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[2014-8-20. : 8:08 pm] *Generalpie marks artist for later *[2014-8-20. : 8:06 pm] Generalpie -- Either that or the factory salted them after the 7 second mark for salt sticking on fried items [2014-8-20. : 8:06 pm] Generalpie -- I'd imagine it's like a suspension, except with chips. Try shaking them up before opening [2014-8-20. : 8:02 pm] O)FaRTy1billion[MM] -- Like just now I was eating some sun chips and it was like almost unbearably salty, whereas before I was eating sunchips and was thinking "Wow, this has not very much salt which actually makes the chip taste better since it doesn't just taste like salt!" [2014-8-20. : 7:59 pm] O)FaRTy1billion[MM] -- Are big bags of chips really inconsistent or not uniform with the amount of salt on the chips? I've been getting sun chips and baked lays, and it seems like every other time I eat from either bag they are either not salty at all or just a big mouthful of salt. [2014-8-20. : 7:54 pm] *Generalpie takes to spotify *[2014-8-20. : 7:12 pm] O)FaRTy1billion[MM] -- "Devourer -- If you play a mod via battle.net with players who do not have the mod, the game crashes." It doesn't crash, the people not on the mod just drop immediately. [2014-8-20. : 5:52 pm] Generalpie -- Mainly because it's meant to be played as a whole, and I won't have to keep thinking "Oh fuck I left 'Shuffle' on." [2014-8-20. : 5:32 pm] Zoan -- "Xlil-InfernoDDD -- Hey Zoan, you should totes use that thingy from the unfinished zombie map, with the lights." Idk, I've always kind of not liked it when your vision with yourself is disabled. I am using that 'dramatic' wav from that map though [2014-8-20. : 1:10 pm] TF- -- i think you had to use All Units yeah, really annoying that it was removed [2014-8-20. : 1:08 pm] Devourer -- therr was a tine you could move sprites? that's cool; why has it been removed? or was it like it always moved sprites along with the group specified (men, all units, buildings...)? [2014-8-20. : 12:59 pm] TF- -- should probably just make it for Starcraft v1.00 where you can move sprites around with Move Unit [2014-8-20. : 12:59 pm] TF- -- i remember wanting to make a map about evil trees that grow and poison the air, and using complete copies of rooms (one with trees and one without) because you can't move sprites around [2014-8-20. : 12:48 pm] lil-Inferno -- Hey Zoan, you should totes use that thingy from the unfinished zombie map, with the lights. [2014-8-20. : 12:07 pm] Jack -- Yeah if you make a production thread the chance of it being completed immediately drops to 1% [2014-8-20. : 11:47 am] lil-Inferno -- "Zoan -- Urgh, I wanna make a production thread for my horror map but I'm too lazy to take screenshots.." That's a good way to never finish it. [2014-8-20. : 6:35 am] Dem0n -- Or just click on the trigger and hold down 'o', which is the hotkey for down. [2014-8-20. : 6:24 am] Zoan -- he's normally suuuper slow (hes called SLOTH) but when you walk in water he full on sprints at you [2014-8-20. : 6:23 am] Zoan -- Anyway, omgosh I just made a sweeeet enemy. He chases you whenever you make sound with your footsteps [2014-8-20. : 5:35 am] Zoan -- and I just clicked the down button on scmdraft 500 times to bring a 2 condition and 3 action trigger to the bottom of my trigger list [2014-8-20. : 5:31 am] NudeRaider -- too lazy to press one button? Alright, sounds like a genuine mapper. [2014-8-20. : 4:38 am] Zoan -- Btw, if any of yall ever wanna test out my map just pm me or msg me through the shoutbox [2014-8-20. : 4:38 am] Zoan -- Urgh, I wanna make a production thread for my horror map but I'm too lazy to take screenshots.. [2014-8-20. : 4:18 am] jjf28 -- few years back JNE was utter crap, so if you wanted to interact with specific systems you were pretty much out of luck; no good ways to prevent loops from eating all ur processing; java's memory and processing overhead was also much more pronounced; graphics was much less developed so it was huge work to do graphical programming [2014-8-20. : 4:13 am] Jack -- tbh I never used old java so I couldn't tell you what was bad about it |