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Post Some Terrain!, Why hello there.

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Creator: lil-Inferno
Time: Feb 20 2010, 4:44 am

Post #101     HCM™stickynote Jun 3 2010, 1:08 am

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I spot blocks. :omfg:
Right in the middle top of your ramp, there is a tile that has a sharp point that gets cut off. Use a different ramp tile to blend it better.

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Post #102     samsizzle! Jun 3 2010, 3:30 am

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LOL, david you pointed out blocks in the actual hard coded SC terrain.

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Post #103     Adeon Jun 3 2010, 8:45 pm

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Thanks for taking a look guys. Well, I tried to make it neat-looking, but I don't mind if it's not perfect.

Here's another piece of my first "custom-terrained" map:
(user posted image)

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Post #104     ImagoDeo Jun 3 2010, 10:01 pm

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Quote from adeon;)
Man, I didn't know how cool terraining could be in SC1 :P .

Exactly what I've been thinking.

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Take note this was hosted on Flickr. I figured it out finally.

Also, I've made some changes since this pic was taken - I'll go re-upload in a second here. - Done.
This post was edited 1 time, last edit by ImagoDeo: Jun 3 2010, 10:08 pm.

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-Marlow, Heart of Darkness
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Post #105     HCM™stickynote Jun 4 2010, 1:22 am

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That's pretty nice.
Another waterfall attempt. Got a bit of waterfall obsession.
(user posted image)

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Post #106     HCM™DavidJCobb Jun 4 2010, 3:23 am

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Very nice, sticky, though I think the bottom-left corner could be blended a bit better. :D


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Post #107     Tempz Jun 4 2010, 4:21 pm

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I swear i made something just like that except i thought it was too blocky w/e ;(

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
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Post #108     HCM™stickynote Jun 5 2010, 4:08 am

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Mine is pretty blocky. You can see lines where the water temple was swapped for the ruins temple.

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Post #109     HCM™DavidJCobb Jun 5 2010, 4:22 am

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Yeah, but those blocks are all forgivable.


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Post #110     CecilSunkure Jun 5 2010, 7:58 am

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Quote from DavidJCobb;)
Yeah, but those blocks are all forgivable.
Use some sprites, intelligently, and you're good.

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Post #111     HCM™stickynote Jun 6 2010, 12:22 am

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MOAR waterfalls!

This time a mini-waterfall.
(user posted image)

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Post #112     HCM™DavidJCobb Jun 6 2010, 1:53 am

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Sticky, I don't see a height difference on your water"fall"...


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Post #113     samsizzle! Jun 6 2010, 4:46 am

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and even if there were a height difference it wouldn't make any sense because the water would be coming out of nowhere.

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Post #114     ImagoDeo Jun 9 2010, 4:08 am

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A ramp!
Attachments:
scm file
ramp1.scm (34.23 kb)
0 hits.

"We live, as we dream - alone..."
-Marlow, Heart of Darkness
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Post #115     samsizzle! Jun 9 2010, 4:19 am

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The cave doodad and the high dirt ruin hole doodad don't blend very well, but nice try Imago.

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Post #116     ImagoDeo Jun 9 2010, 4:45 am

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Quote from HCM™samsizzle!
The cave doodad and the high dirt ruin hole doodad don't blend very well, but nice try Imago.

It's not too noticeable. How would you do it differently?

"We live, as we dream - alone..."
-Marlow, Heart of Darkness
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Post #117     HCM™stickynote Jun 9 2010, 4:48 am

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It might be better to use the high ruins hole instead of the high dirt hole; the ruins is lighter colored and blends better with the ramp.
I don't think using the cave was the greatest idea; it doesn't blend to great. Use the pillar on the cliff face temple structure doodad or find another blend.

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Post #118     ImagoDeo Jun 9 2010, 4:53 am

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Quote from stickynote;)
It might be better to use the high ruins hole instead of the high dirt hole; the ruins is lighter colored and blends better with the ramp.
I don't think using the cave was the greatest idea; it doesn't blend to great. Use the pillar on the cliff face temple structure doodad or find another blend.

The pillar's been done before. I'll mess around with it, though.

"We live, as we dream - alone..."
-Marlow, Heart of Darkness
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Post #119     HCM™stickynote Jun 9 2010, 3:07 pm

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You could try the temple doodad (the big one that has the underwater version, the dirt one, and the high dirt and ruins one.)

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Post #120     payne Jun 9 2010, 4:26 pm

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Quote from HCM™ImagoDeo;)
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A ramp!
That kind of ramp has already been done and it had 0 blockiness, as far as I remember ;o
But still a nice try ;)

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