Galaxy Map Editor's Features
Post #21
NudeRaider
Mar 7 2010, 7:27 am
Post #22
xAngelSpiritx
Mar 7 2010, 4:00 pm
Post #23
ClansAreForGays
Mar 7 2010, 6:10 pm
Post #25
killer_sss
Mar 8 2010, 12:54 am
Post #26
Syphon
Mar 8 2010, 1:07 am
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The editor features a proprietary scripting language called Galaxy[25] based on C, but users will also have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the scripting language.[6][17] what does it mean based on C? I've used C a long time ago and most recently java but it has been a while since I have coded and I don't really know much terms when it comes to coding. Does based on mean it was written in C and developed a new programing code which will have more specific features for starcraft? thnx for all response in advancd. Btw Its based on C++ right not the old c? Based on means it will have extremely similar syntax. It's based on C, though C++ is just a superset of C, and is probably less different from C than Galaxy will be. (I just realised you can pronounce Galaxy as Galax-C) ![]() ![]() ![]() ![]() ![]() ![]() |
Post #27
killer_sss
Mar 8 2010, 1:24 am
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So galaxy is written to resemble C for users to become more familiar with Galaxy code and its uses. So it can have features of C++ if the programers that created Galaxy decided to include them correct? This is why we are will be able to modify galaxy objects but yet not create our own objects to write as we need?
This is very interesting already feel my brain clicking back into programing mode. Is there anywhere we can download and use C for free or have a trial use of it to become reaquainted with it? I will try to google but not always the best at findign what I want. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #29
HCM™DavidJCobb
Mar 8 2010, 2:46 am
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↑ STUDENT DRIVER ↑
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It's not object-oriented?
*sobs* ![]() ![]() ![]() ![]() ![]() ![]() ░░░▒▒▒▓▓▓▓███▀▀░▄▄▄▄▄▄░▀▀███▓▓▓▓▒▒▒░░░ ░░▒▒▒▓▓▓████░▄██████████▄░████▓▓▓▒▒▒░░ ░▒▒▒▓▓▓████▐▀▀▀█████▀▀▀▀██▌████▓▓▓▒▒▒░ ░▒▒▓▓▓████▐░██░░███▌██░░░██░████▓▓▓▒▒░ ▒▒▒▓▓▓███▌▐░██▌░███▌███▌░██▌▐███▓▓▓▒▒▒ ▒▒▓▓▓████▌██▄▄▄▄████▄▄▄▄▄███▐████▓▓▓▒▒ ▒▒▓▓▓████▌██▀▀▀▀▀▀▀▀▀▀▀▀▀███▐████▓▓▓▒▒ ▒▒▓▓▓████▌███▌▓▒▓▒▓▒▓▒▒▒▌███▐████▓▓▓▒▒ ▒▒▒▓▓▓███▌▐██▌▒▓▒▓▒▒▒▒▒▒▌██▌▐███▓▓▓▒▒▒ ░▒▒▓▓▓████░███▐▒▓▒█████▌███░████▓▓▓▒▒░ ░▒▒▒▓▓▓████░▀██▄▀▀▀▀▀▀▄██▀░████▓▓▓▒▒▒░ ░░▒▒▒▓▓▓████▄░▀▀██████▀▀░▄████▓▓▓▒▒▒░░ ░░░▒▒▒▓▓▓▓█████▄▄▄▄▄▄▄▄█████▓▓▓▓▒▒▒░░░ |
Post #31
FatalException
Mar 8 2010, 6:55 am
Post #32
Heinermann
Mar 8 2010, 6:54 pm
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BWAPI Project Owner
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I am appalled by the amount of heinermann doubt/ignorance in this topic. I already posted the galaxy functions and types etc. Here it is again: http://vgce.googlecode.com/svn/trunk/docs/Blizzard/Starcraft%20II/galaxyScript_B13891B.txt http://vgce.googlecode.com/svn/trunk/docs/Blizzard/Starcraft%20II/galaxyTypes_B13891B.txt http://vgce.googlecode.com/svn/trunk/docs/Blizzard/Starcraft%20II/galaxyCallbacks_B13891B.txt These were done within the first three days of beta release. Galaxy Wiki (Created by Mike Lat) I'm currently NOT working on Starcraft II Beta (got boring) in favor of continuing BWAPI. But even if I take a break, I'll still be ahead of most people who are actually working on it. |
Post #36
O)FaRTy1billion
Mar 8 2010, 9:46 pm
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.rapsdleF
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It's not object-oriented? *sobs* ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #39
killer_sss
Mar 9 2010, 2:56 am
Post #40
payne
Mar 9 2010, 3:23 am
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Addicted to SEN Games -Add more!-
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Yes, its on the site. Otherwise, the post would've been locked They did say they'd have a user friendly interface so people can learn through that, right? Yah totally, even if it has language scripting i'd still prefer the old fashion sc editing. Here are some things to get you started in C++: http://www.scribd.com/doc/19184460/C-Basics http://www.cpptutor.com ![]() ![]() ![]() ![]() ![]() ![]() |
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Nice stuff.
times!
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