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[2015-6-28. : 2:12 pm]
jjf28 -- since when do you program Az?
[2015-6-28. : 2:07 pm]
Moose -- What about a measure of how bad it is?
[2015-6-28. : 2:05 pm]
Azrael -- VS is better by any objective measure.
[2015-6-28. : 2:04 pm]
Azrael -- Dem0n
Dem0n shouted: I really don't like VS
Dem0n
Dem0n shouted: I honestly like Eclipse better
http://tinyurl.com/Audrey-Belrose
[2015-6-28. : 1:42 pm]
Moose -- Only 12? I'm putting it at least 50 hours, just today.
[2015-6-28. : 1:09 pm]
lil-Inferno -- But are you going to continue working? I plan on continuing with my work for another 12 hours or so C|:^ )
[2015-6-28. : 1:08 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Get to work bitch.
did. :cool2:
[2015-6-28. : 12:28 pm]
Crimson Magnum -- :D
[2015-6-28. : 11:52 am]
lil-Inferno -- Dem0n
Dem0n shouted: I really don't like VS
You're biased toward what you're used to. VS is vastly superior C|:^ )
[2015-6-28. : 11:52 am]
lil-Inferno -- Get to work bitch.
[2015-6-28. : 9:05 am]
Pr0nogo -- pr0
[2015-6-28. : 7:54 am]
NudeRaider -- I'm pro-procrastinating :/
[2015-6-28. : 7:01 am]
Apos -- Mornin' NSFW
[2015-6-28. : 5:16 am]
jjf28 -- f* it, i'll finish making the new overflows (sometime) then try dynamic terrain; that pointer is too well protected from the existing overflows; though you can move it forward and back again (lol shifting terrain)
[2015-6-28. : 4:52 am]
Moose -- lil-Inferno
lil-Inferno shouted: Vrael can get bopped any day of the week.
that day was today
[2015-6-28. : 4:50 am]
Moose -- rekt all yall in Ex's map. Conquered 8 capitals by the time I won, get rekt
[2015-6-28. : 4:27 am]
jjf28 -- Dem0n
Dem0n shouted: I really don't like VS
much prefer visual studios for the vastly superior hover-text/text-suggestions (but not in 2010, need 2012)
[2015-6-28. : 4:24 am]
Vrael -- I like eclipse too
[2015-6-28. : 4:23 am]
BloodyZombie117 -- First time playing it.
[2015-6-28. : 4:23 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: I honestly like Eclipse better
How are they different?
[2015-6-28. : 4:23 am]
BloodyZombie117 -- At least I know a bit more about that map now.
[2015-6-28. : 4:22 am]
Dem0n -- I honestly like Eclipse better
[2015-6-28. : 4:22 am]
Dem0n -- I really don't like VS
[2015-6-28. : 4:22 am]
Dem0n -- fine
[2015-6-28. : 4:22 am]
Dem0n -- ughh
[2015-6-28. : 4:21 am]
Vrael -- demon, coop?
[2015-6-28. : 4:21 am]
Vrael -- 1665 sounds like ccmu minus some buildings
[2015-6-28. : 4:19 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: Roy Self-learning sounds awesome after watching that MarI/O thing dem0n linked to earlier
Yeah, it's too bad trying to read and understand learning algorithms is so hard. I'm going to be using Q-learning, or at least I think I am. Honestly after reading the article I'm not sure if that's the algorithm I have in mind.
[2015-6-28. : 4:17 am]
jjf28 -- what might 1665 mean in map speak...
[2015-6-28. : 4:16 am]
Roy -- Oh, I see what you're saying, Demon: MaxX and MaxY. No, that's wrong.
[2015-6-28. : 4:16 am]
O)FaRTy1billion[MM] -- Mine was hardcore hardcoded. :P It's a huge table of arrays.
[2015-6-28. : 4:16 am]
O)FaRTy1billion[MM] -- Roy
Roy shouted: FaRTy1billion Was it self-learning, or just hardcoded?
Self-learning sounds awesome after watching that MarI/O thing dem0n linked to earlier
[2015-6-28. : 4:15 am]
O)FaRTy1billion[MM] -- I should transfer over a bunch of these addresses I found related to iscript stuff to the EUDDB
[2015-6-28. : 4:15 am]
Roy -- Dem0n
Dem0n shouted: that's what this tutorial has
Not sure where you're getting that idea. The tutorial doesn't have that.
