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Doodan Episode 4 - The Saga of Doodan
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Filename: Doodan 4 - The Saga of Doodan.zip
Filesize: 82920.73KB

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File Information
General
Uploaded on:Jun 15 2010, 2:18 am
Uploaded by:Doodan
Author:Not Given.
Downloads:277

File Contents
04 The Saga of Doodan/The Saga of Doodan 01.scx
04 The Saga of Doodan/The Saga of Doodan 02.scx
04 The Saga of Doodan/The Saga of Doodan 03.scx
04 The Saga of Doodan/The Saga of Doodan 04.scx
04 The Saga of Doodan/The Saga of Doodan 05.scx
04 The Saga of Doodan/The Saga of Doodan 06.scx
04 The Saga of Doodan/The Saga of Doodan 07.scx
04 The Saga of Doodan/The Saga of Doodan 08.scx
04 The Saga of Doodan/The Saga of Doodan 09.scx
04 The Saga of Doodan/The Saga of Doodan 10.scx
04 The Saga of Doodan/The Saga of Doodan 11.scx
04 The Saga of Doodan/The Saga of Doodan 12.scx
04 The Saga of Doodan/The Saga of Doodan 13.scx
04 The Saga of Doodan/The Saga of Doodan 14.scx
04 The Saga of Doodan/The Saga of Doodan 15.scx
04 The Saga of Doodan/The Saga of Doodan 16.scx
04 The Saga of Doodan/The Saga of Doodan 17.scx
04 The Saga of Doodan/The Saga of Doodan 18.scx
04 The Saga of Doodan/The Saga of Doodan 19.scx
04 The Saga of Doodan/The Saga of Doodan 20.scx
File Description
Number of Missions: 20
Perspective: Protoss

Story Overview:

Although the surviving heroes believe they've won against the Zerg, they soon find themselves being pulled into an alternate universe. This vast new plane of existence has warped rules of reality. For instance, communication with the dead is commonplace, and reincarnation is also possible. The most horrifying discovery comes when they rub elbows with the creator of the Zerg. This insanely powerful deity has brought the end to countless civilizations, and our heroes' efforts were merely an inconvenience to the creature. Not only do our heroes have to avoid the wrath of this monster, but they must also find a way to escape this strange dimension. On top of that, Doodan may have found a love interest.

-Major Characters
Doodan: A former Protoss general who retired and was then brought back into service to help defeat the Zerg.
Buddy Knee: An adventurous Terran marshal who has become one of Doodan's best friends. Currently dead.
Patton: A young Protoss general with no sense of humor. He initially hated Doodan, but gradually came to respect him during the conflicts with the Zerg.
King Cobb: Ruler of the Protoss. After the Zerg wars, he hasn't got much of a kingdom left.
Susie Q: A Terran medic who is also Buddy Knee's girl friend.
Fryer Chuck: One of Buddy Knee's oldest friends.

All Images

Comments
Rawflesh0615 wrote on Oct 26 2015, 8:14 pm:
There is no file inside.

[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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