If Ray wants to put in some additional work, he could branch the storyline two ways, into two instances of the RP, to show both outcomes. One would be for the players who want to take careful consideration before making game-altering decisions (me, Inferno, Excalibur, Sacrieur, jjf, TiKels), and the other would be for the players who want to nonchalantly kill off senior officers and critical NPCs, making significant game-altering decisions in a reckless fashion without caring about the consequences (you, Wing).
If he decides to go this route, then when one of these two characters dies (as is, of course, possible in most RPs), the players who wanted that playstyle can just watch for the rest of the game, since by getting their character killed, they were able to play the character exactly the way they wanted to up until their version of the game concluded.
That seems like a superbly fair way of ensuring everything happens exactly the way you specifically want it to, and you won't mind having to sit out for a large portion of the game, since you knew ahead of time that your intended playstyle put the character at a significantly higher risk of death and permanent imprisonment.
If rayNimagi doesn't feel like putting that extra effort in though, then we can just compromise on the outcome so none of us is playing exactly the way we want to, but all get a partial say.
I've already been compromising at every point of the game, personally. So far, whenever someone makes a suggestion before me, I either add on to their actions or modify them as little as possible, with a sincere explanation as to the perceived risk I was avoiding by doing so. I'd also prefer only focusing on charisma, and disregarding strength completely (since it has more utility and obvious benefits), but I don't mind keeping the levels even (ie, putting the SIC point into strength if it's lower than charisma) because I know there's at least one semi-serious player who wants the levels of these stats to be relatively even.
Another example is that right now, as I stated earlier, I'd prefer going straight to Peavey and explaining the situation to him, so that he can protect us, eliminate the guy threatening us, and earn us loyalty points from the ship's officers in the process. However, instead of doing that, I compromised and suggested using our allotted week of free-time to investigate the circumstances so we know which one should be killed and the potential consequences of helping either of them. I mainly did this because you and Wing wanted to kill someone different than I did, so it made sense to find out which choice is better first, and then go with that one.
If you can't consider the other players as important as yourself, and compromise in a similar fashion, then an RP with a shared character probably isn't the most ideal environment for you.
Post has been edited 1 time(s), last time on Mar 7 2013, 2:37 am by Azrael.