Hello fellow SENers; I have concocted a nice News with hundreds of links all around for you. :)
- StarCraft II Wiki Project -
The StarCraft II Wiki Project has started. Help this community to build up one of the greatest Wiki out there! A good way to contribute is to thank people that have helped you out with a problem in the Assistance forum by creating an article showing how to solve your problem (example). Moreover, it'll help you assimilate this new matter. If you are the one that helps, you might as well create a new wiki article, write the solution in there, and post the link to the Wiki as a reply to the problem of someone (example).
The SEN August Mapping Contest is ending very soon and there aren't many submissions. While it is kind of a sad news, you can try to see the optimistic side: if you post some material to be evaluated, you have very high chances of winning (remember the rewards include real money! ).
We strongly encourage you to share your StarCraft (1 and 2) IDs via this link. There's also a "compilation thread" kept organized by BioAtk to give a quick access to a lot of IDs.
Note: Your submitted IDs are displayed to the public.
- SEN Features -
Just a little reminder for our blind members, here is a list of some new features that were implemented recently:
The Encase "special" BBCode. It actually existed for quite a long time, but Devourer finally added it to the drop-down list of the "special" BBCodes. They increase the organization of a thread while being very aesthetic and providing minerals (compared to quotes, when those were used stylistically). For a visual reference, every black box of this news are 'Encases'.
The "Smilie of the day", listed to the left of the Reply field.
Skins are slowly coming in. To change your current SEN Skin, click here. Currently, you only have the choice between Epic and Turtle, but there's around 3 new skins that will be implemented relatively soon.
- Custom Icons Service -
Jack is proposing his help to create custom icons for your map (in exchange of minerals ). Submit a request in his thread.
That's right folks, Blizzard is being nice and giving everyone with a StarCraft II battle.net account a free name change. However, they've also said that future name changes will cost an undisclosed amount of money. Is this a precursor to Blizzard charging money for every little thing online, similiar to XBox Live? Let's hope not.
The Blizzcon Movie Contest is back! Basically, you have to make a movie up to 3 minutes long, using footage recorded from a Blizzard game. You can use SC1, 2, WoW, D2, WC3, etc. and go wild! The prizes are pretty good too:
Grand Prize: $5,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue First Place: $3,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Second Place: $2,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Third Place: $1,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue
- StarCraft II sells over 1.5 million in 2 days! -
Blizzard just trumpeted the sales numbers for StarCraft 2: Wings of Liberty, the first instalment in its long-time-coming sequel to the strategy classic. The numbers: "a day-one sales milestone of more than 1 million copies sold worldwide" and "1.5 million copies in its first 48 hours." The context: It's already the "best-selling PC game of 2010 within its first 24 hours of availability" and now holds the "record for fastest-selling strategy game of all time." With a global launch spanning five continents and over a dozen countries, not to mention a dozen years of anticipation, solid sales were to be expected.
A source inside Blizzard confirmed the information with Joystiq, saying that approximately 1.2m StarCraft 2 accounts had been activated - not necessarily sold! - worldwide as of 4pm PT on the 28th, less than two days after the game went on sale. Roughly 620K of those accounts were in the US. Now that we're a full week out from launch, it's anyone's guess how many copies have been sold by now ... though we imagine if sales keep up, it won't take long for Blizzard to share its success again.
The day has finally come, StarCraft 2 has been released all across the states. We've been waiting a long while for this, and damn is it about time.
StarEdit Network was one of the greatest resources for StarCraft map and mod making. Now that the sequel is here, let's help build SEN back up by creating some incredible projects. We've seen some good work so far by a few members, but I personally hope to see a lot more activity in the weeks to come. Thanks for making SEN so great, everyone.
That said, we have a new contest to announce, hosted by payne!
SEN StarCraft II August Map Contest! - Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
Specifications:
- If you are the first one to solve a problem, you earn 2 points. - Once the first solution has been discovered, any different solution is worth 1 point. - If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges). - One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones. - The problems will be revealed on August the 1st to ensure no one has the advantage of time over others. - The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes. - Rewards will be distributed to winners once judges are done evaluating all the materials. - You must have a SEN account to submit material. - Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
The 'Mapping Problems':
->Revealed on August the 1st.
Judges:
- payne - DevliN - TBA
Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals Second Place: $10, 3 Contest Points, and TBD Minerals Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
Please redirect all questions and whatnot regarding the contest to the official contest thread located at: SEN StarCraft II August Map Contest
I love impossible scenarios, but there'sone thing I hate about them: Once you finish a scenario for the first time, there's not much to do. Every time that you load the map, you just have to repeat the same steps than before.
I'm trying to build an impossible scenarios map where the playing experience changes every time that you load the map. In order to achieve so, I've included some random features in each scenario, so every time you play it, you'll have different units to face the enemies, thus, creating a new experience every time you play it.
I've only finished 2 (out of 4) scenarios so far. I'm not that good when it comes to making maps (specially thr triggers part), so there may be 1 or 2 bugs that I haven't spotted yet. I need people to help me test what I've done so far. You can reply here, send me a pm on this site or drop me a message at v.traumaroom at gma!l. Replays would be appreciated.
And of course, I'll add you to the credits if your information helps to improve the map.
Thanks in advance. (:
Current Features.
* Level selection: You don't need to complete the scenarios in a given order. You are free to pick the level that you want to play. (Only Left and Right levels are available atm). * Random units: In the Left level (The Endless Stairs) every player will start with 2 to 6 random units and get another 1 to 3 units at 20, 40 and 60 kills. In the other mission (To be a hero...) you get a random unit when you start the second stage, and then a surprise will await you at the last stage of the mission. * Victory/Defeat: The map is in the building stage, but it has the necessary commands to trigger the beta victory and defeat.
To do.
* * The third scenario will consist of a group of missions that the players will have to finish in a random order. The players won't get new units and will have to keep their starting ones alive, for those will be used in every single mission of the set. * Edit the briefing once the map reaches the final stage. * Fix whatever bugs the beta testers find. * Think of something for the forth scenario. d:
Some pics.
Level selection.
If you want to make an apple pie from scratch, you must first invent the Universe. if you want to win this scenario, you must first destroy the Warp gate.
But first you need to kill these guys... and some more.
To do so, you'll use some random units from this pool.
Your starting units in the other scenario.
The mission: Destroy all the Stasis Cells.
Then you'll get some random heroes.
And you'll face some enemy heroes.
