Staredit Network > Forums > SC1 Map Showcase > Topic: [SCDB] Warbible RPG Final Version
[SCDB] Warbible RPG Final Version
May 30 2017, 11:38 am
By: lifebot
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Aug 13 2019, 11:49 pm lifebot Post #41



New Update



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Sep 13 2019, 2:30 pm lifebot Post #42



Map is finally finished!

English version has been released!

Enjoy.



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Sep 13 2019, 4:17 pm Oh_Man Post #43

Find Me On Discord (Brood War UMS Community & Staredit Network)

Are you guys seriously fighting over who gets credit for creating the save/load system? Can't you just say you both did it?




Sep 13 2019, 4:44 pm lifebot Post #44



Quote from Oh_Man
Are you guys seriously fighting over who gets credit for creating the save/load system? Can't you just say you both did it?

Save is done via SCDB now. Death values are stored in a file and loaded upon start of the game



None.

Sep 23 2019, 1:13 am lifebot Post #45



To those looking for players, try discord:

Discord Channel: discord.gg/UCuPzzk



None.

Nov 20 2019, 6:45 am lifebot Post #46



Boss locations, class change locations posted on discord.




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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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