Staredit Network > Forums > SC1 Map Production > Topic: The Undead
The Undead
Feb 5 2015, 4:48 pm
By: zsnakezz  

Feb 5 2015, 4:48 pm zsnakezz Post #1



~*The Undead*~
by zsnakezz




The dead are rising, are you RISING to the challenge?






More info has come.

You must build up your forces defeating zombies to gain resources.

With said resources you can travel to 4 different "towns" spread across the map.

The towns themselves are safe from attack, unless you are currently using them.

You must be careful when using towns, because if you lose a building, you lose your ability to make more units, that you will likely need.

The main objective is to destroy 7 "Festering Graves" from which zombies spawn.

Each time you destroy a festering grave, the difficulty rises, more zombies, stronger zombies, more challenges.

You can destroy the graves in any order you wish, a part of the game, is for you to come up with your own strategy to minimize danger to your force.
Completing the map in particular orders may prove to be quite difficult to accomplish.

I'm code naming this map "Zombie Craft", because it mixes RTS, RPG, and classic Zombie map mechanics without feeling too inorganic.

All zombie encounters are to seem spontaneous, zombies are not specifically hunting you down, and will not attack you in "waves"
Instead the map populates itself overtime with zombies that seem to be doing their own thing until you run into them.

"Overlord hunting" is a thing in this map, they are the only thing you can kill to get gas, and I found it mildly amusing within play testing.

Right now all gameplay is in place, all the towns mechanics work fine, 4/7 difficulties have been made, the "zombie trajectory randomizer" (stolen from the Hyperion 2 gambling
system) still needs some tweaking. Beyond these things, and some entertaining sound effects this map is almost complete.

Unlike most maps I make, I had a clear picture of what I wanted to make this time, and it took me little time to make the systems for it.

It is all shaping up conveniently well, and I look forward to releasing it in the very near future.



V.5 DOWNLOAD
http://www.staredit.net/sc1db/file/3019/



Post has been edited 3 time(s), last time on Apr 7 2015, 5:26 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 6 2015, 12:06 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lol this is the most barebones production thread I have ever seen!




Feb 6 2015, 12:11 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Is this the map with the Infested Kerrigan that runs around trying to kill the uninfected or whatever?




Feb 6 2015, 2:22 pm zsnakezz Post #4



Quote from Dem0n
Is this the map with the Infested Kerrigan that runs around trying to kill the uninfected or whatever?

Nah, as far as I know this map is semi unique in gameplay.

Quote from Oh_Man
Lol this is the most barebones production thread I have ever seen!

Been spending all my time getting everything up and running and had little time to update the thread. It is also mildly humorous.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 7 2015, 9:10 pm zsnakezz Post #5



Gameplay info has been added.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 7 2015, 9:55 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

Nice. Looking forward. More screenshots of the systems, please?




Feb 8 2015, 5:14 pm zsnakezz Post #7



Donut worry young Hobbit, gameplay video will be coming soon, indeeeed.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 11 2015, 9:24 pm zsnakezz Post #8



I need one or two volunteers for difficulty testing, I normally have little trouble beating my own map, but my friend on the other hand, says it is pretty difficult.

If you are interested, please leave a comment or send me a message.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Mar 8 2015, 7:28 am ETEFT(U) Post #9



Looks cool, not sure about it though.



None.

Mar 8 2015, 6:36 pm zsnakezz Post #10



Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Mar 31 2015, 5:23 am ETEFT(U) Post #11



Quote from zsnakezz
Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.

Just downloaded it, going to give it a try with in the next few days, been busy with life. Ill let you know my thoughts when I'm finished reading the rest of the bio.




Mar 31 2015, 4:16 pm zsnakezz Post #12



Quote from ETEFT(U)
Quote from zsnakezz
Quote from ETEFT(U)
Looks cool, not sure about it though.

I released it, it has been available for about 2 weeks.

http://www.staredit.net/sc1db/file/3005/

Now you can be sure if you are sure or not sure.

Just downloaded it, going to give it a try with in the next few days, been busy with life. Ill let you know my thoughts when I'm finished reading the rest of the bio.

Make sure you download the latest version.

http://www.staredit.net/sc1db/file/3017/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Apr 7 2015, 1:53 am ETEFT(U) Post #13



So I finally had a chance to play this and I'm glad I did. What a great zombie map you made, I really did enjoy it. I like the idea you made with the buildings being able to control them and using them to your advantage to what ever you need. I also liked the concept of how you were able to move through out town and always having the sense of danger lurk in your back. I definitely will be trying to progress in the game when I have another chance, but during the time I played it I was entertained. Great job once again man.



None.

Apr 7 2015, 5:25 am zsnakezz Post #14



Quote from ETEFT(U)
So I finally had a chance to play this and I'm glad I did. What a great zombie map you made, I really did enjoy it. I like the idea you made with the buildings being able to control them and using them to your advantage to what ever you need. I also liked the concept of how you were able to move through out town and always having the sense of danger lurk in your back. I definitely will be trying to progress in the game when I have another chance, but during the time I played it I was entertained. Great job once again man.

Hey I'm glad you enjoyed it! The next time you play, perhaps you would like to try the new version 5 released not long ago.
http://www.staredit.net/sc1db/file/3019/



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[06:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
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