[http://img214.imageshack.us/img214/5930/enemiesright1.jpg (img: failed to get size)]
I hope you like it. Please give some feedback so I can improve it; bugs, things that you think that I should change, is it too easy or too hard? Everything helps.
Thank you. (:
Files.
2.9.7 = Editable 2.9.7b = Bnet.
Updates.
27.08 Fixed a big bug that was giving the players too many civs. Also removed the trigger at 60 kills. Now you only get civs at 20 and 40.
Does anybody have barney attack in space? I've looked for it everywhere and no dice... I don't want to download a retarded torrent that won't work for shit. I don't want to join a download site and have to fucking pay for a subscription just for A fucking map. So I came here anybody have barney attack in space? It's a survival thing where a bunch of barney characters try to kill you like zombies and only 6 or 7 resistors live.
Description:Pit is a fast-paced free for all arena for up to seven players. Your goal is to kill your opponents in a 18x8-tile-sized arena using your five spells to your advantage.
Spells: - Phase Shift(renders the caster invisible and unaffected by attacks, draining his energy continuously; can be deactivated by movement or spell-casting) - Magic Blade(launches an enchanted blade that floats around randomly, damaging other fighters on impact; perishes on collision) - Flare(produces a permanent source of light at the caster's location) - Fire Blast(creates a firey explosion at the caster, dealing damage to nearby fighters and triggering a chain reaction of smaller explosions from flares; provides temporary vision) - Chain Lightning(sends bolts of electricity at nearby fighters, bouncing forth to others, dealing damage and draining energy; provides temprorary vision)
After months of not releasing the finished map because I'm lazyarduous development, I present:
SCVArena II There was a SCVArena I. It's mentioned here in my Probe Arena thread, but it was not finished. I suggest you play probe arena as well, since it's awesome.
How do I play this? You are a Space Construction Vehicle, which is what SCV stood for if you weren't paying attention during the campaign. Making buildings will create units for you (for instance, creating a supply depot gives you a probe to mine with, a barracks gives you a marine, etc.) You can mine minerals and harvest gas, both of which are crucial resources to manufacture units. With only minerals, you are stuck with basic defensive structures and low-tier units.
You may also create Protoss units. Beware, however, that they are much more expensive than terran units.
So, how do I play this? Well, most of the units retain their default melee stats. You can upgrade units by using your buildings at the middle of the map.
Here's a list of buildings and what they make:
Command center: Command Center
Supply depot: Probe
Refinery: Refinery. You mine from it for gas.
Barracks: Marine.
Engineering Bay: Firebat
Missile Turret: Missile Turret. Useful for detection, especially against DT rushes.
Academy: Medic
Bunker: Bunker
Factory: Siege Tank
Starport: Vulture
Science Facility: Ghost
Armory: Goliath
Nexus: Nexus. Can create probes. Also the only building you build stuff from.
Pylon: Pylon
Assimilator: Provides slow gas income for the whole team, but you cannot mine from it.
Gateway: Zealot
Forge: Forge
Photon Cannon: Photon Cannon. Has 300 shields.
Cybernetics Core: Dragoon
Shield Battery: TNT pack. Provides an infested terran as the detonator. When it dies or explodes, all shield batteries owned by you explode and take out all men and buildings around it, allied or not. Has low HP and can be killed harmlessly. Also doubles as a shield battery.
Robotics Facility: Reaver. Scarabs cost 5 gas and 15 minerals.
Starport: Emergency teleport for your SCV (in case it is surrounded/locked down in enemy territory). Emergency teleport requires sufficient pylons (at least 4 spare psi to warp in the arbiter). Can pre-construct as many as you want and use by making an arbiter.
Citadel of Adun: DT.
Robotics Support Bay: Very powerful wall. 5000 shields, 500 HP (250 armor). No unit may cross if stacked on top of each other.
Fleet Beacon: Creep colony (60 HP, 250 armor). You cannot build on creep. May morph into sunken colony at the cost of 20 HP.
Templar Archives: High Templar. May merge to form archons.
Observatory: Observer.
Arbiter Tribunal: Targeting Beacon. Creates an invincible queen that all your units are automatically massed to. You may research the queen's abilities. When the tribunal is destroyed, the queen dies.
I ASKED HOW DO I PLAY THIS GODDAMNED GAME! Okay, fine. See these boxes at the bottom of the map? If you use a specific type of unit enough, it becomes "upgraded", and you receive more than one of that unit when you make it. In this picture taken late-game, the marine has upgraded 8 times and the medic has upgraded 3 times, so you gain 8 marines per barracks and 3 medics per academy at no additional cost. All units upgrade to a limit of 10, although it might take more to upgrade strong units like the dragoon.
FUCK YOU! WHERE IS THE GODDAMNED TUTORIAL?! Fucking contemporary gamers who can't figure shit out on their own. *mutters*
MINE SHIT. MAKE SHIT. KILL SHIT. WIN.
Seriously. You have a SCV and you see a bunch of minerals. What else are you supposed to do?
Screenshots:
Collapsable box
Start from modest beginnings... ...construct buildings to gain units... ...build yourself a bustling economy... ...steamroll your enemies with your army... ...only to find out that he stole your base for himself... ...and the battle begins yet again.
Well, enjoy! This seems to be well-received on Bnet. The attachments include the compressed version, and the original unprotected map.
So what the hell happened? AGAIN!? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I was busy and lost motivation, oh well. The only change I made from the last version was to psion. I also fixed the EUD text display.
Test for bugs/imbalances
The Shots
Assault with Grenade Launcher . . . . . . . . . . . . . . . . . Assassin using Evasion . . . . . . . Warrior L1b and L1c Light Mage's new Energy Surge . . . . . . . . . . . . . . . . . . Mech Goliath Form L4 . . . . . . . . Archer's passive spore colony abilities and Archer's L4 . Dark Mage's Mind Control teleport . . . Engineer entering the Armored Tank Medic L1b and Medic L1c Psion's Scout-firing L1b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . .Psion's Gravity Flux. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Summoner's burrow recalling ability Mutant sprinting with Adrenaline Rush Press the [ESC] key during the start to display info Press [ESC] during the game to display the spell list
The Changes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brand spankin' new terrain New Kills-to-Cash system Temples replaced Warpgates for the outposts Cleaned upgrades area Starting resources are now different. Since everyone always put their starting civs into minerals, I thought I could reduce a step for players by removing the starting civs and starting them with 50 minerals (in 3v3, 2v2, and 1v1). When fighting uneven teams, the smaller team will get +25 minerals and +1 civ for every missing teammate.
