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[2017-8-16. : 8:34 am]
O)FaRTy1billion[MM] -- though it is worth pointing out that wait blocking happens per player, so if Player 1 runs a wait, that will not effect a wait ran for Player 7.
[2017-8-16. : 8:33 am]
O)FaRTy1billion[MM] -- using that trigger setup, it probably wouldn't be hard to test it ... since most people just use waits only for hypertriggers and DCs otherwise, it's not something I personally have ever looked in to in depth xD
[2017-8-16. : 8:30 am]
O)FaRTy1billion[MM] -- I'm not totally sure, but it'd probably do like (assuming all triggers are Always and preserved) cycle 1: 1, A, W1, 2, C, 3; cycle 2: 1, B, 2, W2, 3; cycle 3: 1, A, 2, D, 3; cycle 4: 1, W1, 2, C, 3; etc. or something like that
[2017-8-16. : 8:28 am]
O)FaRTy1billion[MM] -- if it comes across another wait, it pauses that until all previous waits are finished
[2017-8-16. : 8:27 am]
O)FaRTy1billion[MM] -- martosss
martosss shouted: guys, can a trigger expert explain in what order does SC processes hyper triggers (multiple waits
martosss
martosss shouted: e.g. we have 1 (A W1 B) 2 (C W2 D) 3, where 1 2 and 3 are some triggers, (A W1 B) is 1 trigger that contains some action A, then wait(0), then another action B .. same for (C W2 D)
it's something like when the game comes across a wait, it just pauses that trigger block and sets the trigger run cycle delay to the wait amount, then the next trigger cycle it runs through all the trigger blocks and then resumes the paused one when it gets to it
[2017-8-16. : 8:20 am]
KrayZee -- Surprisingly, US West outnumbers US East nowadays.
[2017-8-16. : 8:19 am]
KrayZee -- When Korea outnumbers US West, US East, Europe, and Asia combined in multiplayer.
[2017-8-16. : 7:30 am]
martosss -- e.g. we have 1 (A W1 B) 2 (C W2 D) 3, where 1 2 and 3 are some triggers, (A W1 B) is 1 trigger that contains some action A, then wait(0), then another action B .. same for (C W2 D)
[2017-8-16. : 7:27 am]
martosss -- guys, can a trigger expert explain in what order does SC processes hyper triggers (multiple waits
[2017-8-16. : 4:06 am]
lil-Inferno -- O________O
[2017-8-16. : 4:04 am]
Voyager7456 -- SEN so fast, loaded in under a minute :O
[2017-8-16. : 2:35 am]
O)FaRTy1billion[MM] -- luminnaty
[2017-8-16. : 2:30 am]
Ahli -- Mini Moose 2707
Mini Moose 2707 shouted: Happy Pythagorean Triple Day C|X^D
is that a smiley or an Illuminati code?
[2017-8-16. : 2:01 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Happy Pythagorean Triple Day C|X^D
:O so it is
[2017-8-16. : 1:52 am]
martosss -- Oh_Man, are you here? I can send you the pic with the ghost vision problems
[2017-8-16. : 1:47 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: Happy Pythagorean Triple Day C|X^D
memes
[2017-8-16. : 1:45 am]
Moose -- Happy Pythagorean Triple Day C|X^D
[2017-8-16. : 1:40 am]
jjf28 -- but we already live in a giant shark full of tornadoes
[2017-8-16. : 1:38 am]
O)FaRTy1billion[MM] -- why not a shark full of tornadoes?
[2017-8-16. : 1:26 am]
jjf28 -- let's make a tornado full of sharks
[2017-8-16. : 1:16 am]
O)FaRTy1billion[MM] -- DarkenedFantasies
DarkenedFantasies shouted: KrayZee Suicidal Insanity Suicidal Insanity FaRTy1billion 20x12.5 seems right. Although you can only see 12 tiles high in the game, the minimap box is 20x13 tiles in 64x64 maps (but 20x12 or 10x6 in larger map sizes). However, it seems like the viewing area is the whole screen in HD graphics, so center view trigger is now offset, in original graphics mode as well... even though the minimap box is still the correct size in both graphic modes, so you can see it being offset too.
