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[2017-8-18. : 9:26 pm]
Ashamed -- Pr0nogo
Pr0nogo shouted: noobs
precisely noobs.
[2017-8-18. : 9:13 pm]
Pr0nogo -- noobs
[2017-8-18. : 9:04 pm]
MasterJohnny -- Because chloroplasts are green
[2017-8-18. : 9:01 pm]
NudeRaider -- why are YOU so green? http://i.imgur.com/GDJLPb0.jpg
[2017-8-18. : 8:56 pm]
Zoan -- why is grass green
[2017-8-18. : 8:52 pm]
MasterJohnny -- why is sen so slow
[2017-8-18. : 7:49 pm]
Zoan -- its*
[2017-8-18. : 7:48 pm]
Zoan -- decrease it's y-coordinate by 1*
[2017-8-18. : 7:48 pm]
Zoan -- or you can go to the unit's properties and move it's y-axis down by 1 :O
[2017-8-18. : 7:43 pm]
O)FaRTy1billion[MM] -- similarly, if you want to create them at a 1-tile location you need to move the tile up and left 1 pixel
[2017-8-18. : 7:42 pm]
O)FaRTy1billion[MM] -- grid offst: https://snag.gy/DmLaCv.jpg
[2017-8-18. : 7:41 pm]
O)FaRTy1billion[MM] -- alternatively, zooming in a bunch makes it easier since you don't have to be pixel-perfect xD
[2017-8-18. : 7:40 pm]
O)FaRTy1billion[MM] -- if you don't feel like doing it free-hand, do a custom grid with an offset of 15,15
[2017-8-18. : 7:38 pm]
O)FaRTy1billion[MM] -- https://snag.gy/cXhDwy.jpg
[2017-8-18. : 7:35 pm]
O)FaRTy1billion[MM] -- You can, because they are still 32x32, you just need to offset them by like 1 pixel
[2017-8-18. : 7:32 pm]
Zoan -- I could have sworn in SCMDraft though I've been able to place lurkers in 1x1 tiles with no problems before
[2017-8-18. : 7:26 pm]
O)FaRTy1billion[MM] -- Lurkers and dragoons are both 32x32, but their centers are off.
[2017-8-18. : 7:23 pm]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: When SEN decides to actually upload the thing I just uploaded, could somebody try it on patch 1.16 to see how the lurkers spawn?
Lurkers have always been off-center.
[2017-8-18. : 6:29 pm]
Zoan -- Or better yet just download here
[2017-8-18. : 6:26 pm]
Pr0nogo -- Blizz is noob tbh
[2017-8-18. : 6:25 pm]
Zoan -- When SEN decides to actually upload the thing I just uploaded, could somebody try it on patch 1.16 to see how the lurkers spawn?
[2017-8-18. : 6:23 pm]
Zoan -- Actually now that I think about it, yea this is not an issue with SCMDraft but with the new patch. The lurkers's center has changed O_O
[2017-8-18. : 6:14 pm]
Zoan -- I'll post the test map I made using scmdraft into the scmdraft forum. I think the lurker's center is not accurate in the new SCMDraft version.
[2017-8-18. : 6:13 pm]
Zoan -- Lol, I actually can't get staredit to open up a map made by scmdraft. Weird.
[2017-8-18. : 6:03 pm]
Zoan -- Suicidal Insanity
Suicidal Insanity shouted: Zoan So did you check? Would surprise me if spawning changed
I am now
[2017-8-18. : 5:38 pm]
Ashamed -- Pr0nogo
Pr0nogo shouted: why did the site collapse in the last few weeks?
Either some of the DB tweaks we made... or the DB just finally at that point.. this AJAX driven site is horrid on DB.
[2017-8-18. : 5:37 pm]
Pr0nogo -- why did the site collapse in the last few weeks?
[2017-8-18. : 3:42 pm]
DarkenedFantasies -- Oh_Man
Oh_Man shouted: No it has been 11 for as long as I can remember. Source: my shuttle menu system
You're right, it has always been 11. I had looked at one of my old maps where I have used 12 or 13 lines of text (with those extra lines being blank) and so assumed it must've been 12 before... but I guess I was redundant back then. Just fired up 1.16.1 now and checked first-hand, and it's indeed 11. lil-Inferno
lil-Inferno shouted: 12 is for when you want to clear the text on the screen imo
Oh_Man
Oh_Man shouted: No 11 will also clear the text, 12 is just a redundant extra line
I think you need 12 lines if the last line is blank, else the game won't read it as a new line (unless you use a newline control character instead, I guess).
[2017-8-18. : 3:39 pm]
Dem0n -- it's been alright
[2017-8-18. : 2:51 pm]
Jello-Jigglers -- This has been such a great 5 days of StarCraft. :) :) :)
[2017-8-18. : 12:28 pm]
Corbo -- err... loaded, not replaced.
[2017-8-18. : 12:28 pm]
Corbo -- Neiv, I tried your program and it ran the SD version of SC so I have no idea if HD files are replaced. xD
[2017-8-18. : 11:36 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: Suicidal Insanity They're not going to change the gameplay tho. There's no create unit in Fighting Spirit or Python. XDDDDD
Thats mean
[2017-8-18. : 9:56 am]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Zoan So did you check? Would surprise me if spawning changed
They're not going to change the gameplay tho. There's no create unit in Fighting Spirit or Python. XDDDDD
[2017-8-18. : 8:17 am]
Suicidal Insanity -- Zoan
Zoan shouted: LMAO so with the new update units do not spawn at the center of a location, they spawn 1 pixel below the center of that locatino
So did you check? Would surprise me if spawning changed
[2017-8-18. : 5:42 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Can't you just find and replace lmao
I feel like anyone who said they did a somewhat complex match in regex knows what they're doing and that whatever it is couldn't be with simple tools.