Capturing Outposts are now different. Instead of an interrupting player immediately stopping all progress, progress now diminishes 3x faster than it is gained. Meaning, for every 3 seconds waited during a capture, an opposing player will have to wait 1 second in the interruption area. If there is nobody to interrupt you, you will lose a second of progress for every second you aren’t standing on the beacon. While capturing an outpost, the rate of hallucinated effects corresponds to your progress.
Water Gremlins (marines) and Ice Gremlins (zealots) are now swapped in spawn order Ice Gremlins were 340hp, 4 armor, and 22(x2)dmg, and are now: 250hp, 2 armor, and 17(x2) dmg Water Gremlins were 240hp 18dmg, and are now: 330hp, and 24 Previously, spawn leaders spawned with the same % hp as normal spawns, but now since spawn leaders are 2+ lvls (with more hp), spawn leaders have -30% of normal spawns.
Shield levels for buildings (determined by level of spawns) are now raised Lvl1 = 10%, was 0% Lvl2 = 12%, was 0% Lvl3 = 14%, was 8% Lvl4 = 18%, was 12% Lvl5 = 24%, was 15%
The Moral level may now be seen just below the upgrade area, in the form of a Zerg Egg’s hp amount. The moral starts at 100 and may decrease or increase by units of 10. The lowest amount being 1 (which equals 0 moral) and the highest being 200.
Mana Pool now costs 60 (was 45), and gives mana at 3x rate rather than 2x
Cybernetics Cores (healing wards) are now 'Watchtowers' that allow the user to scan sweep the map. Use it as support against cloaked foes, to scout enemies' positions, or for enemy base reconnaissance. Scans lasts shorter than a typical scan, but has a cooldown of 3 seconds. Requires users to stand next to it.
fixed the typo 'citaden of adun' to 'citadel of adun'
When you start the game, pressing the [ESC] key will display information on the version, and when the next tournament is. After you select a hero, pressing the [ESC] key will display a list of your spells as well as additional information. Holding [ESC] will remove the list.
Since very few player upgrade hp for light mage, phantom, mutant, and assassin, these heroes will now gain 5% hp instead of 4%. Since these heroes still have the same number of upgrades, they will receive 6% upgrades after 10 upgrades instead of after 5. This isn’t to say that buying hp upgrades will now be a better choice than mana, but simply that buying hp upgrades are a bit more useful if needed.
Assault: Now more spell intensive! Hp 4200 > 4500 L1 – Tear Gas – creates a scourage with a sensor that only works on heroes’ units. Upon detonation, it stuns hit opponents for 2 seconds and spawns a d-web. It will not stun opponents that are already under the web. The web still slow drains/slows units per usual. You may only have up to 3 webs at a time. L2 – Grenade Launcher – Creates a hot-keyable corsair that can cast d-web 4 times. Each d-web instantly turns into 5 firebats. Wait… it uses d-web… so that means my d-webs from L1 will also magically turn into firebats? Either that, or you can’t use this during L1? You CAN use this during L1, without any interference from the previously placed d-webs. L3 – Gattling Gun – Fires massive damage in the form of wraiths. Slow-moving but deadly. Should be a great combo with L1. About 25 Wraiths. L4 – Gunship – The old trusty dropship with a few new changes. First, you don’t gain mana while in it- this means that if you want to camp in your ship, you will still need to exit it to charge up your spells. Next, you get new spells for 1-3. L4/1 – Bombardment – normal stun bomb. Normal spawn-killer and stun-locker, just requires more mana to do so. L4/2 – Missile Launcher – launches 8 scourages in each direction, which then home in on foes (players first, computer second) which then explode into firebats upon impact of a hero, or after a few seconds. L4/3 – Gattling Gun – Nearly the same thing, just fires wraiths on both sides of the ship.
Air Armor upgrades start at 5 +1
Volt: Fixed L3 location problems (it wouldn't stun with probe to the left of it) Spells 1 and 2 can be stacked up to 3 times, increasing it’s effect L1 – Each next cast creates 3 more and extends the range. L2 – Lasts 7 seconds (was 6.6). Each additional cast increases the strength of the magnet, and increases the time by 4.5 seconds. L4 – You more mana you have, the longer this spell will last. The downside is that the mana is continually drained until the spell is over, leaving you with no mana. Supercharged form now starts with a bit less shields than before, but will increase with every 3 hp upgrades, until 9 upgrades. Damage is boosted from 90 +9 to 100 +10. Casting the spell with 120 mana = 11 seconds, 300 mana = 31 sec 450 mana = 47sec
Warrior: L1b – Cast L1 during L1 to attack with 2 Assassin DTs L1c – Cast L1 during L4 to attack with 8 zealots 3 times L4 – Will now turn off L1 and start immediately, rather than waiting for L1 to end.
Phantom:Phantom is now un-seen when cloaking in the daytime L2 – Focus Shot can now be hot-keyed. It starts out 'stunned' so you can't get off 3 hits. You must be really fast at aiming and firing to land two hits. Has a short cooldown to prevent spamming. L3 – is now Phantom Shot to require less mana than before. Damage is now 30 +5 (was 50 +7) It now turns hallucinations into ghosts 3x faster, so it should turn all hallus into ghosts. L4 – is now Needle Hook – The hook is now much ‘stickier’, constantly moving hooked foes to under the hook, however, if the hook moves too far from the foe (i.e. the foe is blocked by terrain or men), then they will become unhooked. The hook is now combo-able with the other spells. In case if people are wondering, hooked foes are not moved while the hook is still (they are ordered) so that all attacks can hit them.
Archer: L1 – is hot-keyable and spawns in an equal + shaped pattern L1b – Double cast L1 and you spawn a guardian for 1 shot. You may cast L1b up to 3 times in a row. (would cost 100 mana) L3 – Upgrading this level will now make your spore colonies passively spawn computer-controlled guardians, and lurkers when enemy heroes/summons are near. (max of 3) Max of 6 Archer Companions. L4 – creates a bundle of muttalisks and a combination of weaker guardian and muttalisks around the bundle. Huge range.
