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Post Some Terrain!, Why hello there.

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Creator: lil-Inferno
Time: Feb 20 2010, 4:44 am

Post #61     HCM™Aristocrat Mar 9 2010, 1:18 am

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Quote from Sexcalibear
For anyone who's played Gauntlet Legends, think of the first level and then look at these.
<Images omitted>

I know a lot of it is repetitive/blocky/could be better, and its a work in progress, but there's a lot to be done and I'm just happy to have something to show at this point.

I like the staircase at the top right; was thinking of something similar but could never get it right.

How is the vision/width? I might be able to use that in a melee map if it's normal.

(user posted image)
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Post #62     HCM™DavidJCobb Mar 9 2010, 2:52 am

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Ex, I'm lovin' those staircases!


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Post #63     payne Mar 9 2010, 3:20 am

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Quote from RIVE
I have not messed around with custom terrain for awhile now.

(user posted image)

Look, a temple bridge that only works from one angle!
I should make water flow under it.
Very great. I think the linear block could pass in-game since it's man-made... :O

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Post #64     RIVE Mar 9 2010, 5:20 am

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Very great. I think the linear block could pass in-game since it's man-made... :O
Thank you.

"Cool story, brah.
It's a shame I really don't agree with a single argument you made."

-mikachu93
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Post #65     Excalibur Mar 9 2010, 5:28 am

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Quote from doomedrusher
Quote from Sexcalibear
For anyone who's played Gauntlet Legends, think of the first level and then look at these.
<Images omitted>

I know a lot of it is repetitive/blocky/could be better, and its a work in progress, but there's a lot to be done and I'm just happy to have something to show at this point.

I like the staircase at the top right; was thinking of something similar but could never get it right.

How is the vision/width? I might be able to use that in a melee map if it's normal.

As nice as they may look they just aren't for balanced melee use. Even if the widths are similar, I just don't think it'd match up.

Quote from DavidJCobb
Ex, I'm lovin' those staircases!
Thank you. Gauntlet Legends was a really big part of my N64-focused childhood years and its a great basis and inspiration to work with.

I hope to get the first level or two finished, then do the trigger systems and make a demo before I go making the whole big thing. I may have to enlist the help of someone who can use trigger duplicators to help with the systems.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #66     samsizzle! Mar 9 2010, 5:48 am

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Ex, i like it, although why not use more of a variety for the cliff subtile groups? But if it's that way for some sort of consistent style then never mind.

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Post #67     Excalibur Mar 9 2010, 5:53 am

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Any of the walls/cliffs that will actually be seen in game will be taken care of to be a bit more random, but a lot of what you'll see on the screens will be unviewable in game due to the angle.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #68     samsizzle! Apr 14 2010, 9:16 pm

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(user posted image)

No sprites.

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Post #69     Super Duper Apr 14 2010, 10:02 pm

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I see one block ;o
Other than that, its great.

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Post #70     CecilSunkure Apr 15 2010, 1:32 am

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Oh very cool Sam. You're making me want to spend time terraining rather than my other projects :P

Very cool, +1

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Post #71     payne Apr 15 2010, 4:25 am

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Quote from samsizzle!
(user posted image)

No sprites.
Awesome! <3

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Post #72     LoveLess Apr 24 2010, 7:54 pm

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(user posted image)

Just some terrain from a project I am working on. I like the cave-thing.

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Post #73     payne Apr 24 2010, 8:09 pm

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Quote from LoveLess!
(user posted image)

Just some terrain from a project I am working on. I like the cave-thing.
That's great man! I saw no blocks! =)
First time I see 3 pillars next to each other too. :O

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Post #74     LoveLess Apr 24 2010, 9:19 pm

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Quote from payne
Quote from LoveLess!
(user posted image)

Just some terrain from a project I am working on. I like the cave-thing.
That's great man! I saw no blocks! =)
First time I see 3 pillars next to each other too. :O
Their not covering any blocks, it's just that seeing a few half-pillars was annoying, so I completed their doodad-state by throwing those in.

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Post #75     HCM™DavidJCobb Apr 24 2010, 11:11 pm

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Been working on a Volcano Run map, and in the process, I've made some great Ash World blends to supplement those I've posted elsewhere. Here are screenies and an attached brush palette (which also contains the old blends).

Tapered/sloped Dirt-to-Dirt cliff:
(user posted image)

Shale bridge:
(user posted image)

Raised Lava on Magma:
(user posted image)
Attachments:
scmdbrh file
Ash World v3.scmdbrh (2.19 kb)
32 hits.


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Post #76     samsizzle! Apr 25 2010, 4:07 am

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Wow david, these are fantastic. There's a big block on the ramp going to the walkable lava though.

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Post #77     HCM™DavidJCobb Apr 25 2010, 4:34 am

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Thanks :D I do wish there was a way to fix that block... I originally used a crater tile, but even then, it was just a choice of the least jarring block...


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Post #78     Adeon May 22 2010, 10:37 pm

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My first attempt:
(user posted image)

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Post #79     HCM™stickynote May 23 2010, 12:03 am

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Not bad for a first. Or a second.

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Post #80     samsizzle! May 23 2010, 5:05 pm

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I like how it actually looks like its sloping downwards.

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