on a 20x13 map, it can scroll up and down a half tile. I don't remember what a 20x12 map is like, I think you can just scroll down until it crashes
[2017-8-16. : 1:15 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Sound still keeps up when you tab out of old-school full screen mode in 1.16.1 too. (though not single player, apparently the game stops when you tab out)
SP has always paused when you minimize
[2017-8-16. : 1:13 am]
Moose -- Sound still keeps up when you tab out of old-school full screen mode in 1.16.1 too. (though not single player, apparently the game stops when you tab out)
[2017-8-16. : 12:37 am]
lil-Inferno -- talmbout how sound when alt-tabbed should be played in windowed mode, and how that's going against not changing gameplay, but there was never first party support for windowed mode anyway LMAO
[2017-8-16. : 12:36 am]
lil-Inferno -- Dem0n
Dem0n shouted: I wish people wouldn't flood the bnet forums with dumb shit like "is there widescreen support?" and "why are the portraits ugly" so that useful threads could be looked at LMAO
Dem0n
Dem0n shouted: endorse these O_O
your threads aren't useful tho LMAO
[2017-8-16. : 12:26 am]
Dem0n -- IskatuMesk
IskatuMesk shouted: > useful threads > battle.net forums - are you fuckin high dude LMAO
tru
[2017-8-16. : 12:10 am]
IskatuMesk -- only CM's troll that shit anyway, better off posting on somewhere the dev might actually read like second life marketplace
[2017-8-16. : 12:09 am]
IskatuMesk -- > useful threads > battle.net forums - are you fuckin high dude LMAO
[2017-8-15. : 11:37 pm]
ImagoDeo -- Suicidal Insanity
Suicidal Insanity shouted: Comedy option: Simulate relativistic slowdown / time dilution by running enough triggers to slow down the game engine
Would probably be a natural consequence of trying to track 30ish relativistic frames of reference. xD
[2017-8-15. : 11:09 pm]
Dem0n -- endorse these O_O
[2017-8-15. : 11:03 pm]
Dem0n -- I wish people wouldn't flood the bnet forums with dumb shit like "is there widescreen support?" and "why are the portraits ugly" so that useful threads could be looked at LMAO
[2017-8-15. : 10:18 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Comedy option: Simulate relativistic slowdown / time dilution by running enough triggers to slow down the game engine
LMAO
[2017-8-15. : 9:53 pm]
Suicidal Insanity -- Comedy option: Simulate relativistic slowdown / time dilution by running enough triggers to slow down the game engine
[2017-8-15. : 9:25 pm]
ImagoDeo -- Suicidal Insanity
Suicidal Insanity shouted: The same way FTL does: not at all?
For simplicity, yeah, but it's an interesting theoretical problem. With current trigger generation processes, it may be more possible than before. We can do real math now.
[2017-8-15. : 9:22 pm]
lil-Inferno -- I remember Tux was gonna do something like that before
[2017-8-15. : 9:21 pm]
Suicidal Insanity -- The same way FTL does: not at all?
[2017-8-15. : 9:21 pm]
ImagoDeo -- I must be crazy... a friend asked me to make an FTL-style game in SC:BW, and a moment ago I wondered briefly how I'd handle relativistic speeds and time gaps.
[2017-8-15. : 8:13 pm]
Ashamed -- Oops quoted wrong thing ha martosss
martosss shouted: nah, they work ... but they are different ... I implemtened them in Hazard zone ... but now they will be working either for normal BW or for remastered, not both
[2017-8-15. : 8:10 pm]
Ashamed -- martosss
martosss shouted: what are minerals for? I have -141 :D that sounds bad !
no they didn't work.. They patched them out when they released the new update like 3 months ago... Please show me where you got them working again...
[2017-8-15. : 8:07 pm]
IskatuMesk -- Suicidal Insanity KITTIES
[2017-8-15. : 8:07 pm]
IskatuMesk -- NudeRaider
NudeRaider shouted: in the options it's called "real-time lighting"
It's funny, because what you described is basically the opposite of real-time lighting.
[2017-8-15. : 8:04 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 Shouldn't you be the one who has to know that? xD
My theory is because a lot of the links around here don't include the protocol and the parser doesn't account for that. So, no, I wouldn't know because I have neither coded nor studied the workings of the parser.
[2017-8-15. : 7:14 pm]
NudeRaider -- in the options it's called "real-time lighting"
[2017-8-15. : 7:09 pm]
NudeRaider -- I just noticed something interesting. When you turn off dynamic lighting in scr a lot of units will look less detailed, but certain things look better / close to what they looked in sc. This is especially noticable with minerals and pretty much any protoss building. Unfortunately the dynamic lighting effect completely covers transparency effects in things like pylon or fleet beacon. The cannons look a lot more recognizable.
[2017-8-15. : 6:21 pm]
Suicidal Insanity -- https://us.battle.net/forums/en/starcraft/topic/20758468030 <- I'm so tempted to reply "I can access mine" :P
[2017-8-15. : 6:12 pm]
martosss -- what are minerals for? I have -141 :D that sounds bad !
[2017-8-15. : 6:08 pm]
martosss -- nah, they work ... but they are different ... I implemtened them in Hazard zone ... but now they will be working either for normal BW or for remastered, not both
[2017-8-15. : 6:04 pm]
Oh_Man -- yeah overlapping names were broken before remaster came out unfortunately
[2017-8-15. : 6:01 pm]
martosss -- Oh_Man
Oh_Man shouted: https://www.youtube.com/watch?v=m00lueWh7UQ guys I believe I found a bug - what do you think?
