable maps, cutscenes do not count).
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
I don't really understand.
In StarCraft 2, an entire RPG story, that could also span over several maps, can fit in a single map.
But a campaign with ordinary strategy stuff, all compressed in a single map, that seems much harder.
Responsible for my own happiness? I can't even be responsible for my own breakfast
In my opinion, a "campaign" requires at least 3 maps.
In my opinion, a "campaign" requires at least 3 maps.
Hm, I remember 2 examples:
1) New Avalon has 2 episode. Do you think this is a custom campaign?
2) Middle of the Ocean has 3 maps. The same question.
In my opinion, the bare minimum number of maps for a campaign is three (obviously I'm talking about playable maps, cutscenes do not count).
I asked Voyager + wrote examples to him, check it. Maybe you will agree.
Responsible for my own happiness? I can't even be responsible for my own breakfast
In my opinion, a "campaign" requires at least 3 maps.
Hm, I remember 2 examples:
1) New Avalon has 2 episode. Do you think this is a custom campaign?
2) Middle of the Ocean has 3 maps. The same question.
I'm not familiar with New Avalon.
It's been a while since I played Middle of the Ocean, is there some overarching story that connects the three of them?
I guess I would say that a campaign as a whole is meant to be one cohesive gameplay and narrative unit. Whereas with MotO they are a series of standalone maps where each one has a self-contained story and gameplay arc.
I'm not familiar with New Avalon.
https://www.youtube.com/playlist?list=PLMmfhvBzj4FCUb0lhtgm-GtoG_BKWt7ZTI can recommend Jayborino's game.
It's been a while since I played Middle of the Ocean, is there some overarching story that connects the three of them?
Tbh, I don't know because I must to translate MotO first for myself.
Maybe MotO 1-3 is not a custom campaign, but pack of the maps just like Stukov.
I guess I would say that a campaign as a whole is meant to be one cohesive gameplay and narrative unit. Whereas with MotO they are a series of standalone maps where each one has a self-contained story and gameplay arc.
Perhaps, you're right. I would watch MotO in the video (full gameplay)
It's an interesting question. I consider New Avalon II a "mini-campaign", and not because it has 2 maps per se, but because the 1st map has a large quantity of distinct gameplay phases rolled into one, that ordinarily would be spread across multiple .chk files yet the author chose to roll them all into one (no mean feat it was). If there had been just one map, I wouldn't have probably considered it a campaign, but just that, a map.
The original Enslavers (3 or 4 maps to be played in a given walkthrough but 5 in total due to the fork in the plot), in my opinion, also falls into a "mini-campaign" grade. 5 or 6 maps would already constitute a "proper" campaign, however.
Trial and error... mostly error.
I think that it is possible that 1 map could be considered both a single map in itself as well as a campaign as long as it has everything that most people would expect out of one(multiple diffrent playable areas, diffrent senarios, a developing story, etc.).
None.