[2017-8-18. : 5:31 am]
Ashamed -- lil-Inferno
lil-Inferno shouted: Can't you just find and replace lmao
I needed a way to get all of a certain players triggers.. If I just find and replace I would of gotten rid of the triggers. I needed to duplicate them. Since the triggers were out of order I couldn't just copy a certain portion.
[2017-8-18. : 5:07 am]
lil-Inferno -- Can't you just find and replace lmao
[2017-8-18. : 4:34 am]
Ashamed -- but i was able to duplicate player 1 triggers into player 2 with only txt being messed up.. Not bad for my first go ha.
[2017-8-18. : 4:29 am]
Ashamed -- I made a quick php regex parser to find all the triggers owned by a certain player via scmdraft trigedit. Worked pretty good... All but the color codes ha. My parser did not grab the text good ha.
[2017-8-18. : 1:35 am]
bulletbutter -- Anyone spare a few moments to check out an issue Im having? Posted a thread in SC1 UMS assistance.
[2017-8-18. : 1:27 am]
Zoan -- verssuss
verssuss shouted: and who got that bug if u want select any unite per drag click and Flor Hatch is around u select only that shit. it work in real big area
Oh, yea. That's been around since forever, we've jsut gotten used to it lol
[2017-8-18. : 1:01 am]
Ashamed -- FaRTy1billion
FaRTy1billion shouted: Ashamed you can Set Unit Hangar to add scarabs or interceptors
Shit i remember it being much harder ha... I was trying to move computer scarabs over from a certain area of my map ha
[2017-8-18. : 12:54 am]
O)FaRTy1billion[MM] -- Ashamed
Ashamed shouted: There was a trick to automaticly train scarabs and interceptors right?? What was this.
you can Set Unit Hangar to add scarabs or interceptors
[2017-8-18. : 12:53 am]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: too much work to downgrade brah
-> Dem0n
Dem0n shouted: ya I got like 3 SC directories LMAO
Dem0n
Dem0n shouted: SC regular, SC 1.16, and then SC again in Documents
this is the only way to go
[2017-8-18. : 12:48 am]
Ashamed -- There was a trick to automaticly train scarabs and interceptors right?? What was this.
[2017-8-18. : 12:46 am]
verssuss -- its called substructure opening hole in scmdraft. its selectable. but u cant select any unite exepted this if its around. play sniper installation u should know what i mean
[2017-8-18. : 12:40 am]
Zoan -- I can't understand you.
[2017-8-18. : 12:35 am]
verssuss -- and who got that bug if u want select any unite per drag click and Flor Hatch is around u select only that shit. it work in real big area
[2017-8-18. : 12:31 am]
Dem0n -- ya what a piece of shit=
[2017-8-18. : 12:30 am]
verssuss -- Dem0n same with saves reps etc xD i need copy my new map downloaded to another folder where i can host it. wtf
[2017-8-18. : 12:16 am]
Excalibur -- I guess like a lot of people I was secretly wishing for TDAG Part 2 but I think deep down we knew that was never happening. TDAG was half way an accident the way it was released.
[2017-8-18. : 12:15 am]
Excalibur -- So far 137 is the best track I've heard thus far. Its way to dense to really judge on first spin though. This is also supposedly their last album so I'm enjoying getting to hear a new release from them for what could be the last time.
[2017-8-18. : 12:09 am]
jjf28 -- Excalibur
Excalibur shouted: Brand New just dropped their new album and it is DISGUSTINGLY good. Holy fuck.
Dem0n
Dem0n shouted: who LMAO
https://youtu.be/MQ8Ve4xkOgw I'm not blown away but it's not bad
[2017-8-18. : 12:03 am]
Dem0n -- SC regular, SC 1.16, and then SC again in Documents
[2017-8-18. : 12:02 am]
Dem0n -- ya I got like 3 SC directories LMAO
[2017-8-17. : 11:55 pm]
Moose -- Oh, I wouldn't have even overwritten my 1.16.1 install LMAO
[2017-8-17. : 11:54 pm]
Zoan -- too much work to downgrade brah
[2017-8-17. : 11:54 pm]
Moose -- Or try 1.16.1 lmao
[2017-8-17. : 11:51 pm]
Zoan -- or scmdraft is not placing locations correctly... I suppose I could try staredit to double check
[2017-8-17. : 11:50 pm]
Zoan -- LMAO so with the new update units do not spawn at the center of a location, they spawn 1 pixel below the center of that locatino
[2017-8-17. : 11:46 pm]
Dem0n -- who LMAO
[2017-8-17. : 11:44 pm]
Excalibur -- Brand New just dropped their new album and it is DISGUSTINGLY good. Holy fuck.
[2017-8-17. : 11:42 pm]
Oh_Man -- No 11 will also clear the text, 12 is just a redundant extra line
[2017-8-17. : 11:41 pm]
lil-Inferno -- 12 is for when you want to clear the text on the screen imo
[2017-8-17. : 11:39 pm]
Oh_Man -- No it has been 11 for as long as I can remember. Source: my shuttle menu system
[2017-8-17. : 10:16 pm]
DarkenedFantasies -- Zoan
Zoan shouted: Have we really only ever been able to display 11 lines of text in a map? I coud have sworn it was 12 before.
yes it was 12. no idea when that was changed...
[2017-8-17. : 9:31 pm]
Dem0n -- It should be I think

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