Also overlapping names don't work ... though I think they are a bug by themselves :D
[2017-8-15. : 5:57 pm]
martosss -- yea, now I read it ... and answered :)
[2017-8-15. : 5:11 pm]
Ashamed -- Oh_Man
Oh_Man shouted: https://www.youtube.com/watch?v=m00lueWh7UQ guys I believe I found a bug - what do you think?
Is that it so far? I am guessing your map is a good test for these things ha.
[2017-8-15. : 1:35 pm]
lil-Inferno -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 Just show the big 'loading' animation, its not like downtime is gonna be any longer than it takes to load under normal circumstances :P
LMAOOOOOOOOOOOOOOO
[2017-8-15. : 1:34 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: nice link http://www.staredit.net/topic/17434/
Mini Moose 2707
Mini Moose 2707 shouted: I copied that out of my address bar, too, how does that even happen LMAO
nice clipboard C|X^ D
[2017-8-15. : 12:43 pm]
DarkenedFantasies -- Suicidal Insanity
Suicidal Insanity shouted: I remember using an animated SC pointer as my mouse cursor for a while, don't remember where I got it or if I made it.
I've been using the sc cursor for as long as I can remember haha. I think it's the best cursor design ever. It should be pretty easy to find with a Google search.
[2017-8-15. : 12:38 pm]
DarkenedFantasies -- KrayZee
KrayZee shouted: Isn't the screen for SC1 12x10 in terms of terrain tiles?
Suicidal Insanity
Suicidal Insanity shouted: KrayZee Isn't it 20 x 12? Or has that been answered
Suicidal Insanity
Suicidal Insanity shouted: 640 x 480 -> 20 x 15, and bottom is cut off for the UI. I'm pretty sure the render engine adds a row or two of the tiles internally. (At least that is what I do to avoid fractional tiles)
FaRTy1billion
FaRTy1billion shouted: Suicidal Insanity Suicidal Insanity it's 20x12.5, because the rendering area is 640x400
20x12.5 seems right. Although you can only see 12 tiles high in the game, the minimap box is 20x13 tiles in 64x64 maps (but 20x12 or 10x6 in larger map sizes). However, it seems like the viewing area is the whole screen in HD graphics, so center view trigger is now offset, in original graphics mode as well... even though the minimap box is still the correct size in both graphic modes, so you can see it being offset too.
[2017-8-15. : 12:22 pm]
Oh_Man -- martosss
martosss shouted: Oh mn?
I replied to you
[2017-8-15. : 12:12 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 Just show the big 'loading' animation, its not like downtime is gonna be any longer than it takes to load under normal circumstances :P
lmao
[2017-8-15. : 12:08 pm]
Oh_Man -- https://us.battle.net/forums/en/starcraft/topic/20758507975#1 I made a bug report on forums upvote that shit yall
[2017-8-15. : 12:03 pm]
Oh_Man -- https://www.youtube.com/watch?v=m00lueWh7UQ guys I believe I found a bug - what do you think?
[2017-8-15. : 12:02 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I haven't tried it, could have some serious bugs that the previous didn't or the UI design could be worse; though I'd take your word that it's better :)
Personally I think the UI design (where it was changed) is significantly better. Uncaught bugs are always possible, but 0.8.0 had its share of bugs which are now fixed.
[2017-8-15. : 12:01 pm]
Oh_Man -- Alert to anyone who downloaded version 1.1 yesterday - there was a bug with the skip tutorial function that disabled levelling up if anyone used the skip tutorial button. Fixed now in version 1.2. Apologies.
[2017-8-15. : 11:51 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 Forgot to ask: why do you say that, there shouldn't be anything 0.8.0 could do that 0.9.0 can't.
I haven't tried it, could have some serious bugs that the previous didn't or the UI design could be worse; though I'd take your word that it's better :)
[2017-8-15. : 11:46 am]
Suicidal Insanity -- jjf28
jjf28 shouted: youarenotworthy SCMDraft, though the jury's out on the longstanding version or the new version :)
Forgot to ask: why do you say that, there shouldn't be anything 0.8.0 could do that 0.9.0 can't.
[2017-8-15. : 11:35 am]
jjf28 -- NudeRaider
NudeRaider shouted: wp jjf. But how were you not the Patriarch? O.o
we'll get to that
[2017-8-15. : 11:28 am]
martosss -- Oh mn?
[2017-8-15. : 11:28 am]
Pr0nogo -- LMAO
[2017-8-15. : 11:28 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: nice link http://www.staredit.net/topic/17434/
Just show the big 'loading' animation, its not like downtime is gonna be any longer than it takes to load under normal circumstances :P
[2017-8-15. : 11:27 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: I copied that out of my address bar, too, how does that even happen LMAO
Shouldn't you be the one who has to know that? xD
[2017-8-15. : 10:35 am]
Oh_Man -- (Y)

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