Medic: L1 – No longer teleports your medic to you. L1b – Will refresh & teleport your medic to you, as well as, create medics owned by each ally, and give each ally 10 mana. You may stack this spell for increased duration. L1c is casted during the L2 warmup, and will spawn 4 ghosts 3 times. This is a slow attack spell. L2 – Foes now only gain half mana while they are disabled. Now tells you when you are no longer disabled. L4 – now has a 15 second cooldown where you cannot cast any spell and you don’t gain mana
Assassin: hp 3500 > 3600, armor 0 > 1, dmg 42 > 50 L1 – now has a warmup. L1b – Cast any time during L1, and for two seconds, you dodge attacks, stuns, drains, and curses! If you queue L1 after L1b, you will immediately teleport home after evasion, If you queue L1b after L1b, you will just evade again. L4 – Heroes are not invincible are not invincible at their temple when you cast Decapitation there, meaning you can collect the heads of temple campers.
Dark Mage: Maelstrom cost 62 > 70. Feedback 40 > 50. This means that maelstrom cost is a bit above 3 casts. The Orb will then spawn with more energy (32% = 64 energy. Was 28%) L1b – Can now have up to 9 broodlings max. If you have 8 broodlings and you cast L1b, it will make one and refund you 13 gas. L1b no longer sets your Orb’s energy, so you can still charge it while making broods. The Dark Orb will now have Mind Control! Costing 120 energy. Purchased for 70 minerals. However, rather than controlling a new unit- (other than MCing a broodling) you instantly teleport yourself and up to 9 of your nearby broodlings to that location. Useful for quickly landing spells, assisting an ally, or simply traversing the map. Combo broodling teleport + ally curse, and you have a deadly trap. Dark Orb now gets +50 hp after buying L3, and +100 after L4 (200 hp total)
Mech: Transforming no longer 'jumps' L1 – Tanks are on the sides rather than the bottom L2 – Fires wraiths at a faster rate. Now has a different L4 for each form! Goliath L4 – starts instantly, lasts the longest, and does the most damage It fires off a total of 72 low dmg wraiths and attacks with 24 goliaths Vulture L4 – Charges up 13 high dmg wraiths, and UP TO 8 low dmg wraiths, and when you run up to an enemy hero (or when time expires) it dumps all the wraiths into 1 shot and attacks with 8 vultures. Not a good idea to use this around other enemies, as you may miss your mark. Tank L4 – Fires off about 60 low dmg wraiths before instantly attacking with 4 sieged tanks. This L4 deals damage faster, and over a larger area.
Engineer: This guy used to be bugged to hell… L1 – is now slightly more defensive (as the name implies, defensive traps). A slight warmup occurs before placing 4 mines in a square pattern. The mines appear as pre-burrowed. Mines that are placed on beacons are given to your team’s computer, to prevent mine-cap. The number of max defensive turrets (disabled bunkers) is a true 6. (The older ver had a problem of sometimes only having 5 or even less turrets) If you stand next to a riot cannon, you then gain control of it. Unsieging it will allow you to enter it as an Armored Tank with 400hp, 12 armor, and 80x8 dmg. The tank may also be repaired. Your spells work as normal while you are in the tank, but others' spells will also affect on your tank. L4 – Mine Cluster – creates 5 inert mines in a spread out pattern. When enemies touch a mine, all cluster mines near them will explode into firebats, and they will be stunned for 10 seconds- afterwards, they are immune to the mines for 5 seconds to prevent stunlock. Max of 50 mines.
Light Mage: L3 – Light Essence - Creates a blind, invincible observer, that is invisible to foes. The observer has an extremely long leash from the Light Mage. The long leash makes it harder for the LM to teleport home, while still allowing freedom to attack enemies. L3b – Energy Surge - Does scarab DDS directly at the observer and removes obs (keeps hotkey). This attack would mainly be good for attacking cannons or bombarding unsuspecting foes. L1b – Light Transmission - Now teleports LM to the observer and moves + gives all 8 aldarises to you. There is a 5 second cooldown to cast L1b again. L4 – Light of Purity – Aside from trapping opponents for 10 seconds, it now gives your team entire vision of the map for about 15 seconds- but beware, foes will also be notified and have vision of your LM.
Summoner: Brute Summoner plausible? No way?! Summoner's zerglings will now spawn with 55hp. Upgrading hp not only upgrades summoner's hp faster than any other hero, (higher % per upgrade) but also the zergling's hp upgrades as well +10 to +15 hp per upgrade
Auto-Spawn – Summoner now freely gains up to 2 zerglings max on a timer-based system. You generate one zergling much faster than you generate the 2nd. (So if he has no zerglings out, he will get a zergling very soon.) Casting L1 will also shorten the respawn timer. (so if he has 0 zerglings out, then casts L1, he will have 2 zerglings soon) Summoner will not be able to auto-spawn zerglings when he is stunned nor cursed. Upgrading spell level will also shorten the auto-spawn timer, encouraging the purchase of spells.
L2 – You gain 2 hydras per zling, but the spell duration is only 3.5 seconds. Hydras come with speed and range upgrade. After L2 ends, your hydras change back into goblins, and will have +3 lvls of hp than your current lvl. This attack does immense explosive damage, and when combo’ed as a zling healer, you can dish out some deadly damage while keeping your zerglings alive. May possibly add a new missle damage spell build.
With +lvl 2 spawn leaders, max of 5 zerglings (until you upgrade spell lvl), and less goblin hp, Summoner will have a much harder time having a farm-fest than before. But on the other hand, with the new auto-spawn system, summoner can now continually grind - allowing him to retain mana, and spend civs on hp or spell levels. Having more spells and/or hp combined with auto-spawn, will allow him to leave the base and support his goblins in grinding or pking. Your zerglings give as much EXP as broodling do, but as you level up (every 5 levels), your zerglings are worth more EXP. This is to allow summoners to grind without having to worry too much about feeding foes in the early game, but failed attacks in the late game may result in feed.
Burrow – Instead of having a hiding ability, burrowing now has a short warm up before teleporting all zerglings to the summoner- allowing him to recall defense as need, or just as part of his attack. Dark Swarm – now costs 120 energy.
Psion: Dmg 40 +5 (was 42 +4) L1 – Void - lasts 20 seconds (was 30) and drains 1% mana every second, and gives you 2 mana for every 3 drained. Works on multiple foes. L1b – Void Rift - Lasts 13 seconds (was 15) Rapidly creates scouts in the void. Low attack power, but high rate of fire makes this better for killing spawns. Casting L1b while not in void will now cast L1b, rather than recasting L1. Additional casts of L1b will center the void onto the Psion, and add 7 seconds (max of 35 seconds) L2 – Gravity Flux - As long as foes are near you, they will be slowed down and damaged by DTs. The closer they are, the slower they are. L3 – Void Construct – An arbiter that constantly has a dragoon under it. The dragoon can only shoot when still. Recall is now 160 energy. L4 – Null Tempest – Creates an arbiter (doesn't attack) and 4 carriers that gain more interceptors as the spell time progresses.
