Staredit Network > Forums > Modding Assistance > Topic: Wireframe damage zone colors don't work
Wireframe damage zone colors don't work
Oct 6 2020, 11:07 am
By: Netbek  

Oct 6 2020, 11:07 am Netbek Post #1

I'm editing wireframe icons and noticed that the color palette for wireframes contains each of the "damage zone" colors 2 or 3 times, just with different IDs:
Only the version with the correct ID will be replaced when the unit is damaged. The version with the lowest ID will always stay the same, as shown here:
I use PSP9, and it always draws the colors with the wrong ID, even if I previously selected the version with the correct ID from the palette:

What paint programs do you guys use to make wireframes with working damage zones?

Oct 6 2020, 12:03 pm Voyager7456 Post #2

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The program you're using is probably fine, to solve the issue you can use a different palette that doesn't have multiple entries for those colors. I've attached the one that I use.

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Oct 7 2020, 7:50 am Netbek Post #3

good idea, it worked!
In my case, I used Notepad++ to edit the .psppalette Palette-Files that PSP9 gives me.
For future searchers who are complete beginners, I documented each step in a small image guide (also attached as .zip below). It shows how to make custom wireframe icons with working damage zones.


Post has been edited 1 time(s), last time on Oct 7 2020, 7:55 am by Netbek.

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