A major update is coming to the mod, with many improvements and custom terrain additions. Courtesy of poiuy_qwert for helping me with PyMS details, and neiv with animosity tool.
A major update is coming to the mod, with many improvements and custom terrain additions. Courtesy of poiuy_qwert for helping me with PyMS details, and neiv with animosity tool.
Macro-installation?
RdeRenato: posted a new screen C@HeK: test test test test test
Hello, I want to present (again) my campaign for Starcraft Remastered, which I have planned for years. I got to share an alpha/beta without mod, but I was not convinced. This obsession turned into this.
-History-
The campaign starts from the perspective of a certain group of the UED (specifically at the end of the mission 06 - Terran Episode 5 of Starcraft Broodwar) with the Duran betrayal.
-Details-
-Thanks to the help of my comrade "altjunior" (deviantart artist) we have managed to implement completely new sprites (beyond the typical recolor) and introduced new portraits.
-Thanks to the documentation of Neiv and Nekron I intend to put a competent enemy AI.
-We also plan to add new things and improve both the interface and the experience, even using cinematics.
-Although I have several confirmed translators, I have not been able to complete the call for voice dubbing (treacherous, but thank you).
-I must infinitely thank those who taught me to use tools (such as Nekron, Neiv, IlyaSnopchenko, UEDCommander (I think), etc.) and those who take the time to document and teach about it (Pronogo tutorials helped me in a beginning).
-PREVIEW-
-GAMEPLAY- I will occasionally bring gameplays as a preview (thanks for sharing ). Links (wihtout preview) to the videos of the campaign without mod*
DK - Youtube[ENGLISH] (BETA no mod V1) Nexo - Youtube[SPANISH] (BETA no mod V2)
I hope to share a preview with the first 5 levels soon. I thank everyone for their attention and those who played or supported (the "no" mod). Greetings to the mod team.
Hi RdeRenato, are you including a new tileset? Or is that a modified Desert World tileset? I don't play SC:R, so I can't precisely tell. P.S.: Does your campaign include English voice acting? Anyways, Spanish voice + English sub is already a very good idea. Amazing work, man.
I'm the creator of StarCraft Adventures. For Spanish version "Aventuras de StarCraft": Aventuras de StarCraft (blog)
Hi RdeRenato, are you including a new tileset? Or is that a modified Desert World tileset? I don't play SC:R, so I can't precisely tell. P.S.: Does your campaign include English voice acting? Anyways, Spanish voice + English sub is already a very good idea. Amazing work, man.
Thanks man.
They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).
In fact, when the mod is complete, we consider voicing the campaign in English.
They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).
In fact, when the mod is complete, we consider voicing the campaign in English.
Wow, I would love to see a new tileset. Do you know of any custom campaign that features a completely new tileset?
I'm the creator of StarCraft Adventures. For Spanish version "Aventuras de StarCraft": Aventuras de StarCraft (blog)
They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).
In fact, when the mod is complete, we consider voicing the campaign in English.
Wow, I would love to see a new tileset. Do you know of any custom campaign that features a completely new tileset?
Not really, I don't think I've seen any "own / new terrain", you will find varied terrain in scattered 1.16 mods.
As for remastered, the terrain insert discovery is recent, and at the moment too complicated (neiv's tooling has not yet been optimized for convenient "import" (each square must be numbered manually)). That's why I put it off for now.
In addition to the forum, there is a discord dedicated to the mod although currently there are only people who speak Spanish, if someone here speaks Spanish or wants to sneak in, I'll leave the link here:
THE FORUM HAS BEEN UPDATED AND I ADDED A LINK TO THE DISCORD. TECHNICALLY THE MOD alpha with the 6 first levels IS READY BUT WE HAVE HAD DELAYS AFTER THE REMOVAL OF THE MAIN VOICE "Torrent" (BASICALLY THE PROTAGONIST).
This mainly affects triggers that depend on dialogue timers (given the exaggerated amount of dialogue and reactions on the maps).
The cinematics also have some delay, although these we thought to release them in the beta and not the public alpha (they do not affect the understanding of the story "yet").
The official trailer for the mod is ready. The alpha of the mod (with the first 6 levels) has reached its final stage. I am quite happy with the progress we have made, we have invested a lot of time and effort in polishing the quality of the mod. We are currently interested in translating and getting English dubbing.
This month the PRE-ALPHA with 5 levels is published. The insertion of voices and the functionality of the levels has been completed. We have pending technical details, verifying bugs and the aesthetic section.
Without more to say: here a preview of the Scene 03 (in Spanish, which I will translate later) Stay tuned for the near premiere.
We are looking for people interested in dubbing the mod into English or other languages. If you want to help, don't hesitate to tell me and join the discord. (I admit that it is currently more oriented to Spanish, but we try to translate it as soon as possible).
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow