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[2017-8-17. : 5:25 pm] lil-Inferno -- "In at slot 69 as long as there aren't any clues related to fire." Given that I was signed up at slot 69 we know that there are no fire related clues C|X^ D[2017-8-17. : 5:15 pm] NudeRaider -- and it's happening again: lil is linked to a fire / explosion clue[2017-8-17. : 3:16 pm] Suicidal Insanity -- Dem0nDem0n shouted: Literally nothing was good before like 2003 LMAO Because scmdraft 2 came out in 2003? [2017-8-17. : 3:11 pm] O)FaRTy1billion[MM] -- You're better at English than a lot of native English speakers XD[2017-8-17. : 2:44 pm] NudeRaider -- FaRTy1billionFaRTy1billion shouted: NudeRaider wow, I bet you don't even speak English natively true, but that wasn't the reason for all those mistakes. You just can't trust me with anything in the morning.[2017-8-17. : 1:37 pm] lil-Inferno -- NudeRaiderNudeRaider shouted: Also if you actually plan on playing melee somewhat often and just use this strat you'll win a lot against the real scrubs but once you are trying to leave the swamp of badness you can't because you never learned to play. So all it does it keep you low bracked and bad forever, and congrats you just killed your fun out of your melee. Welcome back to UMS. Thank you. Even pros use it successfully against each other C|X^ D[2017-8-17. : 1:36 pm] lil-Inferno -- NudeRaiderNudeRaider shouted: lil-Inferno how do you not get scouted if you place your shit in the middle of the map? Unless you can walk along the sides? In 4 player maps like Fighting Spirit where the starts are in corners, you typically scout to an adjacent base and then go in a square until you find your opponent. You don't cut through the middle because that's slower. You can sacrifice some scouting time to checc middle for cheese, but most people don't[2017-8-17. : 1:19 pm] Ahli -- and it removes some blends and potentially adds the possibility to put images onto the ground for remaster.[2017-8-17. : 12:35 pm] Esponeo -- so SC:R doesn't change map editing at all, then? its exactly the same? minus a few useless gimmicks?[2017-8-17. : 11:03 am] NudeRaider -- Suicidal InsanitySuicidal Insanity shouted: NudeRaider Bad idea, that would slow it down even more true. probably double the traffic too[2017-8-17. : 7:36 am] Suicidal Insanity -- NudeRaiderNudeRaider shouted: others have asked that countless times as well. At this point it would be easier to program an auto response the checks for the keywords "SEN" and "slow" and "?" Bad idea, that would slow it down even more[2017-8-17. : 7:08 am] O)FaRTy1billion[MM] -- NudeRaiderNudeRaider shouted: sorry for bad english wow, I bet you don't even speak English natively[2017-8-17. : 5:49 am] NudeRaider -- Also if you actually plan on playing melee somewhat often and just use this strat you'll win a lot against the real scrubs but once you are trying to leave the swamp of badness you can't because you never learned to play. So all it does it keep you low bracked and bad forever, and congrats you just killed your fun out of your melee. Welcome back to UMS. Thank you.[2017-8-17. : 5:46 am] NudeRaider -- lil-Infernolil-Inferno shouted: and if you get scouted that's also pretty much gg LMAO how do you not get scouted if you place your shit in the middle of the map? Unless you can walk along the sides?[2017-8-17. : 5:30 am] NudeRaider -- others have asked that countless times as well. At this point it would be easier to program an auto response the checks for the keywords "SEN" and "slow" and "?"[2017-8-17. : 3:03 am] lil-Inferno -- You can transition that into bunker rushing, but if you don't do enough damage you lose. If you don't win right there but you do enough damage then it's possible to transition into standard play.[2017-8-17. : 3:02 am] lil-Inferno -- Barraccs barraccs supply. You cut SCV production at 8, save up to ~175, then make 2 proxy barraccs in the center of the map at 8 supply. You scout with the SCVs when the barraccs are done. When the barraccs are being built you make an SCV, then depot, then another SCV, then another, then no more SCVs but make a depot at 14 supply[2017-8-17. : 3:00 am] Dem0n -- lil-Infernolil-Inferno shouted: Just do BBS and you'll beat scrubs 100% of the time fucc is that[2017-8-17. : 2:12 am] Wing Zero -- ZoanZoan shouted: woah melee is actually fun, wtf It's fun to watch at least[2017-8-17. : 1:09 am] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Wing Zero hm? Tuxedo Templar's avatar was a white tiger[2017-8-17. : 1:09 am] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Near Earth Orbit? yes[2017-8-16. : 11:18 pm] Suicidal Insanity -- Wing ZeroWing Zero shouted: Suicidal Insanity Tuxlar? hm?