Later in the day, just before the election, you meet up with d'Artagnan.
"I'll announce my support for ye," you say. "Under the condition that you repay yer debt to
me one day. I, after all, helped ye, and gave ye this opportunity."
"
Mais oui, Red. That's what friends are for,
n'est-ce pas?" D'Artagnan pats you on the back and heads up to the deck to join the rest of the crew.
It is evening. The crew has once again gathered on the deck. The captain stands on a crate, holding a copy of the articles governing the
Trident.
"We have still not found the knave who killed Peavey," announces the captain. "While the search continues, we must be electin' a new quartermaster. As per the Articles, any member of the crew can nominate another to serve. I open the floor to ye."
"I nominate d'Artagnan!" someone shouts.
"I nominate Red!" shouts another.
"I nominate Robert!" calls a third.
A few more names are thrown around, but after a bit of discussion, it seems that you and d'Artagnan are the frontrunners. The captain calls you up to stand on the crate and say a few words before the vote begins.
You step onto the box. "I cannot accept this nomination," you say. "Instead, I throw me votes to me hearty d'Artagnan. He will make an honorable quartermaster."
You hear a few remarks in agreement, and a few confused cheers as you return to the crowd. D'Artagnan walks up to the crate and gives a short speech, mentioning his swordfighting abilities and experience as a sailor. The other nominees make similar speeches, but none garner as much support as d'Artagnan's.
D'Artagnan wins the vote and becomes the new quartermaster. The crew cheers, and several bottles of rum are brought out from the galley.
The next morning, you hear that Ron is being held in the brig. Apparently, the captain had received word that Ron killed Peavey, and Ron is being held for trial this afternoon. D'Artagnan meets with you in the dark corridors, and whispers, "I will make sure you are on the jury. You know how to vote if you want to keep your place on my ship." You stand in the corridor and watch the new quartermaster disappear around the corner.
Strength: 6
Intelligence: 5
Charisma: 7
Traits: Creative
Win by luck, lose by skill.