Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Anyways, after this contest is over and done with - can everyone who has an ounce of skill in the 3D business whack together a custom model or two for Ahli's Diablo 1 map?
(totally not wanting to steal thunder from the TS2 contest right now - but I think it'd be nice to give Ahli some custom shit too)
Anyways, after this contest is over and done with - can everyone who has an ounce of skill in the 3D business whack together a custom model or two for Ahli's Diablo 1 map?
(totally not wanting to steal thunder from the TS2 contest right now - but I think it'd be nice to give Ahli some custom shit too)
Yeah mesk, do it for the art. If you like I won't give you any minerals for winning and it can be a temple of doom for your AO2 or whatever you're working on currently too.
/agree for ahli's map.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I'm not working on anything currently, and I'm not in the habit of taking requests. So, sorry, no go.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
DO IT FOR THE CHILDREN! no but srsly, that's fine if you won't enter, but if you think you might ever need a temple of doom, entering this contest serves a dual purpose of getting you a temple AND boosting contest entries. Up to you though.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
If I model a temple it would only be when I start work on AO2 or LoL:2042:OPERATIONCOCKGOGGLES. Since that will never happen, I won't ever model a temple.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
The future's bright. I am excite. Going to get into the UDK editor tonight. (sorry, just watched Day[9] dailies Funday Monday with Nukes and Dr Seuss).
And whats' really funny? Is how this totally SHITS on the CryEngine 3. Unreal ftw.
CryEngine was never really anything decent. Only thing to come out of it was Aion.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
I've seen this today and now, it seems like I've always had a very small vision... Done with 3dsmax, Vray, AfterEffects and Premiere. More from that artist
It looks like the sound in the YouTube video I posted is not the same as the original one so I changed it to an other one.
Post has been edited 1 time(s), last time on Apr 9 2011, 8:11 pm by Apos.
The render was made a few days ago and I edited the hands since then, they look even better.
The reason I remade it from scratch is because I wanted to make something accurate, with proper measurements (Taken by me.) The biggest thing that needs to be done now is the reflection. On a real LEGO, it's more stretched, it should look somewhat like that:
I'm not sure if Jack posted this before, but I found this while browsing through the script catalog: Blender m3 importer
Edit: @Apos - that GhostTown script represents about 54 megabytes of SCRIPT alone... to recreate this for Blender would be no small task. And also, it was designed specifically for Max 2011 + 2012, so to simply recreate it for Blender would assume that Blender uses identical functionality to max (which it don't ).
Also, does that m3 import for blender import bones and animation m3_sequences? And is there a way to export them from blender yet?
The thought that this kind of power is available freely is pretty amazing. Also, I didn't even flinch at 16k tris for hair. BRING ON THE SHINY
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
That GhostTown script represents about 54 megabytes of SCRIPT alone... to recreate this for Blender would be no small task. And also, it was designed specifically for Max 2011 + 2012, so to simply recreate it for Blender would assume that Blender uses identical functionality to max (which it don't ).
I didn't mean to convert the code directly. If someone needed that feature, they could make the script from scratch, it wouldn't be easy, but it shouldn't be harder than the effort that was put into making GhostTown. Of course, I don't think anyone is working on anything that looks like that (AFAIK).
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