[2017-8-16. : 11:17 pm] Suicidal Insanity -- lil-Infernolil-Inferno shouted: Suicidal Insanity <3 One more: http://photos.arlinghaus.org/Animals/Overloon/2017.08.13-DSI_2505-QHD-%7B65B2C35B-7017-4F08-A71D-927ED40750A2%7D.jpg[2017-8-16. : 10:42 pm] Wing Zero -- Suicidal InsanitySuicidal Insanity shouted: http://photos.arlinghaus.org/Animals/Overloon/2017.08.13-DSI_1990-QHD-%7B7F2C2041-EF80-4FCE-BAF9-2264F419C2CC%7D.jpg <- Ye olde bog standard postcard photo. Just is missing a yawn Tuxlar?[2017-8-16. : 9:55 pm] lil-Inferno -- Suicidal InsanitySuicidal Insanity shouted: http://photos.arlinghaus.org/Animals/Overloon/2017.08.13-DSI_1990-QHD-%7B7F2C2041-EF80-4FCE-BAF9-2264F419C2CC%7D.jpg <- Ye olde bog standard postcard photo. Just is missing a yawn <3[2017-8-16. : 9:55 pm] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: Ya, errybody shook AF about it but like, base game pretty good and deep LMAO ya, we all ignored it for too long LMAO[2017-8-16. : 8:52 pm] Moose -- Ya, errybody shook AF about it but like, base game pretty good and deep LMAO[2017-8-16. : 7:42 pm] Suicidal Insanity -- http://photos.arlinghaus.org/Animals/Overloon/2017.08.13-DSI_1990-QHD-%7B7F2C2041-EF80-4FCE-BAF9-2264F419C2CC%7D.jpg <- Ye olde bog standard postcard photo. Just is missing a yawn[2017-8-16. : 7:30 pm] Dem0n -- martosssmartosss shouted: also, if there is an action SetDeaths(Force1,...) it should set it for everyone from force1, right? using force 1 as the player is the same as making the trigger for each player in force 1, so yeah it should[2017-8-16. : 7:28 pm] martosss -- also, if there is an action SetDeaths(Force1,...) it should set it for everyone from force1, right?[2017-8-16. : 7:27 pm] martosss -- Guzs stupid question ... if there is a trigger Deaths(Force1, ...) it has to be true for everyone from force 1, right?[2017-8-16. : 6:50 pm] ImagoDeo -- NudeRaiderNudeRaider shouted: Suicidal Insanity No. Just Neo from the Matrix, you NON-NERD ImagoDeo Next Ending Occurrence, you NEEERD Yeah, that. Thanks.[2017-8-16. : 5:16 pm] martosss -- FaRTy1billionFaRTy1billion shouted: though it is worth pointing out that wait blocking happens per player, so if Player 1 runs a wait, that will not effect a wait ran for Player 7. Thanks, that helped me find the problem [2017-8-16. : 4:04 pm] NudeRaider -- Suicidal InsanitySuicidal Insanity shouted: Near Earth Orbit? No. Just Neo from the Matrix, you NON-NERD ImagoDeoImagoDeo shouted: Nah, it stands for Next Something Something. It simply refers to the end of the first hyper, when you get a regular 2-second trigger cycle. Next Ending Occurrence, you NEEERD[2017-8-16. : 3:42 pm] ImagoDeo -- If I did my maths right, which is not guaranteed, four hypers with 62 Wait(0) actions will get you five and a half years before the first one finishes executing. (I probably didn't do my math right, but whatever.)[2017-8-16. : 3:40 pm] ImagoDeo -- Nah, it stands for Next Something Something. It simply refers to the end of the first hyper, when you get a regular 2-second trigger cycle.[2017-8-16. : 3:22 pm] O)FaRTy1billion[MM] -- why not use infinite hypers if you are worried about NEO?[2017-8-16. : 3:07 pm] ImagoDeo -- To put it more simply, you're doing this: for a = 1 to 62 do (for b = 1 to 62 do (for c = 1 to 62 do (for d = 1 to 62 do (cycle all triggers) end) end) end) end) ... if that makes sense.[2017-8-16. : 3:05 pm] ImagoDeo -- As a cascade, the first hyper starts executing and throws a Wait(0) action, which sets off another check of all triggers to execute them before the wait executes. It finds that the next hyper down can also be fired, so it runs that trigger, which executes its own Wait(0) command, and so on until the last hypertrigger. The last one finishes executing as many Wait(0) commands as it has, then the second-to-last hyper executes its second Wait(0) command and runs the last hyper again. This continues all the way up the chain. Your last hyper trigger in the chain will end up terminating several thousand times by the end of the game, but your first one shouldn't ever finish its cycle of wait commands if you're doing it right.[2017-8-16. : 3:01 pm] ImagoDeo -- I tend to think of it as a cascade, if you're not including other wait commands in other triggers elsewhere. I tend to run with five hypers, though that's one more than would ever really be necessary. You can get by with as little as three, but the NEO pops up around 2-3 hours into the game. |