Void shifter now does 25 +2 dmg
And of course… Mutant: Is mutant just not quite fast enough for your skill? Think you you’ve mastered landing perfect L2’s? Then try... L1b – Adrenaline Rush – Ordering to move in any of the four “+” directions will cause your zergling to jump 2 devourer-sized grid spaces in that direction, while ordering to move in any diagonal direction will cause your zergling to jump 2 observer-sized grid spaces in that direction (since diagonals are longer). Basically, you just spam click and “run” extremely fast. This spell lasts for 4-6 seconds or 8 “steps” and may be combo’d with your other spells (except during L4) The spell may also be queued for prolonged sprinting. You will stop sprinting when standing next to enemies, so that you may attack them. To continue sprinting, simply run in the direct you want. You may not use this spell while stunned, if you are stunned during the spell, it will stop as well. In case you are wondering (since this spell involves accurate mobile grids), this spell will work under- up to 4 nearby air units at a time. L3 – no longer will display “unplaced lurkers”, and will always place all lurkers (rather than only placing a few lurkers if blocked by terrain) L4 – You may now cast a stronger L2 and L3 during chaos mutation, which shortens the duration of L4 by 3 seconds. Buying hp upgrades increases the ultralisk’s hp and (slighty) the duration of the spell- every 3 upgrades.
Gameplay: You play through this RPG in single player. The appeal of this map is in the interaction with the environment whilst solving the intertwined problems and puzzles the map provides. This map has practically no fighting, and the appeal of the map was intentionally diverted from fighting with units by design. The map was also designed to allow maximum gameplay time all the while easing the amount of work the mapper had to do in order to create the amount of fun interaction this map provides.
Inventory: The inventory is just a line of slots in which units sit in. To use an item, hotkey the item and move order anywhere on the map.
NPC Interaction: Most NPCs in this game require human interaction. The interaction in this game revolves around using a dropship with two reavers, one reaver for replying Yes, and the other for No.
Wav Collection: The wav collection used in this map is rather extensive for a SC map, and almost every single wav file used came from the game Zelda: A Link to the Past. The title screen is just a joke ;P
This SC movie map is a beautiful story about true lovers, and their battles between life and death. Truly the saddest map on SC, hence the name. Comment below if you were man enough to not cry.
All submissions are due August 29th, 2010, by 11:59:59PM EST.
Deadline may be moved due to a unanimous decision by judges and at the request of participants.
All maps will be judged by a handful of pre-determined judges based on a set criteria.
The maps to be submit must adhere to the prescribed theme.
There is no specification for an amount of players.
Mapping teams are not allowed.This rule might be removed, pending the approval of the other judges.
Mod supplements are not allowed. Although maps with mods can be submit for fun, they will not be judged (this includes Farty's EUD enabler).
Maps started previous to the starting of this contest are not allowed.
Only one map per participant may be submit in each contest.
Late maps may be submit, but are not guaranteed to be judged, and will not count towards the rankings.
Theme
The theme that each of the maps need to adhere to is: Customization
As opposed to some of the previous contests, almost every imaginable genre is eligible in this one. However, each map must integrate systems that will allow the player to modify certain aspects of the game. Examples of such systems include:
Upgradeable spells and attributes in a RPG.
Being able to interact with NPCs and modify their behaviours as well as the storyline.
Although a lot of features may be considered as "customization", those features should be omnipresent, essential and offer several viable options to the player. A system that allows the players to select the difficulty or the mode of a game at the beginning, alone, is not enough (although you would still gain some points in addition to those of other features).
Judging Criteria
Gameplay: 10 points
Does the map keep the player's constant attention?
Is the map too hard, too easy?
Is the map actually fun?
Originality: 10 points
Was the entire idea copied from someone else? If so, did you shape the idea into something unique?
Is your map not just a Final Fantasy or AoS clone?
Aesthetics: 10 points
How shiny is your map? How polished?
Is your terrain blocky in places?
Are there any text errors?
Do you have proper grammar?
Theme: 5 points
Is the player consistently offered several meaningful options throughout the course of the game?
Are those choices essential and do they determine the game's unfolding?
Completion: 5 points
Are there major bugs?
Is the map complete?
Do you use the entire map's space?
Was there any more you could have done?
Judges
UnholyUrine
Eteft(U)
Chia-Tyrant
Rewards
Third Prize - you're getting there... waaay back there Person who gets the third highest overall score in the third week WILL be rewarded with 10 minerals.
Second Prize - So close.. yet so far Person who gets the second highest overall score in the third week WILL be rewarded with 20 minerals.
First Prize - congrats on getting the title "public enemy of the week" Person who gets the first highest overall score in the third week WILL be rewarded with a whopping 40 minerals.
Scoring Process: -Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point. -The participants who have not yet won any of the top three positions will be ranked by their average map scores.
Azrael.Wrath 2/0/0 Ave: 31.2/40 SM: 5 TP: 10
qPirateKing 1/0/0 Ave: 29.5/40 SM: 1 TP: 5
Gidoza 0/1/0 Ave: 30.7/40 SM: 1 TP: 3
Chia-Tyrant 0/1/0 Ave: 27.5/40 SM: 2 TP: 3
Mp)SkLoped 0/0/1 Ave: 24.5/40 SM: 1 TP: 1
Ultraviolet 0/0/1 Ave: 23.2/40 SM: 1 TP: 1
Leeroy_Jenkins 0/0/0 Ave: 19/40 SM: 3 TP: 0
Foxwolf1 0/0/0 Ave: 14.5/40 SM: 0 TP: 0
Additional Notes:
If anyone wishes to donate something to the contest to act as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via a PM to set up the donation.
Welcome to the fifth installment of SEN's (two) week-long mapping contests! This time around, contestants will be allotted two weeks before a map must be submitted. The theme all submitted maps must adhere to is EMPIRES. Your map could be anything loosely related to the theme. For example, a gladiator battle map would qualify; as would a map about war. These are just two examples, but the possibilities are numerous. All submissions are due beforeJuly 30th, 2010, 11:59:59 EST. There will be mineral rewards for first, second, and third place. These rewards are 40, 20, and 10, respectively. It is expected of everyone submitting a map to have read the rules and fully understand and adhere to the theme. There will be no leniency when judging maps when it comes to broken rules.