[2015-6-28. : 4:15 am]
O)FaRTy1billion[MM] -- Probably other CHK-related stuff
[2015-6-28. : 4:14 am]
jjf28 -- I should prolly map the surrounding area...
[2015-6-28. : 4:14 am]
O)FaRTy1billion[MM] -- I knew what 57F1D6 / D4 were, so I knew this function was related
[2015-6-28. : 4:13 am]
jjf28 -- "this will be easy to find" :)
[2015-6-28. : 4:13 am]
Dem0n -- that's what this tutorial has
[2015-6-28. : 4:13 am]
Roy -- Dem0n
Dem0n shouted: Are global variables camelCase and local variables PascalCase in C#?
In backwards land, sure.
[2015-6-28. : 4:13 am]
O)FaRTy1billion[MM] -- Also, it's been on my screen this whole time. xD I just wanted to make the map because it was easier than digging through ASM.
[2015-6-28. : 4:13 am]
Dem0n -- Are global variables camelCase and local variables PascalCase in C#?
[2015-6-28. : 4:12 am]
O)FaRTy1billion[MM] -- I added it to the EUDDB
[2015-6-28. : 4:11 am]
jjf28 -- also that address is awesome cause prime EUP range :)
[2015-6-28. : 4:11 am]
O)FaRTy1billion[MM] -- Also that address makes sense because it is near the STR pointer, which was in the EUDDB
[2015-6-28. : 4:11 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: mm, if your map is a tileset indexed, incrementing it by 2 moves everything to the left xD
I made a map to find it, then realized I didn't reinstall CheatEngine or similar when I got my new harddrive :P
[2015-6-28. : 4:10 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: It doesn't learn though, that sounds way more fun
Oh, didn't see that.
[2015-6-28. : 4:09 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: Roy I made a tic-tac-toe AI the other day :awesome:
Was it self-learning, or just hardcoded?
[2015-6-28. : 4:09 am]
jjf28 -- mm, if your map is a tileset indexed, incrementing it by 2 moves everything to the left xD
[2015-6-28. : 4:09 am]
O)FaRTy1billion[MM] -- 05B90010 54 48 49 53 20 57 49 4C 4C 20 42 45 20 45 41 53 THIS WILL BE EAS 05B90020 59 20 54 4F 20 46 49 4E 44 2E 71 00 61 00 71 00 Y TO FIND.q.a.q.
[2015-6-28. : 4:08 am]
O)FaRTy1billion[MM] -- That is in fact the correct address.
[2015-6-28. : 4:08 am]
Dem0n -- Well fuck.
[2015-6-28. : 4:08 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: think i found it at 0x5993C4
taht's good, I don't have cheatengine
[2015-6-28. : 4:07 am]
Roy -- Yes. I don't know how you lost that reference.
[2015-6-28. : 4:07 am]
Dem0n -- Is that supposed to be loaded by default?
[2015-6-28. : 4:07 am]
Dem0n -- Well then.
[2015-6-28. : 4:06 am]
Roy -- You're welcome.
[2015-6-28. : 4:06 am]
Roy -- Right-click "MyGame", "Add Content Reference", select the only option.
[2015-6-28. : 4:03 am]
jjf28 -- scratch that, it's the correct address
[2015-6-28. : 4:02 am]
Roy -- Well, zip up the project and upload it somewhere.
[2015-6-28. : 4:01 am]
jjf28 -- maybe I didn't...
[2015-6-28. : 4:00 am]
Dem0n -- yes
[2015-6-28. : 4:00 am]
Roy -- But it's in a folder with your game project, right?
[2015-6-28. : 3:59 am]
Dem0n -- Everything's in My Documents
[2015-6-28. : 3:59 am]
Dem0n -- It's just located in the default place
[2015-6-28. : 3:59 am]
Roy -- Is your Content project located in a weird spot?
[2015-6-28. : 3:58 am]
Dem0n -- Welp, XNA is totally fun.
[2015-6-28. : 3:58 am]
Dem0n -- If I go to my project's directory I can even see the image there, so I really don't know why it can't load it
[2015-6-28. : 3:58 am]
Dem0n -- lul

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