So, some pretty important issues which involve crashes have forced me to postpone release of voiceacting for Episode 2 by one or two more updates. Still working on adding it, though. Here's an example of voiceacting implemented on mission 2 "Emanations":
And for now, a new patch.
Global - Added custom unit voicelines for Duran
Global - Added custom unit responses for all Primal units
xZerg 1 - String changes
xZerg 2 - String changes
xZerg 7 - String changes
xProtoss 04 - Fixed a crash
xProtoss 10 - Fixed a bug with Orange AI having shared vision with the player
There's also an unidentified issue present which causes crash when player uses Corsairs en mass, there are people working on resloving it.
Well, apparently, blizzard won't let me keep my update schedule properly. I wonder what will happen if player with one of their new advisors will try to play Alternate as Zerg, which already have custom advisor?
Global - Mod updated for compatibility for last game version.
xZerg 5a - Initial Zerg buildings now belong to allied AI, replaced some Zerg sounds with Primal.
No voiceacting yet again, but i have something even better today. Using an experimental cutting-edge iscript plugin, i have managed to add something which was very much desired, but wasn't possible before - custom graphics for the Primal Zerg, including all units, buildings and various misc animations. The downside is that mod is now almost 400 megabytes, but that's what it takes to play Remastered.
Global - Added custom skins for all Primal units
Global - Added separate custom teamcolors to all Elite units on all maps
Global - Hero units (or most of them, anyway) will now use correct teamcolor on all maps
Global - Increased Raszagal's health in both iterations
Global - UED Graviton Shield Generator ability is now properly passive
Global - Spawn Broodling ability is replaced with Irradiate for Primal Assimilators
Global - Fixed a bug with Chitan's attack and death sounds playing incorrectly
xProtoss 07 - Fixed a bug with neutral units being present on Blue AI's base
xProtoss 08 - Fixed incorrect transition to the next mission
xProtoss 10 - Green AI's Wardens will no longer turn off after Bio-reactor's destruction (this mechanic remains unchanged for Yellow AI).
And today i have a bonus for those who wanted to be creative but were afraid to ask. Since recently some Russian guy made a fan map for Alternate (you can check his map out in one of earlier posts by the way), i have decided to publicly release the Alternate Mapping Suite - an .mpq file i'm using in conjunction with SCMDraft 2 editor to create and edit campaign maps. Using this will ensure minimal incompatibility between your map and the main BWA mod.
This is so rad. Another cool modding project in the vein of the UED AI Project and Hydra but with a nice extra twist.
A question to the author: have you ever played a two-part adventure map called New Avalon II which was released in the early days of Brood War? It was set in an interesting alternate world where the Protoss (headed by Zeratul) were the evil. The distribution of roles in the "SC Alternate" project is similar. Of course it can be a pure coincidence, as the NA2 map is very old (though it was remarkable for using a pioneering - for the time - level of editing (for a standalone map with no datafile manipulation).
Post has been edited 1 time(s), last time on May 30 2019, 2:42 pm by IlyaSnopchenko.
Apparently i forgot to reset Dark Templar unit's stats after buffing Raszagal, and that has been around for 2 updates straight. What a shame.
Global - Added a new mechanic for the Primal tech tree - Assimilation. It is represented by set of upgrades, specific to the opponent's race, which provide unique bonuses to the units when they collect enough biomass by killing the enemy minions.
Global - Fixed multiple issues with Primal AI failing to research upgrades properly.
Global - Fixed a bug with Dark Templar having Raszagal's stats.
xZerg 1 - Added a new dialogue line about the Assimilation mechanic.
I realized that new Assimilation mechanic isn't really explained at all and one Dehaka's line is not enough, so here goes new patch. I wanted to wait till i get voiceacting done, but oh well.
Global - Rebalanced Draliska's voiceacting to sound generally louder.
Global - Primal units which are affected by Assimilation upgrades now have special passive ability on the command card.
Global - Fixed a rare crash on mission start when SD version is used.
Global - Added a new custom model for Mutalisk by robear. Doesn't work with dynamic lighting yet, but what did i say about using it?
Protoss 08 - Teal AI will now use Medics and research Charon Boosters.
xProtoss Bonus - Fixed an issue with Spartan Company's passive ability missing and player color not being correctly altered.
Post has been edited 1 time(s), last time on Aug 1 2019, 10:14 pm by UEDCommander.
Well if someone else will make carbot skins for all Primal units and buildings as well as other custom units (Crimson Talons) i will add them, if it doesn't take too much space. But i'm not going to waste hours of my time on making that by myself.
Well if someone else will make carbot skins for all Primal units and buildings as well as other custom units (Crimson Talons) i will add them, if it doesn't take too much space. But i'm not going to waste hours of my time on making that by myself.
Someone who can use Adobe Animate can create Carbot skins well.
So apparently at the indeterminable point in past blizzard decided to change format of SD .anim file, which led to all custom assets in the mod to be offset from their supposed location to a degree. It was most noticable on the Crimson Talons.
Global - Fixed an issue with custom SD assets having unintended offsets.
Global - Fixed an issue with Wardens bleeding red blood after being disabled by Bio-Reactor's destruction.
xTerran 5 - Wardens which do not come offline as a result of Bio-Reactor destruction now belong to Green AI, moved east Bio-Reactor closer to north-east highground.
Roy shouted: Moose is one of the most veteran members of the site that I can think of: if he isn't doing well, that's a premonition of the site as a whole. Moose, as a community, what can we do to improve your disposition? Please keep in mind the fate of the administration, moderation, and general outlook of the site is reliant on this answer.