OVERALL SCOREBOARD* The overall leader in points is Azrael.Wrath. 2/0/0 Ave: 31.2/40 SM: 2 TP: 10 2. qPirateKing 1/0/0 Ave: 29.5/40 SM: 1 TP: 5 3. Gidoza 0/1/0 Ave: 30.7/40 SM: 1 TP: 3 4. chia_tyrant 0/1/0 Ave: 27.5/40 SM: 1 TP: 3 5. Mp)SkLoped 0/0/1 Ave: 24.5/40 SM: 1 TP: 1 6. Ultraviolet 0/0/1 Ave: 23.2/40 SM: 1 TP: 1 7. Leeroy_Jenkins 0/0/0 Ave: 19/40 SM: 1 TP: 0 8. Foxwolf1 0/0/0 Ave: 14.5/40 SM: 1 TP: 0 * The scores do not yet reflect the scores of Week #2's mapping contest, and will change once that information is available.
Ranking Key
1. Dr. StrangeLove 1/2/0 Ave: 31.3/40 SM: 6 TP: 11
-1/2/0 is the total wins for first place/second place/third place over all the previous contests. -Ave: is the average score for all the user's submitted maps. -SM: is the total submitted maps for the particular user. -TP: is the total points awarded for placing in the top three ranks in contests.
Scoring Process: -Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point. -The participants who have not yet won any of the top three positions will be ranked by their average map scores.
Rules
•All maps will be judged by a handful of pre-determined judges based on a set criteria. •The submitted maps must adhere to the prescribed theme. •Mapping teams are not allowed. •Mod supplements are not allowed. Although maps with mods can be submitted for fun, they will not be judged (this includes Farty's EUD enabler). •Maps started previous to the starting of this contest are not allowed. •Only one map per participant may be submitted in each contest. •Late maps may be submitted, but are not guaranteed to be judged, and will not count towards the rankings.
Judging Criteria
The judges (chia-tyrant, Leeroy_Jenkins, B-ETEFT, and UnholyUrine) will be judging the maps based on the following criteria: Gameplay: 10 points •Does the map keep the player's constant attention? •Is the map too hard, too easy? •Is the map actually fun? Originality: 10 points •Was the entire idea copied from someone else? If so, did you shape the idea into something unique? •Is your map not just a Final Fantasy or AoS clone? Aesthetics: 10 points •How shiny is your map? How polished? •Is your terrain blocky in places? •Are there any text errors? •Do you have proper grammar? Theme: 5 points •Does it fit the theme? •Think about what kind of gameplay mechanic you want. Does it match the gameplay of the map? •What incentives are there to progress forward onto the map? Completion: 5 points •Are there major bugs? •Is the map complete? •Do you use the entire map's space? •Was there any more you could have done?
Once again, congratulations to the winner (by default) of last week's contest, Tile Shift by Azrael.Wrath!
Contest #4 - Single Player • Tile Shift - Azrael.Wrath (1st)
Good luck, have fun, and start mapping! Remember to at least get something in, because as we saw from last week's contest, you could have won twenty minerals for submitting a rick roll. Also, if anyone wishes to donate something to the contest as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via PM to set up the donation.
We introduce to you the fourth installment of SEN's week-long mapping contests! The theme all submitted maps must adhere to is Single Player. The key here is to be creative. There are tons of map styles that can fit into single player, but don't think we're being easy on you. Try to be creative with this. What kind of map styles have we not experienced before, or have not experienced enough? All submissions are due beforeJuly 7th, 2010, 11:59:59 EST. There will be mineral rewards for first, second, and third place. These rewards are 40, 20, and 10, respectively. It is expected of everyone submitting a map to have read the rules and fully understand and adhere to the theme. There will be no leniency when judging maps when it comes to broken rules.
OVERALL SCOREBOARD* The overall leader in points is Azrael.Wrath. 1/0/0 Ave: 31.2/40 SM: 1 TP: 5 2. qPirateKing 1/0/0 Ave: 29.5/40 SM: 1 TP: 5 3. Gidoza 0/1/0 Ave: 30.7/40 SM: 1 TP: 3 4. chia_tyrant 0/1/0 Ave: 27.5/40 SM: 1 TP: 3 5. Mp)SkLoped 0/0/1 Ave: 24.5/40 SM: 1 TP: 1 6. Ultraviolet 0/0/1 Ave: 23.2/40 SM: 1 TP: 1 7. Leeroy_Jenkins 0/0/0 Ave: 19/40 SM: 1 TP: 0 8. Foxwolf1 0/0/0 Ave: 14.5/40 SM: 1 TP: 0 * The scores do not yet reflect the scores of Week #2's mapping contest, and will change once that information is available.
Ranking Key
1. Dr. StrangeLove 1/2/0 Ave: 31.3/40 SM: 6 TP: 11
-1/2/0 is the total wins for first place/second place/third place over all the previous contests. -Ave: is the average score for all the user's submitted maps. -SM: is the total submitted maps for the particular user. -TP: is the total points awarded for placing in the top three ranks in contests.
Scoring Process: -Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point. -The participants who have not yet won any of the top three positions will be ranked by their average map scores.
Rules
•All maps will be judged by a handful of pre-determined judges based on a set criteria. •The submitted maps must adhere to the prescribed theme. •Mapping teams are not allowed. •Mod supplements are not allowed. Although maps with mods can be submitted for fun, they will not be judged (this includes Farty's EUD enabler). •Maps started previous to the starting of this contest are not allowed. •Only one map per participant may be submitted in each contest. •Late maps may be submitted, but are not guaranteed to be judged, and will not count towards the rankings.
Judging Criteria
The judges (chia-tyrant, Leeroy_Jenkins, B-ETEFT, and UnholyUrine) will be judging the maps based on the following criteria: Gameplay: 10 points •Does the map keep the player's constant attention? •Is the map too hard, too easy? •Is the map actually fun? Originality: 10 points •Was the entire idea copied from someone else? If so, did you shape the idea into something unique? •Is your map not just a Final Fantasy or AoS clone? Aesthetics: 10 points •How shiny is your map? How polished? •Is your terrain blocky in places? •Are there any text errors? •Do you have proper grammar? Theme: 5 points •Is it a single player game which fits the theme up to par? •Think about what kind of gameplay mechanic you want. Does it match the gameplay of the map? •What incentives are there to progress forward onto the map? Completion: 5 points •Are there major bugs? •Is the map complete? •Do you use the entire map's space? •Was there any more you could have done?
Once again, congratulations to the winner of last week's contest, Tower Escape by Azrael.Wrath!
