Staredit Network > Forums > Modding Discussion > Topic: Problems with Current Modding Tools
Problems with Current Modding Tools
Mar 4 2015, 3:49 am
By: Sand Wraith
Pages: < 1 14 15 16
 

Today, 3:20 pm Voyager7456 Post #301

Responsible for my own happiness? I can't even be responsible for my own breakfast

I haven't been having any issues using PyTBL's search function. Does it only occur under certain circumstances?



"Land of song"
Said the warrior bard
"Though all the world betrays thee
One sword, at least, thy rights shall guard
One faithful harp shall praise thee"


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP]


Today, 3:23 pm poiuy_qwert Post #302

PyMS and ProTRG developer

Quote from Pr0nogo
Quote from poiuy_qwert
The issue is you have chosen a Doodad # that is already in use. You should find the highest Doodad # in use (should be the last doodad in the palette) and pick the next number.
That's... bizarre. I assumed the number was tiletype-dependent; 38 is the last vanilla high dirt doodad, so I chose 39 to sort it afterwards. I should be choosing a number higher than the highest dirt doodad, then?
Its not dependant on the type of doodad (high dirt, dirt, etc.), you have to use a unique Doodad # across the tileset you are editing.

Quote from Pr0nogo
I tried hooking the overlay to the doodad in PyTILE, using a jungle doodad as reference:



I use the same overlay flag, set it to ID 5, and replace the appropriate graphic in the mpq.



However, it doesn't place a sprite anywhere when I place the doodad in SCMDraft. I'm able to manually place it using the pure sprites feature, and it looks as desired:



...until you put a unit where it should be obscured, and it isn't. Also pictured are units underneath other sprites that behave as appropriately, with their sprites/selection circles/health bars hidden underneath the doodad's overlay.



Any ideas on how to fix either of these issues?
I'm not exactly sure about how the overlay works at the moment, I'll have to look into it when I get home. I assume the stacking order of the sprite is based on something from a .dat setting, or possibly the iscript, but I'll look into it.

Quote from Pr0nogo
Has the hard freeze whenever using PyTBL's search function still not been fixed?
It has not been fixed, I was never able to reproduce it. I plan to just re-write it because its old code (github issue) but I have not had time yet.




Options
Pages: < 1 14 15 16
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:41 pm]
thekian -- How about Starcraft in Dwarf Fortress, and then making a map in that that does Dwarf Fortress?
[06:35 pm]
IskatuMesk -- without major ASM work anyway
[06:35 pm]
IskatuMesk -- unpossible
[06:35 pm]
thekian -- Also, map challenge: Dwarf Fortress in Starcraft.
[06:34 pm]
thekian -- "don't ******** change this code"
[06:31 pm]
Ahli -- they said ramps of any size in the inverview, but I somehow doubt that :D
[06:26 pm]
thekian -- This is interesting... Blizzard is adding the ramps you need SCMDraft to make into the default game.
[06:04 pm]
lil-Inferno -- If you lose a single drone early on you're fucced cuz Zerg fragile AF LMAO
[06:04 pm]
lil-Inferno -- Don't lose any drones and then you win
[05:38 pm]
Dem0n -- how to zerg LMAO
Please log in to shout.


Members Online: Roy, Dem0n, thekian, Ahli, Wing Zero, IskatuMesk, hutenlyve42