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[2015-6-28. : 2:04 pm] Azrael -- Dem0nDem0n shouted: I really don't like VS Dem0nDem0n shouted: I honestly like Eclipse better http://tinyurl.com/Audrey-Belrose[2015-6-28. : 1:09 pm] lil-Inferno -- But are you going to continue working? I plan on continuing with my work for another 12 hours or so C|:^ )[2015-6-28. : 11:52 am] lil-Inferno -- Dem0nDem0n shouted: I really don't like VS You're biased toward what you're used to. VS is vastly superior C|:^ )[2015-6-28. : 5:16 am] jjf28 -- f* it, i'll finish making the new overflows (sometime) then try dynamic terrain; that pointer is too well protected from the existing overflows; though you can move it forward and back again (lol shifting terrain)[2015-6-28. : 4:52 am] Moose -- lil-Infernolil-Inferno shouted: Vrael can get bopped any day of the week. that day was today[2015-6-28. : 4:50 am] Moose -- rekt all yall in Ex's map. Conquered 8 capitals by the time I won, get rekt[2015-6-28. : 4:27 am] jjf28 -- Dem0nDem0n shouted: I really don't like VS much prefer visual studios for the vastly superior hover-text/text-suggestions (but not in 2010, need 2012)[2015-6-28. : 4:23 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: I honestly like Eclipse better How are they different?[2015-6-28. : 4:19 am] Roy -- FaRTy1billionFaRTy1billion shouted: Roy Self-learning sounds awesome after watching that MarI/O thing dem0n linked to earlier Yeah, it's too bad trying to read and understand learning algorithms is so hard. I'm going to be using Q-learning, or at least I think I am. Honestly after reading the article I'm not sure if that's the algorithm I have in mind.[2015-6-28. : 4:16 am] O)FaRTy1billion[MM] -- Mine was hardcore hardcoded. It's a huge table of arrays.[2015-6-28. : 4:16 am] O)FaRTy1billion[MM] -- RoyRoy shouted: FaRTy1billion Was it self-learning, or just hardcoded? Self-learning sounds awesome after watching that MarI/O thing dem0n linked to earlier[2015-6-28. : 4:15 am] O)FaRTy1billion[MM] -- I should transfer over a bunch of these addresses I found related to iscript stuff to the EUDDB[2015-6-28. : 4:15 am] Roy -- Dem0nDem0n shouted: that's what this tutorial has Not sure where you're getting that idea. The tutorial doesn't have that.[2015-6-28. : 4:14 am] O)FaRTy1billion[MM] -- I knew what 57F1D6 / D4 were, so I knew this function was related[2015-6-28. : 4:13 am] Roy -- Dem0nDem0n shouted: Are global variables camelCase and local variables PascalCase in C#? In backwards land, sure.[2015-6-28. : 4:13 am] O)FaRTy1billion[MM] -- Also, it's been on my screen this whole time. xD I just wanted to make the map because it was easier than digging through ASM.[2015-6-28. : 4:11 am] O)FaRTy1billion[MM] -- Also that address makes sense because it is near the STR pointer, which was in the EUDDB[2015-6-28. : 4:11 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: mm, if your map is a tileset indexed, incrementing it by 2 moves everything to the left xD I made a map to find it, then realized I didn't reinstall CheatEngine or similar when I got my new harddrive [2015-6-28. : 4:10 am] Roy -- FaRTy1billionFaRTy1billion shouted: It doesn't learn though, that sounds way more fun Oh, didn't see that.[2015-6-28. : 4:09 am] Roy -- FaRTy1billionFaRTy1billion shouted: Roy I made a tic-tac-toe AI the other day Was it self-learning, or just hardcoded?[2015-6-28. : 4:09 am] jjf28 -- mm, if your map is a tileset indexed, incrementing it by 2 moves everything to the left xD[2015-6-28. : 4:09 am] O)FaRTy1billion[MM] -- 05B90010 54 48 49 53 20 57 49 4C 4C 20 42 45 20 45 41 53 THIS WILL BE EAS 05B90020 59 20 54 4F 20 46 49 4E 44 2E 71 00 61 00 71 00 Y TO FIND.q.a.q.[2015-6-28. : 4:08 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: think i found it at 0x5993C4 taht's good, I don't have cheatengine[2015-6-28. : 3:58 am] Dem0n -- If I go to my project's directory I can even see the image there, so I really don't know why it can't load it |