Good luck, have fun, and start mapping! Remember to at least get something in, because as we saw from last week's contest, even last place had a mineral reward! Also, if anyone wishes to donate something to the contest as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via PM to set up the donation.
Date: 7/13/2010 Time: "06:30"PM to "??:??"AM or PM EST Place: USeast in channel Op SEN
Rules & Regulations - All teams must choose a respectable team name. - The team name is what wins, so the actual players don't matter, sorry. - Once your team gets owned, you're out. - Matches must be played 1.09 - which is the newest version. - If you lose your match, try not to cry about it. - Don't use any of that third party shit to give you an advantage. - If your team is out, you can still hang around the channel as a free agent to sub in for another team who's member may leave early. - Lol, there are a ton of rules I thought I'd have to make cuz I'm totally jacking this template from CAFG, but the game doesn't really require me to make rules about spawn walling / splashing etc. - Teams will consist of 2 people only. - People who lag like noobs are not allowed to participate. - If there are too many matches to play in one night, a second night will be scheduled for finals. - If you are the winner of a match, you might want to save a replay in case your victory needs verification.
Teams
1. VENGEANCE (Norm, Darkone) 2. The Langoliers (Olimar, CAFG) 3. Divinity (Divinecomedy, AnthonyD2) 4. Shadow Blade (Arch-Angel, Hatty) 5. ?????????????????? 5. (Will we need this many?)
Free agents
- Gladius - fat_flying_pigs - Kimaru2
Useful Information.
• Map is attached to this post, and information is in this thread: )Hero Sanct( 1 0 9 • If you need to get a hold of me, my account on US EAST is "Norm-" • The winning team of the tournament will receive x2 compliments from me. These can be distributed among the team members however you'd like. The only exception is that if my team wins, I will only reward x1 compliments and it will be distributed in the following manner: 1 for my ally.
FAQ's Is it too late for me to sign up? No. If you are present in the channel, then you will most likely be able to participate.
How can I sign up? By showing up to the tournament. It's also helpful if you can organize a team in this topic.
I'm not coming cuz I can't get a pro team together, or, There's no way I'm gonna win. That's stupid. Come play for the fun of it. (Most people suck at HS anyway.)
Has the date been decided? Yes, it's July 13th.
Did you really draw that FireSwordNinjaBagofMoney Picture? Yes, In addition to being a mapper I am also an artist.
Date: 6/17/10 (Thursday) Time: 6:00PM EST Place: USeast in channel Op SEN
WINNERS Wally_, FH-mappo, FH-JackHerer
Rules & Regulations - All teams must designate 1 Captain (hopefully the most active of the team) to represent them. - The captain must have a SEN account, the remaining members however, do not. - Single elimination. No Bo3. - We will all be playing the Tournament's official version: http://www.staredit.net/?download=2220 - If you lost your match (and didn't host), but the version you played was not the official one - you may request a rematch. - There will be NO hacks, spoofs or other starcraft modifications tolerated. - You may not wall-in your spawn. - You may not manually click attack your spawn with fast attack animation units like mech, you may 'team splash' your own spawn with storm, archon/fbat attack, lurkerbombing, mech's tanks, reavers, etc. 'team splashing' means you are attacking an enemy unit, your own comps spawn just happen to be close enough to die from the splash also. The only instance you are allowed to purposely kill your own team's spawn is if they are blocking your path. Neutral/P12 units are allowed to be killed by anyone at any time. - Player summon killing is more strict. You may not 'team splash' player summons(medics,goblins,etc). Only the occasional accident is allowed. Killing an ally's medics because the player "is a noob feeding them" does not qualify as a valid reason, and will result in DQ. - If you end end up with a glitched unit from a spell cast like a Valkyrie, leave it at the back of your base or suicide it. - Teams will consist of 3 players. - These rules are not finalized and are subject to change, including new rules, removal of previous rules, or modifications to all rules. - Let me be clear: You won't be charged for taking advantage of anything else that you might have invented and is widely unknown. I don't punish ingenuity and thinking outside the box. - Latency has to be low, and the no players can lag. - you can not be forced to play more than 3 games in 1 night. If the tourny cant finish in 3 rounds, you have the OPTION of postponing your match for another day, or getting a sub. - The winning team of a match must show me, or at least let me download the replay (I save them, and host them) - If you think glitching or cheating has taken place in your game, you must play the game out. The replay/screenshots will just be checked. - It should go without saying, but suiciding your own unit into enemy cannons, your own splash damage, or storm to deny the other team experience is allowed. - Light Mages may not hallucinate each other. If you do, and any sort of glitch arises from it, your team loses.
When you guys have selected people to form teams then notify me with PM or here.
M9 Changes/hints M9 is based off of M8, so if you play M8 then you're going to have an easy transition. The biggest change is that each team can have 1 of any hero, regardless of what the other team selects. Rine was too powerful with his lv3 in M8, so it fires 1 less shot now. For too long spawn rushing = win in tournaments, so it's gone. Another new features is Enemy spawn increasing. Your team can spend 3 civs to make ur enemy's warp gates pump out and extra spawn each wave. It should pay for itself after about 8 minutes. Medic has a new lv1 by default that makes it hard for noobs to feed with her, but you can have the classic lv1 if you suicide your infested terran at the top in the first 30 seconds. The new 1 spawns a medic at each of your allies to heal around 90 hp, then removes itself. Double casting increases the time and heals the healing spirit. Her Lv4 now heals +3 levels of HP more than it used to. Summoner now can get his goblin speed and attack speed with his 2nd and 3rd spell level. Lv4 has also been boosted. Abyssal demons(max 4) are immune to Warrior lv3, and the can only die 1 at a time by other kill effects. Mech's lv2 rail gun only fires while mech is moving, but it doesn't block your path. The mutant lv3, and assasin lv1 no longer channel. LM's lv3 does not take as long to go off now. Assault's lv1 now does a slow drain, and lv4 no longer has a pre-spell effect (so you can be sneaky). Gates take 100s longer to respawn. No more invincibilty at temple, you heal every 7 seconds. This means summoner is not safe at temple against a dt late game. If you play 3.4 ~ Well I made 3.4, but this is definitely not 3.4. Just trust that if I was able to balance 3.4, I can balance this.
FAQ's Is it too late for me to sign up? Never. Even if you can't make it at 6PM, you can be made a sub for someone who left early. If you can't stay too late, still play for as long as you can, you will just be subbed out.
