Staredit Network > Forums > Modding Discussion > Topic: Community Custom Assets
Community Custom Assets
Jul 10 2017, 6:08 am
By: Pr0nogo  

Jul 23 2017, 1:01 am Black_Overseer Post #21



Great work!




Jul 23 2017, 4:15 am Pr0nogo Post #22



These look fantastic, Voy. Thanks for all the hard work!




Sep 5 2017, 12:39 am Voyager7456 Post #23

Responsible for my own happiness? I can't even be responsible for my own breakfast




https://mega.nz/#!tuJnQQrD!GqxQow-dIUwEoDOvKYurYhEu0YZptjaeClNFfD7IEDY

Air Supply converted.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile http://www.staredit.net/372415/
Please log in to shout.


Members Online: Roy, Tamamo-no-Bae, Wing Zero