Hey gang,
I just thought I'd milk one last bit of press from my old campaigns. After finishing a prequel episode last year, I thought that the older campaigns could use a tune up. So I went back and shortened the blocks of speech (one common complaint was that the text was on the screen for too long), deleted some, and completely rewrote others. I also fixed some of the glitches and modified the difficulty on some of the maps. They're now at the DLDB! Whether you've never played them before or if you're curious about what changes I've made (particularly with 1 - 4), please let me know your thoughts!
They're all single player, of course, with varying map sizes, tilesets, and races. The early missions in each one tend to be pretty easy, while the later ones are usually quite difficult.
Here are the links:
http://www.staredit.net/files/2231/http://www.staredit.net/files/2232/http://www.staredit.net/files/2233/http://www.staredit.net/files/2234/http://www.staredit.net/files/2235/A few screenies from Episode 0:
Enjoy!
None.
Always loved your campaigns <3
Going to have to replay through them now!
Finished Episode 0 and almost done with Episode 1, very fun and a good storyline. Can't wait to finish the rest!
None.
Thank you both.
If you have any other thoughts, please let me know.
None.
It looks nice, but seeing as how you're playing as protoss, I think the dialogue should be revised. Right now it sounds way to human and informal. Unless, you're going for more a non-serious type of campaign.
The campaigns (before I made ep 0) did indeed start with a more silly tone in mind. I watered it down for this revision, but I did not revamp everything.
None.
Played the whole campaign and I really enjoyed it, despite being very easy.
The missions where we control a group of heroes and have to rambo from point A to B were maybe a little too frequent in my opinion, and I hated the Infested Terrans in those. 1-hit kills on healthy hero units was not very nice.
Although they were still interesting to play.
By the way, a little "bug" on
Mission 2 from the
Prologue: You can put Doodan inside of a shuttle taken from one of teal's bases, and then capture the rest of them in one sweep; the AI won't attack the stolen shuttle.
Also,
Mission 6 and 7 from
Episode III can be won by almost entirely avoiding the enemy: A Shuttle, a cloaked Ghost, and 2 Nukes for the win.
Not sure if that was an oversight or intended, though.
We are given a very generous amount of mineral fields throughout the campaign and pretty much never need to expand. Probably the main reason why the campaign was not difficult.
But overall, I thought it was well made. I found the missions entertaining and I think I will play it again in the future.