How can I sign up? At the most, post in this topic that you want to sign up (preferably with a team). At the least, just show up!
I'm not coming cuz I can't get a pro team together, or, There's no way I'm gonna win. Who cares! Just come and have some fun!
All submissions are due May 27th, 2010, by 11:59:59PM EST Deadline may be moved due to a unanimous decision by judges and at the request of participants.
Alright Then... This is myour turn to shine . The third installment of the week-long SEN mapping contest is here! The last week's entries have been spectacular (I've personally played it all, but haven't finished all of them...). This is causing the judging to be delayed, both due to the length of the games, and the difficulty to judge them since they're all so awesome. Anywho, there Will be MINERAL REWARDS for first, second, and third prize! Details below. -- Note the due date is Thursday night. I will be hosting your submissions on Map Night the day after .
Specifications
All maps will be judged by a handful of pre-determined judges based on a set criteria.
The maps to be submit must adhere to the prescribed theme.
There is no specification for an amount of players.
Mapping teams are not allowed (ironically... read below)
Mod supplements are not allowed. Although maps with mods can be submit for fun, they will not be judged (this includes Farty's EUD enabler).
Maps started previous to the starting of this contest are not allowed.
Only one map per participant may be submit in each contest.
Late maps may be submit, but are not guaranteed to be judged, and will not count towards the rankings.
Theme The theme that each of the maps need to adhere to is: Teamwork
The Key here is to be creative. There are tons of map styles that can fit into teamwork, but don't think we're being easy on you. Try to be creative with this: What kind of map styles have we not experienced before, or have not experienced enough, that requires teamwork? Example Ideas for a Map:
Leader leading a squadron into battle
Infiltration, different players with different skills
Pikmin styled arena?
Judging Criteria Gameplay: 10 points
Does the map keep the player's constant attention?
Is the map too hard, too easy?
Is the map actually fun?
Originality: 10 points
Was the entire idea copied from someone else? If so, did you shape the idea into something unique?
Is your map not just a Final Fantasy or AoS clone?
Aesthetics: 10 points
How shiny is your map? How polished?
Is your terrain blocky in places?
Are there any text errors?
Do you have proper grammar?
Theme: 5 points
Do the players have to work together as a team, or would they actually be better off themselves?
Think about what kind of gameplay mechanic you want. Do players have different roles in their team, or the same?
What incentives are there to work together?
Completion: 5 points
Are there major bugs?
Is the map complete?
Do you use the entire map's space?
Was there any more you could have done?
Judges
Loveless
CecilSunkure - Unfortunately, he will be too busy for this one, so he has told me he will most likely not judge this week's contest.
UnholyUrine
Judges pending...
Q: "Can I be a Judge!?" A: "Why.. Yes you CAN! Be sure to tell me Why you'd be a good Judge! Tell me ASAP, cause Judge spaces are first come first serve!"
Rewards Third Prize - you're getting there... waaay back there - Person who gets the third highest overall score in the third week WILL be rewarded with 10 minerals.
Second Prize - So close.. yet so far - Person who gets the second highest overall score in the third week WILL be rewarded with 20 minerals.
First Prize - congrats on getting the title "public enemy of the week" - Person who gets the first highest overall score in the third week WILL be rewarded with a whopping 40 minerals, AND will get an SCII beta-key generously donated by Payne <3 <3.
-1/2/0 is the total wins for first place/second place/third place over all the previous contests. -Ave: is the average score for all the user's submit maps. -SM: is the total submit maps for the particular user. -TP: is the total points awarded for placing in the top three ranks in contests.
Scoring Process: -Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point. -The participants who have not yet won any of the top three positions will be ranked by their average map scores.
Additional Notes:
If anyone wishes to donate something to the contest to act as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via a PM to set up the donation.
All submissions are due May 9th, 2010, by 11:59:59PM EST Deadline moved due to a unanimous decision by judges and at the request of participants. If there isn't a good turnout as a result of this action, we will not do it again. Ever. So take advantage of the additional 24 hours.
All submissions are now due May 10th, 2010, by 11:59:59PM EST
Welcome Back! This is will be the second installment of the new series of week-long mapping contests to be held at SEN! If you noticed, it's name has been changed from the Bi-Weekly contest, to the new "Week-Long Contest" due to the fact that we are really glad about the hype that seems to have been developed from the new mapping contests and figured that if there is an overwhelming need for a break, we can do so. As most of you may know, this specific contest payne has offered to give one of his StarCraft 2 beta keys away! Future contests may or may not hand out rewards, so don't expect to just pass this one up and try next time~! Not to mention that bragging rights will always be a major factor in participating in these contests; a score board for rankings will be kept in each contest's original post. This is a second shot to get your name into this list!
Specifications
All maps will be judged by a handful of pre-determined judges based on a set criteria.
The maps to be submit must adhere to the prescribed theme.
There is no specification for an amount of players.
Mapping teams are not allowed.
Mod supplements are not allowed. Although maps with mods can be submit for fun, they will not be judged (this includes Farty's EUD enabler).
Maps started previous to the starting of this contest are not allowed.
Only one map per participant may be submit in each contest.
Late maps may be submit, but are not guaranteed to be judged, and will not count towards the rankings.
Theme The theme that each of the maps need to adhere to is: Short Story
Have you noticed how our themes are pretty much open-ended? This time we have no way of making sure that maps started prior to the contest aren't submitted, but be sure we will smash you if we ever find out. As long as the map's story or gameplay focuses on a relatively simply design, aiming at the map to be in theory, short. Just make a nice little playable story to score full points for the Theme category.
Judging Criteria Gameplay: 10 points
Does the map keep the player's constant attention?
Is the map too hard, too easy?
Is the map actually fun?
Originality: 10 points
Was the entire idea copied from someone else? If so, did you shape the idea into something unique?
Is your map not just a Final Fantasy or AoS clone?
Aesthetics: 10 points
How shiny is your map? How polished?
Is your terrain blocky in places?
Was the only terrain tool you used the Rectangular Brush?
1. Dr. StrangeLove 1/2/0 Ave: 31.3/40 SM: 6 TP: 11
-1/2/0 is the total wins for first place/second place/third place over all the previous contests. -Ave: is the average score for all the user's submit maps. -SM: is the total submit maps for the particular user. -TP: is the total points awarded for placing in the top three ranks in contests.
Scoring Process: -Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point. -The participants who have not yet won any of the top three positions will be ranked by their average map scores.
Additional Notes:
If anyone wishes to donate something to the contest to act as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via a PM to set up the donation.