
SCDB is a launcher utility (Similar to wLauncher) that runs in the background while Starcraft is running.
This tool is made by JPoker, the creator of EUD Editor 1/2.
Download: http://lifebotmaps.com/maps/SCDB%20V1.5.zip
In a nutshell, SCDB enables SCDB save/load triggers contained in a map, which allows the map to export death values to an encrypted file.
This file is generated automatically and stored on your hard drive, and also tied to your Battle.net username. Another person cannot use your save file.
The most popular and iconic UMS map in Korea atm is Random Pyramid Defense, and this particular map is known to rely on SCDB to generate a user data file, which contains the information about the furthest round players have reached.
The current adaptation rate of SCDB in Korea is probably 80%+ of all custom map players due to more and more maps are built using SCDB triggers, which cannot be executed without SCDB running in the background.

How you can implement SCDB triggers in your map:

Go to Trigger Editor in EUD Editor 2

Click SCDB on top right. You will see the menu come up.
Write your name and the name of your map.

Now go to Deaths and select the death value (units) you want to be able to save/load.

Now simply make a trigger on TE, and under actions select custom and you will see SCDB:SaveData, SCDB:LoadData.
Using the action trigger SCDB:SaveData will export the death value you selected earlier for the active players.
Using the action trigger SCDB:LoadData will import the death value from the generated save file for the active players.
For the easiest possible method, you can try "Always" as a condition for load trigger and bringing a unit to a beacon for a save condition.
It's really easy. Just try it out and you'll get it
ENJOY!

Post has been edited 5 time(s), last time on Dec 8 2018, 2:45 am by lifebot.
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