Here, I'll start with something relatively simple. I made this back when I was still dicking with sc2.
Gahennas destroyer, Devastator-class. 9.8k poly. Modeling time: 1 hour, most of which was spent on cleaning up after symmetry broke a lot of edges. I then split apart the model for smoothing groups for SC2 export (ships need hard edges!!!!!)
Armament - Hellfire Spite-Whip Generators, molecular disruptor beams, Soulsplitter torpedo launchers, psionic warfare driver
The game can easily handle 100k+ polies in very large numbers so don't sweat about polies as long as you're putting them to good use.
To make this model basically I took a single claw-like piece of geometry from my AOA birth set and used the Symmetry modifier on it a ton of times. Eventually I ended up with something that sort of resembled a ship I'd made earlier with the same method, but different geometry (a cannon actually). The only problem was that the modifier isn't perfect and there was some mangled faces I had to delete and collapse manually. Some scale modifiers and manual extrudes later and you get that.
The Crusader, the first model I made using this method, started as a side cannon for the Gahennas Astral Carrier when I was still feebly trying to update it. It started its life as this green thing;
I created the Starscourge by just using Symmetry once, reversing the model and auto-fusing it together to make this.
Intruiged by the results, I kept doing it over and over to the same mesh and got some alternate variants.
Eventually making the Crusader, and the low-poly base mesh of the Astral Carrier that I extracted out of the big model using the exact same modifier.
I believe the Crusader is sub 3.5k poly as it's a lot simpler than the Devastator. It needed a lot more fixing, though.
Post has been edited 4 time(s), last time on Dec 3 2010, 11:21 am by IskatuMesk.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.