Quote from Mini Moose 2707
- I was wondering halfway through if Townsperson was not listed as a role for a reason; it was. Interesting choice to give everyone a role, though I wouldn't do that myself. With that many detectives and two hitmen, the mafia had the odds stacked against them from the start due to the role setup. (assuming more activity on the part of all those detectives, that is.)
The reason it works is because of how the Detective works: "The Detective will see who they visit and what roles visit them."
Investigating a Mafia, even a Hitman, does not tell you that they killed the target. It only tells you that they visited them. It's perfectly plausible that multiple people visited the person who died, so witnessing the visit doesn't necessarily incriminate anyone.
Also, it seems that the Analyst was what was used in place of a normal Townsperson role. I certainly don't see any imbalance in adding them.
Having roles with no powers whatsoever is, quite simply, bad game design. It's unnecessary and no one appreciates it. Every player should have a method of contributing to the game which those not playing the game do not have.
Quote from Mini Moose 2707
- Rogue Engineer was an interesting role.
Based on a number of comments including this one, I'm under the impression you haven't seen this thread, so I'm providing a link.
Also, I believe that the Rogue Engineer should replace the Vigilante role in any Mafia game that would use one, since it's much more tactical and strategic in nature, and enhances the game experience with its improved functionality. Additionally, the player still has the option of using it as a direct killing role, if they wish.
Quote from Mini Moose 2707
- Giving Beguiler six different powers is kind of excessive.
One was passive, two could only be used once per game, and two were mutually exclusive.
The most important aspects of a Beguiler are that he should be manipulating information (having little to no direct impact on the game), have a lot of utility (in the form of numerous powers), and it should be nearly impossible for him to win by himself. The latter aspect is what balances the previous one, requiring him to work with his teammates to get the most out of his powers.
On that note, I think the first aspect should have had a little more focus on it (the ability to detain players is definitely directly impacting the game).
Quote from Mini Moose 2707
- Players were posting role PMs in the thread in flagrant disregard of the rules. Maybe you're nicer than me, but I would've struck down some lightning bolts just for that.
He retyped a lot of things into his own words. I'd like to think that he meant the same thing that the rules previously said, that you can't provide your role PM in any form other than copy/pasting it as text.
If he actually did mean that no one could share them at all, then I think the more appropriate course would have been to just sent role PMs that stated "You are X."
Quote from Mini Moose 2707
- (Insert previous comments about sudden triple lynches near the end of the day.)
Everyone knows a triple lynch can be called at any time, and that Sacrieur was about to die. It was obviously going to happen. I commented on how hilarious the vote was long before it ended, because it was clear what was going to happen. No one took the triple lynch or the Saboteur into account. They should have seen through such an obvious outcome and voted accordingly to stop it (it literally would have only taken one person to change their vote).
Quote from Mini Moose 2707
- If the mafia are segregated into their own roles, something should be done to ensure they still have killing power.
I agree that every Mafia member (except the Beguiler) should have a means of permanently eliminating players as threats. While the Beguiler can potentially use his powers to misdirect people until he is one of the last two players remaining, the other Mafia cannot, and should not have to rely on what will end up being luck in surviving for such a significant length of time.
Post has been edited 2 time(s), last time on Sep 7 2012, 8:47 pm by Azrael.